Category:Creatures: Difference between revisions
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=== Logoi === | === Logoi === | ||
{{main|Logoi}} | {{main|Logoi}} | ||
''"A wheel of living flame; a commandment of [[The Sapphir'd King|the Westernmost King's]] highest Law; an utterance of fire and glory.'' | ''"A wheel of living flame; a commandment of [[The Sapphir'd King|the Westernmost King's]] highest Law; an utterance of fire and glory.<ref>{{Citation|https://sunlessskies.gamepedia.com/Aureate_Logos|An Aureate Logos, Diminished|Sunless Skies|}}</ref>'' | ||
[[File:Sigil1.png|thumb|100px|A Logos.]] | [[File:Sigil1.png|thumb|100px|A Logos.]] | ||
'''Logoi''' (singular '''Logos''') are Correspondence sigils that have been given life. They take on the form of flaming wheels and are used by stars to perform certain duties, such as patrolling domains in search of unwanted visitors. | '''Logoi''' (singular '''Logos''') are Correspondence sigils that have been given life. They take on the form of flaming wheels and are used by stars to perform certain duties, such as patrolling domains in search of unwanted visitors.<ref>{{Citation|https://sunlessskies.gamepedia.com/Free_Consultation|What are the Logoi?|Sunless Skies|}}</ref> | ||
Revision as of 16:57, 5 April 2021
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The following page is not properly cited as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources. You can find out more about our citation policy here. |
The world is home to myriad forms of flora and fauna, hailing from familiar lands of the Surface to the dark caverns of the Neath to the winding possibilities of Parabola to the icy winds of the High Wilderness. The following is a bestiary of these creatures, and is currently UNDER CONSTRUCTION.
Assorted Animals
The animals of the Neath aren't usually all too different from their Surface counterparts, but they're usually much more intelligent for one, and some can even talk. A few species can even form societies of their own, which may coexist or even compete with human ones.
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Main article: Rattus Faber Rattus Faber, also called L.B.s, are sapient rats known for their cunning and skills in engineering. They're also known for regularly causing trouble for the residents of Fallen London.
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Spiders in the Neath are often bigger and more dangerous than those on the Surface. The owner of the Blind Helmsman over at Wolfstack Docks runs a spider-pit, where patrons can place their bets in a free-for-all on a spider of their choosing. Such tournaments are, however, technically illegal.[2] The reigning champion of these tournaments is Florence, the Stackside Spinner. This spider uses her vicious, poisoned cobwebs to ensnare and neutralize her foes, as well as her powerful speed and dexterity to always prevail in the long game. Such skill is to be expected of a frequent victor, of course.[3] Millie, the Moloch Street Mangler, is an enormous spider with a hook for one of her legs. She uses powerful charges and her massive size to vanquish her foes, and is strong enough to fling a spider into the air and out of the ring by herself.[4][3] Daphne, the Graveside Creeper, is a spider who was supposedly raised on the blood of tomb-colonists. She may be slower than the competition, but she's known for her resilience; in fact, she's rumored to be impossible to kill![5] Alonzo, Scourge of the Marshes, is the underdog of the spider-rings. He may seem weak given his diminutive size, but his venom is said to burn holes in lead; this venom is even capable of making smaller spiders explode in puffs of sulphur, and even larger spiders don't stand a chance against well-placed bites.[6] The faraway Kingdom of Vesture, located deep within the Elder Continent, has a fair share of arachnids as well. Vesture's economy is primarily based on silkweaving,[7] so each palace in Vesture contains an enormous spider-matriarch. These matriarchs provide their palaces with silks for making textiles, and they're generally treated with utmost respect. When a matriarch grows weary, its replacement is sourced from a nearby cobwebbed forest as a larva; because of this practice of stealing their young, the spiders of the forest have a long-standing distrust of Vesture's citizens.[8]
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Main article: Tigers Tigers are sapient felines from the Elder Continent. They can speak human languages, and possess substantial political influence in the Neath.
