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{{Neath_Location|image1 = adamswayheader.png|caption1 = Adam's Way. Art from FL.|image2 = adamsway.png|caption2 = You shall not pass. Art from Sunless Sea.|location = SOUTH|alias = The Bright Continent|allegiance = The Presbyterate|notable_inhabitants = The Presbyterate<br>
{{Neath_Location|image1 = adamswayheader.png|caption1 = Adam's Way. Art from FL.|image2 = adamsway.png|caption2 = You shall not pass. Art from Sunless Sea.|location = SOUTH|alias = The Bright Continent|allegiance = [[The Mountain of Light]]
The Presbyterate|notable_inhabitants = The Presbyterate<br>
[[Stone]]<br>
[[Snuffers]]<br>
[[Snuffers]]<br>
[[Stone]]|music = [https://failbettergames.bandcamp.com/track/sultry Sultry]}}
[[Tigers]]|music = [https://failbettergames.bandcamp.com/track/sultry Sultry]}}
''"Why do they call it the Elder Continent? That vast continent to the South with a glowing mountain at its heart - where the Presbyter has ruled for a thousand years - is older by far than any of London's civilisations. Which is embarrassing."''
''"Why do they call it the Elder Continent?"''


'''The Elder Continent''' is a vast landmass to the south of [[the Unterzee]]; it is the location of the Garden and[[ the Mountain of Light]], and it may be older than [[The Echo Bazaar|the Bazaar]]. [[Varchas]] is its most well-known and accessible city, and London has an imperial possession here in [[the Carnelian Coast]]. The hidden city of [[Arbor ]] also has strong ties to this place. 
''"That vast continent to the South with a glowing mountain at its heart - where the Presbyter has ruled for a thousand years - is older by far than any of London's civilisations. Which is embarrassing."''<ref name = "sidebar">{{FLCitation|https://fallenlondon.fandom.com/wiki/Sidebar_Snippets|Sidebar Snippets|Fallen London|}}</ref>
 
'''The Elder Continent''' is a vast, warm, and humid landmass serving as the South border [[the Unterzee]], bathed in the soft glow of [[the Mountain of Light]]. Being older than any of [[the Fallen Cities]], the Continent is home to wildlife, demographics, and kingdoms the likes of which [[London ]]has only began to dream of.
 
The coast of the Elder Continent is home to [[Port Carnelian]], London's sole imperial possession, and the mirrored city of [[Varchas]]. The hidden city of [[Arbor]] also has strong ties to this place.


==Adam's Way==
==Adam's Way==
''"On a bed of monumental ruins, warehouses and waystations of shroom-timber rise."''
''"To the south: the Elder Continent, and the seventy-two cornucopian kingdoms of the Presbyterate. Are the stories true - rivers of honey; castles of ivory?''
 
''Who can say? Foreigners (that's you) are forbidden from the interior. The closest most get is Adam's Way: a shouting, feasting, thieving riot of a port."''<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Adam%27s_Way|Adam's Way|Sunless Sea|}}</ref>


'''Adam’s Way''', the estuary of the blood-tinged '''Nameless River''', is the gateway to the Elder Continent. Only living ships may pass through it; the blood of [[Stone]] corrodes and destroys any metallic ships try to venture SOUTH. It leads to the port of '''Apis Meet.'''
'''Adam’s Way''', the estuary of the blood-tinged '''Nameless River''', is the gateway to the Elder Continent, flanked by two massive statues of stone bees. Only living ships may pass through it with some semblance of safety; the red blood of [[Stone]] corrodes and destroys any other ships try to venture SOUTH.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Way_Upstream|Way Upstream|Sunless Sea|}}</ref>


===Apis Meet===
===Apis Meet===
''"All ships that approach Adam's Way are intercepted by the Gracious - the Presbyterate's splendidly head-dressed coastguards. A quaint but inviolable tradition governs entry: you must tell them one of three stories. In return you will be permitted to spend a single day in the port."''
''"All ships that approach Adam's Way are intercepted by the Gracious - the Presbyterate's splendidly head-dressed coastguards. A quaint but inviolable tradition governs entry: you must tell them one of three stories. In return you will be permitted to spend a single day in the port."''<ref name = "adam's way">{{FLCitation|https://sunlesssea.gamepedia.com/Adam%27s_Way|Near Adam's Way|Sunless Sea|}}</ref>
[[File:Treeblue.png|left|thumb|A Tree of a Single Day.]]
[[File:Treeblue.png|thumb|A Tree of a Single Day.]]
The port of Adam's Way is busy and riotous, but also surprisingly exclusive. In order to enter, one must tell a story to '''the Gracious''', the Continent's coastguard, of either [[London]], [[Hell]], or a tale that remains unfinished (endings disappoint, they say). According to the Gracious, prolonged exposure to the soil of the Continent can cause "hysteria, rapture, [and] animescence". Because of this, foreigners can only stay at Apis Meet for one day exactly. Their time spent here is measured using '''Trees of a Single Day''', which grow, bud, and wither over the course of twenty-four hours. Visitors must leave before the tree bends over and breaks.
The port of Adam's Way, '''Apis Meet''', is always well-populated and busy. In order to enter, a visitor must tell a story of intrigue to '''the Gracious''', the Continent's coastal guard. According to the Gracious, prolonged exposure to the soil of the Elder Continent may cause "hysteria, rapture, [and] [[animescence]]", so foreigners may only stay in Apis Meet for one day per visit, and cannot venture further South without permission. The duration of their stay is measured using the aptly-named '''Trees of a Single Day''', which grow, bud, and wither over the course of twenty-four hours. Visitors must leave before the tree bends over and breaks.<ref name = "adam's way">{{FLCitation|https://sunlesssea.gamepedia.com/Adam%27s_Way|Near Adam's Way|Sunless Sea|}}</ref>
 
Apis Meet is home to numerous attractions enjoyed by visitors and locals of all stripes and origins. It is a thriving business hub, and Londoners with a fascination for the grotesque can observe the strange exhibits of '''the Sober Showman''', who showcases [[Snuffers]], [[Starved Men]], and more.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Sober_Showman%27s_Exhibition|The Sober Showman's Exhibition|Sunless Sea|}}</ref> It is also home to '''the Temple of the Mountain's Mother''', which is dedicated to [[the Echo Bazaar]] and accepts deliveries of the mysterious [[The Salt Lions|sphinxstones]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Adam%27s_Way|Deliver Sphinxstone for Penstock|Sunless Sea|}}</ref> Soldiers of the Elder Continent known as '''the Replete''' occasionally host '''Funeral Feasts''' in Apis Meet; unfortunately, the central dishes of these feasts are the Replete's recently deceased.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Attend_a_Funeral_Feast|Attend a Funeral Feast|Sunless Sea|}}</ref>
 
==The Presbyterate==
{{Major spoiler small}}''"The Presbyterate is not the Continent, but it dominates it. The Presbyterate's genius is its extraordinary heterogeneity. Seventy-seven kingdoms – men, [[Caution|Beasts]], stones, flowers – a hundred schools of war and a thousand schools of thought – but all united under the Presbyter's word. And behind the Presbyter, the College of Mortality."''<ref name = flint>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}</ref>
 
'''The Presbyterate''' is a major power in the Elder Continent, ruling over its territory of the same name. Seventy-seven kingdoms answer to its banners, and it has a strong connection to the Mountain of Light.<ref name = flint/> Notoriously secretive and oftentimes snobbish, there is far, far more to the Presbyterate than meets the eye.
 
