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| The Neath is home to myriad forms of flora and fauna. Of course, said flora is often fungal, but we take what we can get. The animals of the Neath aren't quite as starkly different from their [[the Surface |Surface ]] counterparts, but they're much more intelligent for one, and some can even talk. A few species even form societies of their own, which may compete with human civilization.
| | Category page for topics pertaining to the [[Bestiary]]. |
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| ==Assorted Animals==
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| ===Rats===
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| "''You have rats: and some of the ratholes have been dynamited open, not gnawed. An infestation of L.B.s, aka rattus faber! Viciously intelligent rats who set traps for humans! No landlord or Constable will tangle with these."''
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| [[File:Rats.png|thumb|''Rattus Faber'']]
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| '''Rattus faber''' are an unusual breed of rat: they are sentient and can make tools, even complicated weaponry like rifles and explosives, and generally operate like tiny cunning humans. (They are bipedal as well.) There is a large population of these on [[Pigmote Isle]], though that is not their location of origin. Where exactly they came from, and how they evolved from normal rats, is unknown.
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| Dead rats are often tied up on strings and used as food among London's lower class; members of [[the Topsy King]]'s court are particularly fond of this delicacy.
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| A group of exceptionally dangerous rats by the name of [[the Rat Brigade]] roam [[the High Wilderness]] in search of employment. Their members have been scattered, however, after being betrayed by one of their own.
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| By the way, "'''L.B.'''," their colloquial nickname, is just short for '''Little Bastard'''.
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| <gallery widths="100">
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| Rattusfaber.png|A Talkative ''Rattus Faber''.
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| Rat2.png|A Working Rat.
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| Ratmasked.png|A ''Rattus Faber'' Bandit Chief.
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| Scutteringcompany.png|The Scuttering Squad. The best mercenaries the Neath has to offer.
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| Ratalbino.png|An albino rat. Poor thing.
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| </gallery>
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| ===Weasels===
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| "''We don't mean he brings luck to you. Things just work out for this cheery little fellow."''
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| [[File:Weasel2.png|thumb|A weasel.]]
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| '''Weasels''' are more or less identical to their Surface counterparts in term of demeanor. That being said, they are renowned for their ''exceptional'' luck. But a particular tune in [[Mahogany Hall]] may cause them grievous harm... ''(Pop goes the... oh no.)''
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| On occasion, Londoners pit weasels against each other in tournaments; certain weasels are even bred for this purpose.
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| '''Salt Weasels''', a rarer variety, originate north of [[the Iron Republic]] in the '''Pale Wastes'''.
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| <gallery widths="100">
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| Weasel.png|A Lucky Weasel.
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| Weaselfight.png|An Araby Fighting-Weasel. Ferocious and cunning.
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| Weaselwhite.png|A rare Salt Weasel.
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| </gallery>
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| ===Spiders===
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| "''The landlord of The Blind Helmsman runs an illegal spider pit in his beer cellar. The place is packed with zailors, [[Clay Men]], and thrill-seeking aristocrats. The room smells of mud, beer, sweat... and money."''
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| [[File:Spider2.png|thumb|Millie, the Moloch Street Mangler.]]
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| '''Spiders''' in the Neath are often bigger and more dangerous than those on the Surface; the most notable species being the [[sorrow-spiders]] that rip people's eyes out. The owner of the Blind Helmsman over at [[Wolfstack Docks]] runs a spider-pit, where patrons can place their bets in a free-for-all on a spider of their choosing. Such tournaments are, however, technically illegal.
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| <gallery widths="100">
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| Spiderflorence.png|Florence, the Stackside Spinner.
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| Spiderdaphne.png|Daphne, The Graveside Creeper.
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| Spideralonzo.png|Alonzo, Scourge of the Marshes.
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| SorrowSpider.png|A sorrow-spider. Be very afraid.
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| </gallery>
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| ==Zee-Beasts==
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| {{Spoiler}}[[The Unterzee]] is practically overflowing with creatures and monsters unlike any on the surface. Many are (relatively) docile unless a zailor crosses into their territory, and many ships in the Neath are specially designed to deal with these horrors if they are encountered.
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| ===Zee-crabs===
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| ''"We long hypothesised, from the still-glimmering corpse of this vast decapod, that it guised itself as a distant light, to lure its prey close. We discovered, eventually, that it simply pursues its prey across the zee with happy zeal. It evinces, also, a regrettable turn of speed."''
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| [[File:Anglercrab.png|thumb|100px|right|An Angler Crab.]]
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| The Neath is riddled with crustacean menaces (aside from the [[The Echo Bazaar|big one]]). Of note are two species of zee-crab that are driven from the south by an unknown radiation.
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| '''Auroral Megalops''' are a glowing breed of zee-crab that roam the Southern Archipelago of the Unterzee. Despite being the smallest and least dangerous of the zee-crabs, the Megalops are still ferocious enough to endanger an ill-prepared zee-captain.
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| '''Angler Crabs''' are the more common species of zee-crab, notable for having two glowing antennae, similar to that of an Anglerfish. Despite this similarity, the Angler Crab does not use its luminescent appendage to lure prey patiently. Rather, the Angler Crab hunts its prey the same way any other zee-crab does: with swiftness and ferocity.