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Weasels are more or less outwardly identical to their Surface counterparts, though they display a limited degree of sapience like many other of the Neath's animals. They're capable of singing popular tunes,[11] playing card and parlor games,[12] and specially trained weasels were once used by agents of the Great Game for an unknown purpose.[13] Weasels have recently become popular pets in Fallen London, given their natural preference for the underground and their relative cleanliness. Weasel-sellers peddle these creatures throughout the streets of Spite, and they may train their weasels to attack anyone who tries to accost them.[10] Weasels are also used as delicacies by certain individuals and factions, such as Urchins,[14] Tigers,[15] and apparently the Boatman himself.[16] On occasion, Londoners pit weasels against each other in tournaments of weasels, played in weasel-pits;[17][18] this sport is often played a bit more seriously than one would expect.[19] These tournaments are reported in the Fighting Weasel Digest,[20] and ravens are known for their apparent oracular abilities in predicting these tournaments' outcomes, though this practice is considered cheating.[21][19] Certain weasels are even bred for this purpose;[22] Araby Fighting-Weasels are a bronze-furred,[23] powerful breed specially trained to fight in weasel-pits,[22] and are known for their cunning and proud disposition.[24] Unfortunately, like all sports, tournaments of weasels suffer from their fair share of cheaters, including an apparent case of weasel-doping.[25] The Ancient and Honorable Company of Weasel-Fanciers are a group of renowned weasel enthusiasts who regularly send their weasels out to battle Rattus Faber.[26] They notably hand out prizes to weasels who display amazing skill, elegance, and manners,[27] though they dislike participants who game the playing field using selective breeding.[28] Lucky Weasels are weasels that are renowned for their exceptional luck. This unfortunately does not imply that they bring others luck.[29] Salt Weasels are an extremely rare variety of weasel that originate north of Fallen London in the Pale Wastes; these weasels are known for their relative guilelessness,[30] and are unfortunately hunted for their valuable fur.[31] The performers of Mahogany Hall frequently use weasels as part of their performances, and as such, weasels are in high demand there.[32] But a particular tune in Mahogany Hall may cause the poor creatures grievous harm...[33]
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In The Company of Monsters
The Neath is home to far more than just animals, however, and many of these creatures have more to them than meets the eye.
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Knot-oracles, also called Ocular Toadbeasts, are giant, toad-like creatures with several long tongues and eyes simply everywhere.[35] These creatures reside near the prison of Wisdom where they're used to thwart escape attempts - and execute prisoners - by eating any prisoner they can reach.[36][37] While their diet partly consists of humans, knot-oracles can eat just about anything,[38] with a notable appetite for secrets, both written and memorized.[39][40] Knot-oracles that have eaten people are capable of speaking human languages, and they also absorb parts of their victim's memories. To this end, the Governor of Wisdom regularly feeds hapless prisoners to knot-oracles to fund the profitable secret-trade.[37] Knot-oracle spawn are usually no larger than a thumb, and are called oraclelets. Like their adult counterparts, they still retain the tendency to unnervingly stare.[41] The eyes of Ocular Toadbeasts are quite strange; they may reflect the things the Toadbeast has witnessed,[42] and as might be expected of something with so many eyes, they are capable of tracking four creatures at a time, Should all of a knot-oracle's eyes focus on a creature at once, however, that poor thing's days are numbered. Some have suggested that the Toadbeast can prophesize deaths as a result of this strange behavior, but it seems more likely that the beast kills these victims itself.[43]
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Main article: Blemmigans Blemmigans are sentient mushrooms with powerful beaks and a penchant for poetry. Propagate!
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False-Snakes are creatures with superficially serpentine bodies, but are otherwise very different from actual snakes. They are dark blue and scaleless,[45] and apparently reside deep underground, with pointed jaws and facial tentacles below their eyes used to burrow through the dirt.[46][45] Like many other animals that live in extreme darkness, their eyes are also recognizably sightless.[45] They also seem to possess a second pair of jaws within their exterior mouths.[47] The bodies of False-Snakes have an adverse reaction to light, emitting vibrant pink toxins upon exposure.[48] These toxins can melt even stone, and may be released when exposed to the light of the Neathbow as well. Whether this is some form of defense mechanism against predators, or perhaps against light itself, is unknown.[49] Apparently, False-Snakes are a relative of frogs and other amphibians,[50]; many supposedly ancient False-Snakes were found west of London in the Hinterlands, their corpses preserved in a strange, icy marsh. Whether or not these creatures still roam the Neath today is unknown.[51]
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Zee-Monsters
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Beyond this point lie major spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include endgame or major Fate-locked spoilers. Proceed at your own risk. You can find out more about our spoiler policy here. |
The Unterzee is practically overflowing with creatures and monsters unlike any on the Surface. Many are (relatively) docile, unless a zailor crosses into their territory, but other may attack with little to no provocation. Preparing for these encounters is an important priority of any zailing crew worth its salt, lest their proud ship be reduced to scraps of rusted metal and drowning bodies.