===Culture===
[[File:Chapsmouldering.png|thumb|The Presbyterate Diplomat]]
The Presbyterate is known for its less-than-mortal populace, being far beyond normal Neathy immortality in, say, [[London]]. People from this place can be killed several times over,<ref name = "feducci">{{FLCitation|https://fallenlondon.fandom.com/wiki/A_duel_to_the_death_with_Feducci_2|A duel to the death with Feducci 2|Fallen London|}}</ref> live to a hundred,<ref name = "hundred">{{FLCitation|https://sunlesssea.gamepedia.com/Presbyterate_Adventuress|Ask the Adventuress why you've been ambushed by assassins from her homeland|Sunless Sea|}}</ref> or be sliced into mincemeat,<ref name = "feducci"/> and still recover with barely a headache. That being said, even they have a limit before they succumb to death like everyone else.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Seven_Years_Later|Democratise death|Sunless Sea|}}</ref> The Presbyterate's language is described as one that "jangles like bells of bronze",<ref name = flint/> and certain Presbyterate Passphrases are composed of bits of English, Latin, and [[the Correspondence]].<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Presbyterate_Passphrase|Presbyterate Passphrase|Fallen London|}}</ref> In spite of, or perhaps because of, the prevalence of immortality in the Presbyterate, belief in the afterlife is rare.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"I now believe in something beyond life – but that is a rare strange belief in the Bright Continent."''</ref>
 
'''The Order Vespertine''', a powerful group of [[Knife-and-Candle]] players, based their traditions and fighting techniques on the Presbyterate's traditions and rites.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"...they draw their traditions from the traditions of the Presbyterate. [...] Knife-and-Candle is more than a game [...] it is a rite. Their rites are [...] a twisted shadow of the Presbyter's laws.""''</ref>
 
'''The Mithridate Office''' is a branch of the Presbyterate, based in Apis Meet's '''Surcease Street''', that fabricates false stories of the Elder Continent to confound and mystify foreigners; hilariously, they often employ foreigners themselves for this very purpose. Their workers, '''Mithridites''', pay foreigners with '''Formulums''', which probably don't exist anyway.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Mithridate Office fabricates [...] stories about the Continent [...] to confuse foreigners. [...] they often employ foreigners. The Office maintains a proud building at the head of Surcease Street. [...] Mithridites [...] pay you with a Formulum..."''
</ref>
 
===Leadership===
''""...each Presbyter is different, but each takes the identity of the last. Presbyters never truly die, even after a thousand years. At their 'deaths' they give up their names to join the College, who live nameless. The [[Snuffers|rebels]] who serve [[the Thief-of-Faces]] - they live faceless. [[The Presbyterate Adventuress|I'm]] no friend to the College, you know that, but they have served our realm well - they are just...""''<ref name = "homeland">{{FLCitation|https://sunlesssea.gamepedia.com/Presbyterate_Adventuress|The Last Night: Record her memoirs about her homeland|Sunless Sea|}}</ref>
[[File:Mountainglow.png|thumb|The Mountain of Light]]
The '''Presbyter''', or '''Prester''', is the leader of the Presbyterate, elected and dismissed through a ceremony that would be very fatal on [[the Surface]].<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Your_Salon:_invite_a_Presbyterate_Diplomat_as_a_guest_of_honour|Your Salon: invite a Presbyterate Diplomat as a guest of honour|Fallen London|}} ''"The College of Mortality, which elects and dismisses the Presbyter in a manner which on the Surface would be very final."''</ref> After a Presbyter's term expires, they are sent to live nameless within '''the College of Mortality''', the Presbyterate's backbone and authority on life and death, and their successor inherits their identity.<ref name = homeland/>
 
The College of Mortality is particularly infamous for a certain decree: '''''None shall live a thousand years'''''. Not even the Presters themselves are exempt from this rule, but, as stated above, they do not truly die when their time is up. [[The Presbyterate Adventuress]]'s father lived for twelve extra years, so the Presbyterate punished his transgression by forcing his children to live up to only a hundred. Anyone who lives longer than they should is ruthlessly hounded and arrested by the Presbyterate's powerful assassins,<ref name = "homeland"/> and in the words of [[The_Church#The_Bishop_of_St._Fiacre.27s|the Bishop of St. Fiacre's]]: ''"Death is the fist of the Presbyterate. One may not oppose death"''.<ref name = "flint"/>
 
===Nidah===
'''Nidah''' is the capital of the Presbyterate, located in the deepest regions within the Elder Continent. Apparently, this city is from where the Presbyterate sources its immortality.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Choose_an_Ambition#Interactions|Immortality|Sunless Sea|}}</ref> Nidah is surrounded by massive basalt walls, and only its '''Persimmon Gate''' can serve as a point of entry. While the city is described as a paradise, gorgeously paved with gemstone roads, it is also located dangerously close to the Mountain of Light. Eye protection is required to avoid certain doom.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/A_Deal_with_Isery|Offer a preposterous price|Sunless Sea|}}</ref>
 
To reach Nidah by land, one must brave the following challenges:<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Engineering_the_Downfall_of_Nidah|Secure the route to Nidah: plot a course across three deserts|Sunless Sea|}}</ref>
*'''The Desert of Eyes''', which incites a sense of severe self-consciousness.
*'''The Listening Desert''', plagued by earthquakes.
*'''The Desert of Delights''', with captivating sands.
 