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| There are other species of zee-crab, of course. One particular individual was big enough to form [[Hideaway|Temtum]] (Hideaway).
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| <gallery widths="100">
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| Megalops_top.png|An Auroral Megalop.
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| Anglercrab_top.png|An Angler Crab.
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| </gallery>
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| ===Jillyfleurs and Jillyfish===
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| ''"From above, the jillyfleur's cap does look a little like a woman's face. She dissolves like smeared paint."''
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| [[File:Jillyfish.png|thumb|100px|right|A Jillyfish.]]
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| '''Jillyfish''' are enormous jellyfish that roam the Unterzee. The smaller '''Jillyfleur''' may be the juvenile form of the Jillyfish, or maybe an another species entirely.
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| Both monsters share a common feature: they both have a woman's face on their cap, which constantly facing upward. Peculiarly, the faces on all Jillyfish look very similar to [[Visage]]'s giant shrine-face, the Flourishing-of-Years. It also seems that some Zailors report that the face can even speak. What does that one say? "HOME?"
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| ===Lifebergs===
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| ''"Those – rifts – in the Lifeberg’s surface. Are they mouths? Lifebergs do not breathe. They kill from malice, not hunger. But they speak. Dear Christ, they speak."''
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| [[File:Lifeberg_top.png|thumb|100px|right|A Lifeberg.]]
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| Icebergs do not move or speak. Nor do they consume ships and kill crewmembers, or carry cargo to the [[Avid Horizon]] for purposes unknown. The '''Lifebergs '''of the northern Unterzee, for some ''godforsaken'' reason, do all of that.
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| Within the Lifebergs is a shard of black glass reminiscent of [[Mt. Nomad]]. Does the predator from Void's Approach create these moving icebergs? One thing known for sure is that a Lifeberg will not die unless the black glass inside of it is destroyed or stolen.
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| <gallery widths="100">
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| Bergship.png|A Lifeberg, containing a ship.
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| </gallery>
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| === Albino Morays ===
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| ''"D--n me, it's an ugly thing! Even uglier dead than alive. Friendlier, though."''
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| [[File:Albino Moray.png|thumb|225x225px]]
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| '''Albino Morays '''are huge eels often found around [[the Khanate]], hunting smaller zee-beasts and careless zee-captains. Their pale heads, sharp teeth, and small red eyes are typically the only parts of their bodies visible above water... and you'd be very lucky to ''only'' see these, as they often outgrow medium-size ships.
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| While slow most of the time, Albino Morays can charge at their prey at dizzying speed - and they're not just dangerous while alive. Their skin looks disgusting, smells awful, and is coated in poisonous, paralyzing slime that keeps them safe from predators. You know what they say: when you're zailing the zee, and an eel makes you flee... that's a moray.
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| ===Behemoustaches<nowiki/>===
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| ''"Wow, those mustache are truly magnificent!"''
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| '''Behemoustaches''' are, probably, the most captivating creature of [[the Unterzee]], thanks to it's huge mustache. Mainly it, because behemoustaches'' ''themselves are aggressive predators, and won't let anyone interested in their mustache close enough.
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| In simple words, behemoustaches are just very big fishes that live in warm water. Their size makes it hard to begin industrial fishing, but [[The Chelonate|hunters]] are always interested in harpooning one. Bones, also known as stygian ivory, are used for making corsets and decorations, meat is, as always, useful, and mustache are just very, very nice.
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| ===Bound-Sharks===
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| ''"The most tormented of zee-beasts. Its murderous eyes peep from its caged flesh like convicts begging release."''
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| [[File:Boundshark.png|thumb|100px|right|A Bound Shark.]]
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| '''Bound Sharks''' are sharks that have been bound since at least infancy by metal rods and cages. Infant Bound Sharks are known as '''Boundlings'''. Because of their bindings, the shark's internal organs reshape themselves entirely. Of course, their bindings do not make the sharks any less dangerous.
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| The bindings that torment Bound Sharks are not the work of Mother Nature, nor are they the creation of any supernatural Neathy entity. No, these contraptions are man-made, and are manufactured and inserted into the sharks by [[The Dawn Machine#The New Sequence|the Sequencers]].
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| <gallery widths="100">
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| Stuffedshark.png|A stuffed Bound Shark.
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| Boundling.png|A Boundling.
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| </gallery>
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| ===Knot-Oracles===
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| ''"The knot-oracles are always hungry, but they are also delicate in their tastes. Their - meals - must be prepared assiduously."''
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| [[File:Toad.png|thumb|A Knot-Oracle.]]
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| '''Knot-oracles''' are giant frog-like creatures with eyes ''everywhere'', which reside around the prison of [[Wisdom]] in the Sea of Lilies. Their primary prey is humans, and knot-oracles who have eaten people become able to speak human languages. They are used to prevent the escape of prisoners in Wisdom, and sometimes as a means of execution.
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| <gallery widths="100">
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| Wisdom.png|Knot-Oracles guarding Wisdom.
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| </gallery>
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