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Albino Morays (one may infer the existence of a regular-colored Moray) are large, notoriously ugly eel-like creatures that hunt across the Unterzee.[53][54] Albino Morays are deceptively fast, can charge their prey at dizzying speeds,[53] and possess sharp hooked teeth; however, they're not just dangerous while alive: their skin is tough, smells awful, and is coated in a poisonous, paralyzing slime.[55] Despite all these dangers, some particularly adventurous tomb-colonists may allow an Albino Moray to swallow them whole; the Moray's internal secretions are apparently quite good for the skin.[56] You know what they say: when you're zailing the zee, and an eel makes you flee... that's a moray.
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Angler Crabs are enormous crustaceans with two glowing antennae, like the lures of anglerfish,[58] and glowing, blueish blood.[59] They come in three known varieties: the reddish Western Angler Crabs, the blueish Eastern Angler Crab, and the weary Elder Angler Crab. Despite their similarity to anglerfish, Angler Crabs do not use their luminescent appendages to lure in prey patiently. Instead, they hunt their prey the same way any other zee-crab would: with swiftness and ferocity.[57]
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Auroral Megalops are large crustaceans that roam the Unterzee. These specimen are apparently juveniles of their species and possess blue blood;[61][62] uniquely for their species, they also possess large, non-vestigial eyes.[61] Auroral Megalops are also identifiable by their glowing golden bodies,[62] and their meat is edible but often unstable and difficult to store.[63] Apparently, these crabs were driven from their southern spawning grounds by a mysterious radiance,[60] which may be none other than the Dawn Machine![64]
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Behemoustaches are massive fish with absolutely glorious moustaches,[65] and they're aggressive predators that favor the warmer waters of the Unterzee.[66] The meat of a Behemoustache is edible, their bones are used in making corsets, and their moustaches make excellent trophies.[65]
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Blue Prophets are an unusual type of bird native to the Elder Continent.[67] A single Prophet is about as threatening as an average large parrot, but in flocks they can be vicious. Their feathers are sky-blue and are considered rather valuable, especially in London and the Khanate,[68] but unfortunately, their value has dropped due to recent supply increases.[69] Blue Prophets receive their title from the belief that they speak the names of those about to die. It's difficult to tell whether or not this is true or superstition, since they mostly seem to utter squawks, but seasoned zailors still try to pick out familiar names in their calls regardless.[70]
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Bound-Sharks are enormous sharks that have been bound by implanted metallic rods, mechanisms and cages. Because of their bindings, the shark's internal organs have become almost entirely reshaped into an unrecognizable mess, causing the poor shark a great deal of agony, not that this makes the sharks any less dangerous to passing zailors.[72][73] These bindings are also said to have mysterious secrets and truths engraved on them, though this may also just be baseless zee-gossip.[74] The bindings that torment Bound Sharks are not the work of nature, nor are they the creation of any supernatural entity. Rather, these contraptions are man-made, and are manufactured and inserted into the sharks by the New Sequence;[75] these Sequencers capture and bind sharks at the Grand Geode,[76] which also houses a shark-nursery.[77] Why these people subject the hapless sharks to such torture is unknown, but it may have something to do with invoking a feeling of pathos for the tormented beasts, or maybe reminding a person of their own chains, increasing one's susceptibility to the light of the Dawn Machine.[78]
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Jillyfish are enormous jellyfish-like creatures that roam the Unterzee, known for their luminescent purple glow and extremely poisonous tentacles.[80][81] Their seemingly soft caps are actually hardened, allowing them to ram ships with dangerous amounts of force,[81] and parts of their bodies may be surprisingly edible.[82] Interestingly, the caps of these creatures appear to have a woman's face imprinted on them; this face resembles the giant shrine-face of Visage, the Flourishing-of-Years. Some zailors report that this face may even be able to speak, perhaps of "home".[83]