Within Nidah lies the College of Mortality, grim and grey on the outside, heaven itself on the inside. Within the College lies a door to the Garden, where true immortality can be found.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Seven_Years_Later|Democratise death|Sunless Sea|}}</ref>


Apis Meet is home to numerous markets and attractions. Business is often conducted here, and curious Londoners can observe the strange exhibits of '''the Sober Showman''', who peddles [[Snuffers]], [[Starved Men]], and more.
===THE PRESTER SAITH===
*''No Man Shall Live a Thousand Years''<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Engineering_the_Downfall_of_Nidah|Defeat the Presbyter's armies: foster a popular uprising|Sunless Sea|}}</ref>
*''She Who Commands The Principle Of Victory May Feast On Its Spoil'' ('''The Privilege of Victory''')<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}</ref>
*''She Who Hath Become A Tyrant May Be Toppled To Dine Upon The Ashes'' ('''The Edict of Policraticus''')<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}</ref>
*''She Who Rules in Deed, Rules in Law'' ('''The Doctrine of Eminence''')<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Engineering_the_Downfall_of_Nidah|Defeat the Presbyter's armies: foster a popular uprising|Sunless Sea|}}</ref>
*''You shall harm no thing that flies, for they carry with them the airs of the Garden. No bee, no bird, no bat. Only to my servants is it given to hunt them, and that only for my table. Yet I am generous: all shall feast.''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Order_Vespertine,_Perilous|Order Vespertine, Perilous|Fallen London|}}</ref>
*''[[The Thief-of-Faces]] shall not be suffered to return to the Garden, nor its chattels, nor its [[Snuffers|children]]. It has taken from us that which is precious and returned only lies and empty fires. It shall be locked in a [[The Prison of Flint|prison of flint]], and it shall know no light.''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Order_Vespertine,_Merciless|Order Vespertine, Merciless|Fallen London|}}</ref>
*''When I die, yet shall I not die. The hour of my death shall be chosen, yet no man shall choose it. I am eternal, and yet my reign in circumscrib'd by law and Fate. I will feast at my funeral, and my child shall be my cup-bearer.''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Order_Vespertine,_Monstrous|Order Vespertine, Monstrous|Fallen London|}}</ref>
*''In the Garden is the Design; in the Garden occured the Ascents; in the Garden were selected the Shames. Therefore none shall enter it without that they be blinded with thorns and bound with the '''Three Oaths'''. And should any seek to alter the Design or repeat the Ascent or uncover the Shames, they shall be given to the Wax-Wind.''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Order_Vespertine,_Irresistible|Order Vespertine, Irresistible|Fallen London|}}</ref>
 
===The Three Oaths===
''"...that my word shall bind me. My promise shall outlast my flesh, and the very flesh of the world. Even when I am dust it will bind me, with red gold and a wind of wounds. If I break it, let my crown burn. Let my flesh run like wax. Let me hunger, and let nothing sate my hunger except my own skin and the marrow of my bones..."''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/%27Swear_by_one_of_the_Three_Oaths!%27|'Swear by one of the Three Oaths!'|Fallen London|}}</ref>


==The Garden==
==The Garden==
''"There are a thousand speculations on why Death is strange in the Neath. Perhaps one is true."''
''"There are a thousand speculations on why Death is strange in the Neath. Perhaps one is true."''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Seekers_of_the_Garden|The Seekers of the Garden|Fallen London|}}</ref>
 
''"THIS COUNTRY - MOUTH-OF-THE-RIVER - THIS WAS THE PLACE OF HER OVERTHROW"''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/A_jewelled_future_1|A jewelled future 1|Fallen London|}}</ref>
[[File:Foliage.png|thumb|The taste still lingers. The smell of earth and grass when you sleep. What will it bring?]]
[[File:Foliage.png|thumb|The taste still lingers. The smell of earth and grass when you sleep. What will it bring?]]
'''The Garden'''’s presence in the Neath may predate the Bazaar's. Only flying things may enter it, and to harm one of these is considered a crime. [[Snuffers]] once walked freely in the Garden, but were cast out. Sounds familiar. Perhaps this place ''is'' Eden, but far more mysterious...
'''The Garden''', hidden deep within [[the Mountain of Light]], predates the Bazaar's presence in the Neath by a wide margin. Its precise location is unknown, and it may not even be a true garden, but it is ''heavily'' sought after by those who know of its power, as they see it as the ultimate source of Neathy immortality. Unfortunately for them, only the birds and the bees (hah) can enter it freely at the moment.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/A_word_with_His_Amused_Lordship|A word with His Amused Lordship|Fallen London|}}</ref>
 
The Mountain of Light, daughter of [[the Sun]] and [[the Echo Bazaar]], provides a strange vitality to the Elder Continent; fruit can grow from rocks, bones can sprout from the soil, and in some cases, inanimate objects have minds of their own.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Way_Upstream|The Mountain's Blood|Sunless Sea|}}</ref> An area's "liveliness" depends on its proximity to Stone, so people who die in far away places across [[the Unterzee]] often die permanently, while those who live on the mainland (such as [[London]]ers) can often recover from death with nothing but a bad headache, and people who originate from the Elder Continent itself can live up to a ''hundred'' and still look good.<ref name = "hundred">{{FLCitation|https://sunlesssea.gamepedia.com/Presbyterate_Adventuress|Ask the Adventuress why you've been ambushed by assassins from her homeland|Sunless Sea|}}</ref>
 
The Garden is actually one of [[Stone]]'s many, many wombs, where she fosters life that would not be allowed on [[the Surface]]. The waxen beings now known as [[Snuffers]] once roamed the Garden freely;<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''""In her deep wombs, she fosters life that would not be permitted above. The Garden was one of those wombs. And we long to return to it, we Cousins. How we long for it.""''</ref> unfortunately, they were cast out of it when the [[Thief-of-Faces]] stole jewels from Stone's wombs.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''""The Mountain cast us all out of the Garden, when it found that our progenitor had taken jewels from its wombs, to make a weapon to serve its hatred. I will tell you of the weapon it made.""''</ref> To this day, all Snuffers still hope to return to the Garden, but their aspirations seem all but impossible.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''""And we long to return to it, we Cousins. How we long for it. I still hope to go there some day.""''</ref>
[[File:Cider.png|thumb|WHOSO THIRSTETH AND DRINKETH OF THIS, SO SHALL HE NEVER DIE.]]
One of the most coveted treasures in the Neath is '''Hesperidean Cider''', brewed from the golden, robust '''Hesperidean Apples''' of the Garden. When drunk, Hesperidean Cider immediately restores its imbiber to their physical prime,<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Take_a_mouthful|Take a mouthful|Fallen London|}}</ref> grants them a free escape from [[Death|the slow boat]],<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Are_you_lost%3F|Are you lost?|Fallen London|}}</ref> and plagues them with mysterious visions of the Garden and the Mountain.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Drink,_and_luxuriate_in_your_bed|Drink, and luxuriate in your bed|Fallen London|}}</ref> Following these visions may grant an imbiber a more permanent form of immortality.<ref name = "capering">{{FLCitation|https://fallenlondon.fandom.com/wiki/Hand_over_a_multitude_of_scrap_for..._something_secret|Hand over a multitude of scrap for... something secret|Fallen London|}}</ref> [[The Masters of the Bazaar]] have stores of this precious drink,<ref>{{FLCitation|https://sunlessskies.gamepedia.com/An_Ill-Designed_Shop|Ask about the Hesperidean cider|Sunless Skies|}}</ref> and [[the Capering Relicker]] managed to brew a batch before [[the First City]] fell.<ref name = "capering">{{FLCitation|https://fallenlondon.fandom.com/wiki/Hand_over_a_multitude_of_scrap_for..._something_secret|Hand over a multitude of scrap for... something secret|Fallen London|}}</ref>
 
In ages past, birds stole seeds from the Garden. One of these seeds, now a tree, resides deep within the Mirror-Marches of [[Parabola]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Irem#The_Mirror-Marches|Rarest fruit|Sunless Sea|}}</ref> Birds, and other flying creatures, carry the airs of the Garden, hence hunting them is strictly forbidden. Apparently, this is because the Mountain dreams of [[The High Wilderness|flight]].<ref name = "homeland">{{FLCitation|https://sunlesssea.gamepedia.com/Presbyterate_Adventuress|The Last Night: Record her memoirs about her homeland|Sunless Sea|}}</ref>
 
==Strange Dangers==
''"On rare days, an impossible tempest sweeps out of the Elder Continent: a wild wind carrying the scent of boiling honey and a storm of molten wax. Ships that fall prey to the Wax-Wind float like filthy icebergs in the Unterzee, their crews confined in wax, mouths fixed in endless screams."''<ref name = "sidebar">{{FLCitation|https://fallenlondon.fandom.com/wiki/Sidebar_Snippets|Sidebar Snippets|Fallen London|}}</ref>


The Garden provides a strange source of vitality to the entire continent; fruit can grow from rocks, bones can sprout from the soil, and in some cases, inanimate objects have minds of their own. The source of this unnatural exuberance is [[the Mountain of Light]], the daughter of the Bazaar and the Sun. An area's "liveliness" depends on its proximity to Stone, so people who die in far away places across [[the Unterzee]] often die permanently, while those who live on the mainland (such as [[London]]ers) can often recover from death with nothing but a bad headache, and people who originate from the Elder Continent itself can live up to a ''hundred'' and still look good. Stone's glow bathes the entire Continent in a soft light, and she is the source of the '''Wax Wind''', a storm of molten wax that can engulf and destroy entire ships.
The Elder Continent is not a very safe place, that should go without saying. People who harvest the massive mushrooms that grow here often suffer from '''Lung-Bloom''', especially in places like [[Varchas]] where fungal blooms are common. Being a chronic condition, Lung-Bloom begins as a bad cough, but soon progresses into horrific molds and fungi growing on one's hands and feet, before sprouting out of other orifices. Yikes.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Charitable_Hospital|The Fungal Infections Ward|Sunless Sea|}}</ref>


[[Food in the Neath|Dark-dewed cherries]] and St. John’s lilies both come from the Elder Continent, and Hesperidean Cider - the drink of immortality - is made from apples which grow in the Garden.
The '''Wax-Wind''' is a flood of molten wax that can engulf entire ships that zail near the Elder Continent.<ref name = "sidebar">{{FLCitation|https://fallenlondon.fandom.com/wiki/Sidebar_Snippets|Sidebar Snippets|Fallen London|}}</ref> Contact with the Wind is invariably fatal, as it can melt the very skin off one's bones,<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Accept_the_Wax-Wind|Accept the Wax-Wind|Fallen London|}}</ref> and the Presbyterate is capable of invoking the Wax-Wind against its enemies, whether as a form of warfare,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/A_Verger_in_Coral|What became of their endeavour?|Sunless Sea|}}</ref> or as a means of execution.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Order_Vespertine,_Irresistible|Order Vespertine, Irresistible|Fallen London|}}</ref> Strangely, this wind may manifest in far-off places like [[Polythreme]]; this may have something to do with the unnatural vitality there.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Wax_Wind_Comes|The Wax Wind Comes|Fallen London|}}</ref> According to certain stories, the Wax-Wind is actually the weeping of [[Stone]].<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Two things which are not Mysteries [...] the Wax-Wind is her weeping."''</ref>


==The Presbyterate and the College==
Falling asleep in the deeper regions of the Elder Continent can be dangerous, as one might encounter the '''Conjunction of Fancies''', where the dream-realm of [[Parabola]] presses against the skin of the world.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"This is the Conjunction of Fancies, when the dream-realm of Parabola presses against the membrane of the world."''</ref>
''"The Presbyterate is not the Continent, but it dominates it. The Presbyterate's genius is its extraordinary heterogeneity. Seventy-seven kingdoms – men, Beasts, stones, flowers – a hundred schools of war and a thousand schools of thought – but all united under the Presbyter's word. And behind the Presbyter, the College of Mortality."''
[[File:Chapsmouldering.png|thumb|The Presbyterate Diplomat]]
'''The Presbyterate''' is the central power in the Elder Continent, ruling over its territory of the same name. Seventy-seven kingdoms consisting of diverse individuals are under its banner, and it has a strong connection to [[Stone]]. According to [[The Church#The Bishop of St Fiarce's|the Bishop of St Fiarce's]], the Vespertine Order, which engages in the game of [[Knife-and-Candle]], is actually a corruption of the Presbyterate's rites and laws. It elects a leader, called a '''Presbyter''' or a '''Prester''', through a ceremony that seems permanently fatal to anyone who isn’t from the Continent. After the Presbyter’s time in office is up, he lives nameless among '''the College of Mortality'''.


The College is a necessity due to the increased vitality of basically everything on the Elder Continent. Even for denizens of the Neath, the Presbyterate's citizens are difficult to kill permanently, so to prevent overpopulation, the College of Mortality makes sure no person lives longer than they should (usually a thousand years). [[Feducci |Feducci]] is an example of how hard they are to kill, though since he's the only person from the Elder Continent who is known to be repeatedly harmed fatally and come out unscathed, it is unknown whether or not his amount of vitality is considered normal there. [[The Presbyterate Adventuress]]'s father lived longer than his allotted time, living for twelve extra years, so the College punished his transgression by forcing his children to die at a hundred. In the words of the Bishop, "death is the fist of the Presbyterate", and the College ruthlessly hunts down anyone who breaks their imposed laws.
===Flora and Fauna===
''"What can you find on the Elder Continent?"''