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Jillyfleur are jellyfish-like creatures that may be juvenile jillyfish, a subspecies, or something else entirely.[84] Like their larger counterparts, they possess leather-tough flesh,[85] limited edibility,[86] and the same, mysterious face on their caps.[87]
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It's a well-known fact that icebergs don't usually move on their own, destroy ships, kill crewmen,[89] or speak.[88] The Lifebergs of the northern Unterzee, for some godforsaken reason, do all of these things. Lifebergs are known for their homicidal natures; they ruthlessly hunt down and destroy unfortunate ships,[90][89] and may display a limited degree of sentience - in the form of malice,[88] or even cunning.[91] Lifebergs may also be covered in strange crevasses that are apparently capable of speech,[88] and they may hoard the treasures of their past victims for unknown reasons.[92] Lifebergs produce, or may eat, a wax-like substance called hell-droppings, which are known for being highly flammable.[92] Furthermore, London has a fair share of Lifeberg-hunters, who use specialized ships,[93] cannons, and weapons called great-rods to destroy Lifebergs with professional efficiency.[94] The nature of their work and their sullen temperaments means that these Lifeberg-hunters often go unthanked,[95] but their efforts do contribute to London's paraffin and mineral trade.[96] Within each Lifeberg is a shard of black glass reminiscent of Mt Nomad,[97] and these beings will not die permanently unless this black glass is destroyed or stolen.[98] Could these facts imply that Mt Nomad is in fact their creator or progenitor?
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Main article: Lorn-Flukes Lorn-Flukes are some of greatest threats to the ships of the Unterzee. These beings are aggressive towards any ship who passes by, using their spikes in powerful ramming attacks, and can speak the Correspondence, making even the bravest zailors shudder with terror.
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Milliner Bats are quite average as far as bats go - except that they're covered in sky-blue feathers, applied with glue of all things, making them similar in appearance to Blue Prophets.[101] Their swarms are just as dangerous as Blue Prophet flocks, however, and the bats seem to be localized to the Southern Wall near Varchas.[102] But how did these bats get their feathers? Did they steal them?[100] Were they the project of a mad bat-farmer? No matter; the feathers sell well, from bat or bird.[101]
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Strange moths are nothing new for denizens of the Neath, especially for those who've stayed in the Tomb-Colonies for a time. But the vicious moths the lurk near the Ragged Crow's guiding light can leave even the hardiest Neath-dweller at loss for words. These Tyrant-Moths are immense, with wings the size of a ships' sails, and are strong enough destroy ships' sails too if they're not fought off in time.[104] However, being moths, they still may remain susceptible to other tempting lights.[105] Tyrant-Moths are a delicacy in certain far-off places, such as Whither, where their antennae are prepared in a delightful dish called tyrant's treat. Keeping this dish down without careful consumption, however, is often as difficult as fighting the beasts themselves.[106] Given their mysterious natures and destructive behaviors, Tyrant-Moths are naturally the subjects of many myths and stories. Their wing patterns are said to resemble maps of the skies, or perhaps something more: charming visions of faraway gardens, winged creatures from all walks of life, or maybe the light flowing from within a glowing mountain. However, looking at these patterns too closely or for far too long may be risky.[103] There's also a legend that Tyrant-Moths' bodies are full of sapphires, but obtaining these gems is easier said than done given the nature of their bearer.[107] The most mysterious tale of all, however, speaks of a time when a foolhardy zailor whispered to Salt, and a Tyrant-Moth answered...[108]
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Unter-Unterzee Creatures
What? Did you really think diving below the Unterzee's black surface would save you from zee-life? If anything, Unter-Unterzee beasts are even more dangerous than their abovewater counterparts.
UNDER CONSTRUCTION
Parabolan Wildlife
Parabola is a vast realm located beyond the mirrors, operating on the volatile and inconsistent logic of dreams. Due to this, it has its fair share of native species that resemble bizarre and unique variations of Surface or Neathy creatures, many of whom possess supernatural powers.