'''The Mithridate Office''' is another arm of the Presbyterate; its aim is to confuse foreigners by spreading false stories of the Elder Continent.
''"Travellers tell of strange tribes and incomprehensible religions, carnivorous flora, pygmy elephants and giant mice. But no-one believes travellers' tales, do they?"''<ref name = "sidebar">{{FLCitation|https://fallenlondon.fandom.com/wiki/Sidebar_Snippets|Sidebar Snippets|Fallen London|}}</ref>
[[File:Bluefeather.png|thumb|100px|A Blue Prophet's royal blue feather. ]]
[[Tigers]] are a powerful and influential faction here; it is advised that one does not press their luck with them. Currently, they are vying for control against London and [[the Khanate]] for [[the Carnelian Coast]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Port_Carnelian|Visit Heartscross House|Sunless Sea|}}</ref> [[Heart-Takers]] are also endemic to the Elder Continent, being as dangerous as they usually are.<ref name = flint/>


==Strange Dangers==
A species of birds called [[:Category:Creatures#Blue_Prophets_and_Milliner_Bats|Blue Prophets]] flock near the Elder Continent; these birds are known for their sky-blue feathers and a superstition that they can prophesize the deaths of certain individuals by crying out their names.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Blue_Prophets|Blue Prophets|Sunless Sea|}}</ref>
''"Animescence is a rare disease of the Elder Continent. A slow combustion of the soul, gradually baking the vital organs. Poets suffer worse than most; lovers worst of all. The blistered monks who run the hospital will accept any assistance."''


There is a disease endemic to the Continent that sets souls on fire, called '''animescence'''. Even for people raised in the Continent, like Rosina of [[the Seven Against Nidah]], this is invariably fatal.  
An interesting fruit that grows in the Elder Continent is the '''chertapple''', known to be nourishing "to the bone", and they taste like earth and cause dreams of the South.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''""Crunchy, but nourishing" [...] And now you'll dream of the south [...] They taste like stony earth..."''</ref> The trees they come from are often plagued by creatures known as '''bloatfingers''', which are serpentine creatures so enraged by their own ugliness that they lash out on all who look at them. Also, apparently chertapples can be used for navigation.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Bloatfingers, so enraged by their own ugliness that they kill those who observe them. But these apples can show you the way..."''</ref>


"<em>Coughing is the only symptom in the milder cases, but as you walk further in you begin to see hands and feet covered in mold, and then chests budding with little mushroom-cups and lichen and even a young girl with a fringed, red-orange fungal flower blooming in place of an eye."</em>
===Animescence===
''"Animescence is a rare disease of the Elder Continent. A slow combustion of the soul, gradually baking the vital organs. Poets suffer worse than most; lovers worst of all. The blistered monks who run the hospital will accept any assistance."''<ref name = "assist">{{FLCitation|https://sunlesssea.gamepedia.com/Assist_at_an_Animescence_Hospital|Assist at an Animescence Hospital|Sunless Sea|}}</ref>
[[File:Fire.png|thumb|Taking heartburn a bit too literally.]]
There is a disease endemic to the Continent that sets souls on fire, called '''animescence'''. Even for people raised in the Continent, this is can be permanently fatal. Symptoms generally include a cripplingly high fever,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Ambition:_an_Additional_Sherry_with_the_Fierce_Philanthropist|Recruit her to the Seven|Sunless Sea|}}</ref> injury to vital organs, severely dry skin, and wayward passions,<ref name = "assist"/> culminating in spontaneous metaphysical combustion. The disease can be highly contagious if another person is caught in the explosion; in fact, the Presbyterate occasionally uses ailing animescence patients as bioweapons during times of warfare.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Rosina%27s_Chambers,_in_Health#Interactions|Speak to her about her history|Sunless Sea|}}</ref>


Unusual fungal infestations are also commonplace; anyone who harvests fungi will almost definitely harbor a very severe infestation that may make them more mushroom than human. While some exceptional cases are on display in [[Varchas|Varchas']] Charitable Hospital, this condition exists [[Demeaux Island|outside the Continent]] as well.
The disease itself can be highly dependent on one's emotional state; being emotionally vulnerable or overly optimistic can make one more susceptible to the disease.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Assist_at_an_Animescence_Hospital|Assist in the cloisters|Sunless Sea|}}</ref> Passion, in any form, can speed up the disease progress, so patients often have to make an effort to remain as passionless as possible.<ref name = "meet">{{FLCitation|https://sunlesssea.gamepedia.com/Rosina%27s_Chambers|Meet Rosina|Sunless Sea|}}</ref> Of course, for poets and lovers, being passionless is easier said than done.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Assist_at_an_Animescence_Hospital|Root out a reckless poet|Sunless Sea|}}</ref>


[[Tigers]] are a powerful and influential faction here; it is advised that one does not press their luck with them. Currently, they are vying for control against London and [[the Khanate]] for [[the Carnelian Coast]].
Treating animescence is a daunting task. Traditional medicines such as ointments, posturing, and poems only slow down the disease; they do not cure it. Rosina of [[the Seven Against Nidah]] managed to sharpen her spleen in [[Anthe]] to repress her anger, but she is still vulnerable to other passions and was forced to immobilize herself in an ice bath to prevent her demise.<ref name = "meet"/> However, using works of literature that she is positively ''indifferent'' to may allow for a full recovery.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Rosina%27s_Chambers|Learn more of Rosina|Sunless Sea|}}</ref> Meanwhile, [[the Brisk Campaigner]] may be able to use a treatment derived from solacefruit and scintillack,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Brisk_Campaigner|"Scintillack and solacefruit."|Sunless Sea|}}</ref> or just get rid of her soul entirely and get a new one,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Brisk_Campaigner|"I have one more idea - "|Sunless Sea|}}</ref> to cure her affliction, but these treatments are not reproducible.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Assist_at_an_Animescence_Hospital|Ask the Brisk Campaigner to educate the monks|Sunless Sea|}}</ref>


==Beyond the Way==
==Beyond the Way==
''"Your road runs beside the nameless river that flows from the Mountain to the zee. The waters are thick with blood – thicker still as you travel South. Scabs float on the water like foam. The coppery scent of it rises about you."''
''"Your road runs beside the nameless river that flows from the Mountain to the zee. The waters are thick with blood – thicker still as you travel South. Scabs float on the water like foam. The coppery scent of it rises about you."''<ref name = "flint"/>
[[File:Carneliancoast.png|thumb|400px|center|What lies beyond the Way?]]
[[File:Carneliancoast.png|thumb|400px|center|What lies beyond the Way?]]
Those who venture beyond Adam's Way into the heart of the Continent will encounter wonders and dangers beyond anything they could ever imagine.
Those who venture beyond Adam's Way into the heart of the Continent will encounter wonders and dangers beyond anything they could ever imagine. Described below are some of the settlements and locations that are known of beyond the Way.


===Caution===
===Caution===
''"Caution, the City of Beasts, the City of a Hundred Tongues. Its spires rise through the forest canopy; a hundred, one for every tongue – scarlet, dusky green, royal blue. This close, the spires are less like coloured glass, more like glossy crabshell. The Menagerie sets up in a gently sobbing meadow just north of the Pilgrim Gate."''
''"Caution, the City of Beasts, the City of a Hundred Tongues. Its spires rise through the forest canopy; a hundred, one for every tongue – scarlet, dusky green, royal blue. This close, the spires are less like coloured glass, more like glossy crabshell."''<ref name = "flint"/>
 
''"Turn back, turn back. You have not lived enough. Learn Caution."''<ref name = "flint"/>
[[File:Tablet.png|thumb|The Word of Caution]]
'''Caution''', the City of Beasts, is a city in the Presbyterate, home to a hundred different tongues.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"...'hundred-tongued city of Caution'..."''</ref> As a part of the Presbyterate, Caution is inaccessible to outside visitors, unless one can procure a special invitation or pass.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Caution? It's [...] Forbidden territory, my dear [...] manage to wangle a pass."''</ref> Reaching Caution is quite the challenge, but a mysterious, powerful passphrase known as the '''Word of Caution''' can be used to gain entry into the city itself.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"It won't be easy to reach Caution. [...] And once you reach Caution, I have a potent pass-phrase you can use [...] Word of Caution..."''</ref>
 
'''Wombwell and Stark's Travelling Menagerie''' is a traveling troupe of animals and exhibits that frequently visits Caution, showcasing wildlife from throughout the Elder Continent. The two proprietors of the Menagerie are '''Mr Wombwell'''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Mr Wombwell himself is here [...] some are travelling home to Caution;"''</ref> and '''Profressor Stark''', the latter of which is deathly poisonous. Best not to shake her hand.<ref name = "sidebar"/>


'''Caution''' is a city in the center of the Presbyterate, home to over a hundred different species of citizen. In order to enter through '''the Pilgrim Gate''', one must first deal with the '''Pilgrim-Walkers''', bird-like beings who demand to know if a visitor has lived long enough to enter. The '''Beasts''' of Caution can take on many animalistic forms, such as "Boars, Wolves, Tortoises, [and] Lions", and many take up residence within the city's grand mansions. However, they all have human eyes, and some show familiarity with the lands beyond the Continent. In the center of Caution lies the '''Temple of Meetings''', where one can interact with Caution's various factions and citizens.
Within Caution lie spires for each of the hundred tongues, less like glass, more like crabshell, each one having its own color: scarlet, green, blue, and so on.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Its spires [...] a hundred, one for every tongue – scarlet, dusky green, royal blue. This close, the spires are less like coloured glass, more like glossy crabshell."''</ref> In order to enter through '''the Pilgrim Gate''' of Caution, one must first deal with the '''Pilgrim-Wakers''', bird-like beings who demand to know if a visitor has lived long enough to enter.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"This [...] is the Pilgrim Gate. [...] The Pilgrim-Wakers rear to greet you. "Have you lived enough?" they cry."''</ref> To get past them, one must either share their deepest regrets,<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Share your regrets, and enter."''</ref> or utilize the aforementioned Word of Caution.
 
The '''Beasts''' of Caution make up the vast majority of its population, and can take on many animalistic forms. However, they all have human eyes.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"There are the Beasts – everywhere the Beasts, watching you with human eyes."''</ref>
 
The Beasts of Caution are:
*'''Lions''', which boast of their skills and deeds in the aptly-named '''Boasting Ring'''. The strongest Lion in the Ring wins a prize of the weakest's Name.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Lions have entered their Boasting Ring. The strongest will take the weakest's name."''</ref>
*'''Parakeets''', the journalists and gossipers of Caution.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Parakeets serve Caution as journalists, gossips, urchins and salonnières serve London."''</ref>
*'''Apes''', the scouts, watchmen, and poets of Caution.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Apes are the scouts, the watchmen, and the poets of Caution."''</ref>
*'''Wolves''', which provide guidance and comfort.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Wolves of Caution give guidance and comfort."''</ref>
*'''Panthers''', who are not permitted to enter water.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Panthers are not permitted by the laws of Caution to swim."''</ref>
*'''Striped Horses''', who build the spires (and tongues) of Caution.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"For when we build the next Tongue, and its spire."''</ref>
*'''Tortoises''', who claim to from none other than [[Fallen London]]!<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Tortoises, in their pit, all claim they were men and women of London before they came here."''</ref>
*'''Salamanders''', Caution's soldiers.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Salamanders are Caution's soldiers."''</ref>
*'''Boars''', who write the histories of Caution in blood.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Boars write the histories of Caution on the roots of Caution’s glossy spires. They always use blood, to ensure the spires are healthily nourished."''</ref>
*'''Leopards''', who drink blood.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''""We won't drink it," the Matriarch chuckles. "We're Boars, not Leopards! But we will always need ink.""''</ref>
*'''Serpents''', not expanded upon.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"...or the Serpents from the Wolves."''</ref>
*'''Mice'''. No one really knows what they do, but they like scary stories.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"It's not clear what the Mice are for [...] And they love scary stories."''</ref>
 
In the center of Caution lies the '''Temple of Meetings''', where one can interact with Caution's various factions and citizens. This location is also where Beasts are born from Men, in a process that remains unseen.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Attend a Ceremony at the Temple of Meetings: [...] A dark space waits at its roots. Here Men come, and Beasts are born. There is a pause; and a scream. [...] The newborn Foal emerges tottering from the tree-cave."''</ref>
 
Once, when there were Kings in Caution, a King would stand vigil in the Temple of Meetings, with a mirror, crown, and dagger of flint.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Now in those days, when there were Kings in Caution, a new King would sit vigil in the Temple of Meetings, with his appointed regalia: a mirror, a crown, and a dagger of flint."''</ref>