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Aureate Stags are majestic animals that reside within the Oncewood of Parabola – famed for being among the fastest steeds behind the mirror.[110] These stags have golden pelts, soft skin, and antlers that glow like a massive candleflame or pyre,[111] and they can be formable opponents in combat, repelling strikes with their antlers and hooves, and attacking foes with powerful bites and kicks.[112] Aureate Stags can be tamed, and their handlers resemble animated golden statues, carrying orbs and shepherd's crooks casted into their hands.[113] These creatures usually consume oats,[114] but they're also capable of consuming enemy weapons when necessary, emitting golden smoke from their ears upon doing so.[115] Certain Aureate Stags possess a silver-colored coat, midnight eyes, and broken antlers that emit light with a unique, moonish, tinge. Unfortunately, these silver stags are the runts of their groups, and are significantly weaker than their golden counterparts.[116] Not that such stags are completely lacking in value, of course.[117] |
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Main article: The Storm-bird The Storm-bird is a mysterious avian being that roams the wastes of Parabola, known for saving dreamers from their own deliberating nightmares.
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Sky-Beasts
The expanse of the High Wilderness is teeming with life, most of which is either capable of flight or seeking the means to. Londoners may have their sky-locomotives... but these are still threatened by powerful sky-beasts.
Logoi
Main article: Logoi
"A wheel of living flame; a commandment of the Westernmost King's highest Law; an utterance of fire and glory.[119]

Logoi (singular Logos) are Correspondence sigils that have been given life. They take on the form of flaming wheels and are used by stars to perform certain duties, such as patrolling domains in search of unwanted visitors.[120]
Curators
Main article: Curators
"Intelligent, locomotive-sized chiroptera, able to pry an engine apart with their claws, or pummel it with their hellish shrieks. Curators accumulate hoards, which they guard violently. Each hoard collects artefacts or creatures themed to the Curator’s particular obsession."

References
- ↑ A Bad Case of Rattus Faber, Fallen London
- ↑ 2.0 2.1 A Night at the Spider Pits, Fallen London
- ↑ 3.0 3.1 Bet on Florence, the Stackside Spinner, Fallen London
- ↑ Bet on Millie, the Moloch Street Mangler, Fallen London
- ↑ Bet on Daphne, The Graveside Creeper, Fallen London
- ↑ Bet on Alonzo, Scourge of the Marshes, Fallen London
- ↑ Strike up a conversation, Fallen London "[...] far to the south [...]"
- ↑ Listen to stories of Vesture, Fallen London
- ↑ A tiger, Fallen London
- ↑ 10.0 10.1 Waylay a Weasel-Seller, Fallen London
- ↑ Celebrated Weasel, Fallen London
- ↑ Play with your weasels, Fallen London "[...] you're pretty sure one has worked out how to cheat at cribbage."
- ↑ Learn more at the carnival, Fallen London
- ↑ In the shadow of All Christs Spire, Fallen London
- ↑ Offer a bevy of Lucky Weasels, Fallen London
- ↑ Surrender any Lucky Weasels you're carrying, Fallen London
- ↑ City Vices: a tournament of weasels!, Fallen London
- ↑ Chasing the Fence, Fallen London
- ↑ 19.0 19.1 The value of sportsmanship, Fallen London
- ↑ A subtle approach, Fallen London
- ↑ Take your raven to the weasel-fights, Fallen London
- ↑ 22.0 22.1 Attend with a weasel of quality, Fallen London
- ↑ Waylay a Weasel-Seller, Fallen London
- ↑ Araby Fighting-Weasel, Fallen London
- ↑ The marriage of inconvenience, Fallen London
- ↑ Weasel-fanciers are abroad, Fallen London
- ↑ One (gendertitle) and a weasel, Fallen London
- ↑ One (gendertitle) and a weasel of distinction, Fallen London
- ↑ Lucky Weasel, Fallen London
- ↑ Salt Weasel, Fallen London
- ↑ Hello little fellow, what's your name?, Fallen London
- ↑ Gain entrance to Mahogany Hall, Fallen London
- ↑ Ask her to sing Pop Goes The Weasel, Fallen London
- ↑ Ocular Toadbeast, Fallen London
- ↑ Ocular Toadbeast, Fallen London "Reflected in a thousand yellow eyes [...] Those tongues can entangle a dog at ten yards."