===The Bleeding Forest===
===The Bleeding Forest===
"''The Wakers speak of the Bleeding Forest's temptations and dangers. They name the chert, the flinty principle which stifles the heart; the Huz whose stings bring weeping death; the Accidental Men; the Road-of-Seven. They name other things besides, but their words sink beneath your memory like stones into water. They cackle as they name them. 'You may end in the Forest,' one advises you, 'but now it will not be our fault.'"''
''"The Wakers speak of the Bleeding Forest's temptations and dangers. They name the chert, the flinty principle which stifles the heart; the Huz whose stings bring weeping death; the Accidental Men; the Road-of-Seven. They name other things besides, but their words sink beneath your memory like stones into water. They cackle as they name them. 'You may end in the Forest,' one advises you, 'but now it will not be our fault.'"''<ref name = "flint"/>
[[File:Bleedingforest.png|thumb|400px|center|The Bleeding Forest]]
[[File:Bleedingforest.png|thumb|400px|center|The Bleeding Forest]]
'''The Bleeding Forest''' is a notoriously dangerous forest that lies beyond the safety of Caution. Those who enter the forest will be greeted by flora made of humanistic organs and flesh, such as eyes or hands. Anyone brave (or foolish) enough to venture past that will encounter the '''Road-of-Seven''', which contains information related to the Kings and Queens from the times of old. Venturing further will lead to a vale where the trees blur the line between animate and inanimate, made of both flesh and stone. Deeper still lies a village, built within the chambers of a colossal fruit. Finally, near the Forest's edge, lies '''the Horned Maze''', a labyrinthine plant which lures trespassers into its gaping maw.
[[File:Monsterhand2.png|thumb|Watch for chertyness.]]
'''The Bleeding Forest''' is an extremely dangerous forest that lies beyond the safety of Caution, filled to the brim with flora made of humanistic organs and flesh, such as eyes or hands.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Eyes swivel to watch you. Hand-fronds reach languorously to caress you."''</ref> Being far into the Elder Continent, the Bleeding Forest is often plagued by strange sights that blur the line between reality and imagination; for example, a well-furnished bedroom that wouldn't seem out of place in a [[London]] townhouse appearing in a clearing, made out of plants and refuse.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Dresser with cloisonné knick-knacks; bookshelves; dining table and chairs; armchair and sofa; a neatly made-up double bed. Not unexpected for a London townhouse, but unusual for a forest clearing. Leaves, flowers, droppings, blood festoon everything."''</ref> Other dangers include the aforementioned Heart-Takers, the Conjunction of Fancies, and swarms of bloatfingers. Other oddities include sights similar to those in [[Polythreme]], such as cliff-faces... with faces.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"In a cliff to your left, faces writhe into view."''</ref> 


Within the Forest lies a race of sentient bees known as '''the Huz'''. Offering them one's tears, and perhaps doing them a favor, may let a wary traveler receive crucial information regarding the Forest's dangers. Getting on their bad side, however, will earn a traveler a slow and sorrowful death.
A notable landmark in the Bleeding Forest is the '''Road-of-Seven''', a mysterious road paved with seven-sided tiles, which do not tessellate in real life.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The seven-sided flagstones of the road, impossibly, fit together with nary a crack or gap, [...]"''</ref> Being a road of impossible stones, the Road-of-Seven often warps and twists when one is not attentive. And sometimes, it may disappear entirely.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"It runs straight, but its direction seems to change each time your attention wavers."''</ref> It turns out the Road-of-Seven is where the counsel-trees keep their stories, such as tales of the old Kings and Queens of the Elder Continent.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Road-of-Seven is the path the counsel-trees built to keep their stories."''</ref>
[[File:Stonyface.png|thumb|In a cliff to your left, faces writhe into view.]]
Venturing further will lead to a vale where the trees blur the line between animate and inanimate, made of both flesh and stone. These trees can sometimes imitate the faces of those who have traveled the Bleeding Forest. Mysterious!<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"There are fewer hybrids of plant and flesh, and more that seem hybrids of stone, [...] faces writhe into view. One calls your name."''</ref> Strange beings that take on the forms of youthful and fantastically beautiful humans also lurk within the Forest, their presence marked with painted markings on the stone trees. These individuals ask that a traveller weep into an offering-chalice.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The tree-trunks here bear complex patterns [...] all the patterns line up neatly, resolving into a clear scene. Men and women of luminous beauty beckon you down a dimly-lit space of columns and divans. [...] In her left hand is the chalice; in her right, a dulcimer. “Weep,” you distinctly hear her whisper."''</ref> In exchange, they may provide their protection.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"Your tears flow easily. [...] But you feel the strength of the sword."''</ref> Refusing them, however, will cause them to take on more withered and aged forms. Assuming they're even real at all.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The youth and the maiden step back. Their faces look suddenly drawn and old. [...] the scene dissolves back into splotches of paint on the trunks of stony trees."''</ref>
 
A notable threat within the Bleeding Forest is '''the Horned Maze''', a labyrinthine plant which lures trespassers into its gaping maw.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Maze is a single plant of vast extent. Its leafy convolutions form an elaborate labyrinth, adorned with sights and scents to draw foolish travellers into a core like the heart of a thorned cabbage."''</ref> Another dangerous threat are the '''Tigers of War''', enemies of the Salamanders. These feral cousins of the more civilized [[Tigers]] of [[the Carnelian Coast]] live within a large flooding pool in the Bleeding Forest, and often engage in destructive battles with their amphibian foes.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The surface of a mirror-dark pool trembles. [...] Salamanders slink hissing from the grass. Tiger-heads break the pool's surface. "War," a voice cries. "War!""''</ref>
 
Civilization in the Bleeding Forest is rare, as one would expect. '''The Village-Fruit''' is an enormous fruit that, well, houses a village,<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"The Village-Fruit: [...] Villagers in woven gall-fibre watch you warily from the fruit's hollows."''</ref> inhabited by the, you guessed it, '''Fruit-Dwellers'''.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"It tells you what you need to know, [...] to turn aside the spears of the Fruit-Dwellers."''</ref> These individuals notably do not speak Presbyterian; rather, they communicate in a mixture of English, Latin, and the Presbyterate languages.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"She speaks to you courteously, though, in a peculiar melange of English, Latin, and the Presbyterate languages."''</ref> They also use poisoned thorns as projectiles to ward off attackers and other dangers.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"Despite your caution, the moment you return their ambassador, they fling poisoned thorns by the bucket-load from their windows."''</ref> Another settlement is the '''House of the Map''', a run-down shack near a stream filled to the brim with paintings of the Elder Continent. The airs of this place provide a comfortable, homely feeling. Best not to stay too long, else one will end up like the painter of these maps: a shriveled coal of a man.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}} ''"You circle the room, considering the paintings, one by one. [...] You could stay here, you realise. [...] You find the painter slumped on a mattress in a corner. [...] He has become coal in the shape of a man... [...] "Time to go," says your Deputy, tugging at your arm. [...] 'light consumes'."''</ref>


===The Prison of Flint===
===The Prison of Flint===
''"Here the colours are grey and green. A narrow portal pierces a high and flint-thorned hedge. A crowd of lumpen figures muffled in grey wool guard the portal with weapons of fanged wood."''
''"Here the colours are grey and green. A narrow portal pierces a high and flint-thorned hedge. A crowd of lumpen figures muffled in grey wool guard the portal with weapons of fanged wood."''