- ↑ Rescue a Prisoner, Sunless Sea
- ↑ 37.0 37.1 Some Poor Soul, Sunless Sea
- ↑ Ocular Toadbeast, Fallen London "You pry [...] menagerie out of the toad's maw [...] You remove the [...] tabby and the [...] urchin from the toad's maw."
- ↑ Throw away the Sprightly Visionary's letter, Sunless Sea
- ↑ Let the Shady Cook go ashore, Sunless Sea
- ↑ Hunt knot-oracle spawn in Bugsby's Marshes, Fallen London
- ↑ Ocular Toadbeast, Fallen London "What have you seen, you amphibian menace? No! No! Good God, No!"
- ↑ Study your Ocular Toadbeast, Fallen London "The Ocular Toadbeast may track [...] up to four creatures [...] it turns its full attention on a single individual, that individual usually experiences a lethal accident [...] may be a sign of oracular tendencies, [...] suggested a more direct form of agency..."
- ↑ Item description, Sunless Sea
- ↑ 45.0 45.1 45.2 45.3 Preserved False-Snake, Fallen London
- ↑ Analyse your False-Snake, Fallen London "It was grown in the darkness [...] jaw is pointed [...] face tentacled for burrowing into the earth."
- ↑ Apply your understanding of monsters 2, Fallen London
- ↑ Analyse your False-Snake, Fallen London "Bring it into the light [...] bright pink toxin plume from its skin..."
- ↑ Extract an understanding of its venoms, Fallen London
- ↑ Analyse your False-Snake, Fallen London
- ↑ Arrange with Furnace for the excavation, Fallen London
- ↑ (212) The Albino Moray attacks!, Sunless Sea
- ↑ 53.0 53.1 Monster description, Sunless Sea
- ↑ Behavior, Sunless Sea
- ↑ Dissect it, Sunless Sea
- ↑ Rescue a New Jonah, Sunless Sea
- ↑ 57.0 57.1 (214) The Angler Crab attacks!, Sunless Sea
- ↑ Death of an Angler, Sunless Sea
- ↑ Dissect it, Sunless Sea
- ↑ 60.0 60.1 (219) The Auroral Megalops!, Sunless Sea
- ↑ 61.0 61.1 Dissect it, Sunless Sea
- ↑ 62.0 62.1 The Megalops defeated, Sunless Sea
- ↑ Butcher it, Sunless Sea
- ↑ Investigate the corpse, Sunless Sea
- ↑ 65.0 65.1 65.2 Harvest its flesh and moustache, Sunless Sea
- ↑ Location, Sunless Sea
- ↑ 67.0 67.1 You've destroyed the Blue Prophets, Sunless Sea
- ↑ Recover Feathers from the Prophets, Sunless Sea
- ↑ Offer Royal-Blue Feathers, Fallen London
- ↑ Record their cries, Sunless Sea
- ↑ (211) The Bound Shark attacks!, Sunless Sea
- ↑ The Stag and the Shark, Fallen London "The Bound-sharks [...] smallest are still larger than the fishing vessel,"
- ↑ Examine its cage-armature, Sunless Sea
- ↑ Meet your contact, Sunless Sea
- ↑ Rest, recover, dream, Sunless Sea
- ↑ The Stag and the Shark, Fallen London "I used to catch and bind the sharks."
- ↑ The Stag and the Shark, Fallen London "...there's a shark nursery at the Geode."
- ↑ The Stag and the Shark, Fallen London "...lays eyes on a Bound-shark. No one [...] could fail to be moved by their suffering. The first time [...] it changed everything for me."
- ↑ Let it disperse (2), Sunless Sea
- ↑ The Dilettante's Debut, Fallen London "...a small tank containing a jillyfish glowing with purple phosphorescence."
- ↑ 81.0 81.1 Jillyfish Passing, Sunless Sea
- ↑ Scoop up what's left!, Sunless Sea
- ↑ Let it disperse (3), Sunless Sea
- ↑ 84.0 84.1 Jillyfleur's End, Sunless Sea
- ↑ A Cured Jillyfleur Cloak 2, Fallen London "Its [...] flesh is [...] tough as old boots."
- ↑ Scoop it up!, Sunless Sea
- ↑ Let it disperse (3), Sunless Sea
- ↑ 88.0 88.1 88.2 88.3 (215) The Lifeberg attacks!, Sunless Sea
- ↑ 89.0 89.1 Behavior, Sunless Sea
- ↑ Where You and I Must Go, Fallen London "[...] the lifeberg – though almost dead – is naturally homicidal."
- ↑ Where You and I Must Go, Fallen London "IT WAS NOT DEAD [...] IT WAS CUNNING"
- ↑ 92.0 92.1 Concentrate on replenishing supplies, Sunless Sea
- ↑ Where You and I Must Go, Fallen London "[...] artilleryman who served on a lifeberg-hunting ship [...]"
- ↑ Where You and I Must Go, Fallen London "WE HUNTED TWELVE YEARS [...] OUR CANNONFIRE [...] OUR GREAT-RODS PIERCED TO THEIR HEARTS"
- ↑ Where You and I Must Go, Fallen London "Lifeberg hunters tend to be overlooked [...] temperaments [...] rarely congenial to polite society..."'
- ↑ Where You and I Must Go, Fallen London "WE GAVE LIFE TO LONDON [...] MINERALS PARAFFIN TRADE [...] INDUSTRY [...] MOUNTAIN DEATHS"
- ↑ Concentrate on gathering treasures, Sunless Sea
- ↑ Where You and I Must Go, Fallen London "Couldn't get the black glass. [...] Doesn't die until you've got the glass."
- ↑ Gifts for the Feast, Fallen London
- ↑ 100.0 100.1 You've destroyed the Milliner-Bats, Sunless Sea
- ↑ 101.0 101.1 Scavenge the bat-feathers, Sunless Sea
- ↑ Location, Sunless Sea
- ↑ 103.0 103.1 Examine it before its final dissolution, Sunless Sea
- ↑ Description, Sunless Sea
- ↑ Behavior, Sunless Sea
- ↑ Try something mysterious, Sunless Sea
- ↑ Search for jewels, Sunless Sea
- ↑ Make a sacrifice to Salt, Sunless Sea
- ↑ The Fair Unknown, Fallen London
- ↑ The Fair Unknown, Fallen London "[...] the Aureate Stags of the Oncewood. The fastest [...] beast [...] all Parabola. [...] can outrun any beast that walks the known terrain of Parabola"
- ↑ The Fair Unknown, Fallen London "gold-pelted stags [...] skin is soft [...] their antlers crowned in [...] light like candleflame."
- ↑ The Fair Unknown, Fallen London "[...] stag raises a hoof to counter his thrust and then kicks him [...] counters the smoking shot with its antlers [...] five quick bites it breaks the lances [...]
- ↑ The Fair Unknown, Fallen London "Someone has tamed this herd already [...] A woman [...] skin of beaten gold [...] carries a shepherd's crook and an orb [...] fitted to her hands [...] like metal cast for a statue"
- ↑ The Fair Unknown, Fallen London "[...] he feeds his Aureate Stag oats [...]"
- ↑ The Fair Unknown, Fallen London "[...] five quick bites it breaks the lances [...] swallows them [...] golden smoke emerge from its [...] ears."
- ↑ The Fair Unknown, Fallen London "[...] silver runt, broken-crowned [...] midnight-eyed [...] coat is sheer silver [...] antlers are seared with moonlight"
- ↑ The Fair Unknown, Fallen London "There is no guarantee of victory – but you will not surrender without a fight."
- ↑ Cry to the storm-bird, Fallen London
- ↑ An Aureate Logos, Diminished, Sunless Skies
- ↑ What are the Logoi?, Sunless Skies
Pages in category "Creatures"
The following 80 pages are in this category, out of 80 total.
O
S
T
- Thalatte
- The Bifurcated Owl
- The Constant Companion
- The Corresponding Ocelot
- The Focused Albatross
- The Hound of Heaven
- The Piebald Dreamer
- The Rubbery Hound
- The Shames
- The Slavering Dream-Hound
- The Somnolent Hyaena
- The Storm-Bird
- The Tomb-Lion
- The Undeparted
- The Uttershroom
- Tigers
- Triskelegants
- Tyrant-Moths