''"One offers you a thumb-sized vial. The others close ranks. It seems that to enter, one must drink."''
''"If the Surface sunset was the blood of the Sun; if it pumped out its heart's last dregs into the mild sea; if the waters stank of copper and the sky was a shroud; then this water would be the colour of a sunset. It is red, red, red."''
[[File:Flintvineyard.png|thumb|400px|center|A vineyard?]]
[[File:Flintvineyard.png|thumb|400px|center|A vineyard?]]
'''The Prison of Flint''' was built to hold a pretender-god, the [[Snuffer|Thief-of-Faces]]. As of now, the Prison is currently inhabited by a group of beings called '''Vignerons''' (winemakers), who wear grape-masks and are completely covered in wool (as in, not an inch of skin is visible). In order to enter the ranks of these beings, a newcomer must drink the wines that are offered to them. The wines created here are capable of transmitting messages solely through taste, such as warnings or welcomes, and a certain type of wine, the '''griswine''', will turn its imbiber into a statue, and they will join the dozens of other statues that lie within the vineyard. The taste of any other wine will free them, but those who are petrified here must wait until they are freed by another.
[[File:Griswine.png|thumb|If wine were falling rain.]]
Where the Bleeding Forest ends, where the colors are green and grey, where the Mountain's light shines once again: '''the Prison of Flint''' was built to hold a pretender-god, the [[Thief-of-Faces]].<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"You stumble out into the Mountain's light – on to a sward of grey-green grass, as short and well-kept as the lawns of the Shuttered Palace."''</ref> Said god is long gone, of course; the Prison is currently inhabited by a group of beings called '''Vignerons''' (winemakers), who wear masks evocative of grapes and are covered head to toe in wool.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"A crowd of lumpen figures muffled in grey wool [...] wears a wooden mask painted to resemble a bunch of grapes."''</ref> In order to enter the Prison of Flint, one must consume the drinks they offer; these drinks are capable of communicating messages and warnings that one must heed. Notably, visitors are not permitted to touch the fruits of the vineyard.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"It seems that to enter, one must drink. [...] The flavours unfold on your tongue. The taste of cherries, like a welcome. [...] A forbidding slatiness [...] not to touch the fruits of the Prison. [...] The dissipating berry aftertaste tells you helpfully that this is a vigneron - a wine-maker."''</ref>
 
Mysterious statues holding cups to their lips pepper the Prison's vineyard. As it turns out, these individuals drank a grey-colored '''griswine''' that turned their bodies into flint, and they are sentenced to stay within the Prison until they are freed by a taste of any other wine. Any visitor can partake in this if they choose of course, and anyone can free any statue of their choosing.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"One who tastes the griswine will instantly become a statue. The taste of any other wine will free a statue from their prison. Each prisoner is sentenced to stay until one comes to free them. [...] Anyone can taste the griswine, and stay until they're freed."''</ref> This process is especially dangerous for [[Snuffers]], as one would expect, as it leaves them even more faceless than they were before.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"It seems even more faceless than a Snuffer normally does [...] “So that’s what the Vineyard does to my Cousins."''</ref>
[[File:Violantgate.png|thumb|Take the back door, this is a prison, after all.]]
Within the central knoll, where the Vignerons daren't approach, lies '''the Lesser Wound''', a red spring that flows a much deeper crimson than the Nameless River.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"The Vignerons will not approach the central knoll. A spring flows from its side into a deep pool – red like the waters of the Nameless River, but a deeper red."''</ref> Terrifying creatures known as '''Shames''', the children of the Mountain, inhabit these waters; they are powerful beings of stone that protect the Lesser Wound.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"“Shames!” she shouts. “Mountain’s get!” She leaps forward, slashing the connective gristle between two lumps of wet and shining rock."''</ref> Within the Lesser Wound are the '''Essences''' that can change a being rather drastically; the red waters taste of blood and can warp a person's face,<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"Here must flow the Essences [...] You bend your head and touch your lips to the water. It is warm. It tastes precisely like blood [...]  "Your face changed,""''</ref> as the Lesser Wound leaks life.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"You see how a far-flung Mountain-limb underlies the Vineyard, and you understand that the Lesser Wound leaks life."''</ref>
 
To leave the Prison of Flint, one must pass through '''the [[Violant]] Gate''', the color of troublesome but necessary connections. Heptagonal tiles, impossibly tessellated, make up the inside of the tunnel, and various mottoes and graffiti cover the walls within.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"A troublesome but necessary connection [...] Violant light swallows the before and the behind. The stones beneath your feet are heptagonal tiles, impossibly tesselated. The walls bear mottoes..."''</ref> Assuming, of course, you want to leave the Prison of Flint the first place. It's peaceful here, stay a while.
 
===Vesture===
''"The tapestries are luxurious. Patterned backdrops enrich foregrounds in lustrous carmine, lush verdure and luminous cerulean. Unicorns vie with spiders for dominance of web-haunted forests, while weavers enter spider-shrouded palaces with torches to draw out new silk. A coat of arms of three spiders on a burning field appears on each tapestry."''
 
''"The same coat is emblazoned on the woman's mail. Seeing your interest, the Injurious Princess introduces herself. She is the exiled heir to the throne of Vesture, the kingdom represented in the tapestries. She's in London to raise the capital and information required for a successful invasion of her homeland."''<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}</ref>
[[File:Sailor2.png|thumb|The Injurious Princess]]
'''Vesture''' is a kingdom in the Elder Continent that serves as the silkweavers for the Presbyterate, as the name would imply. It's capital is called '''Vestment''', and its coat-of-arms is three spiders on a burning field.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"A coat of arms of three spiders on a burning field appears on each tapestry. [...] infiltrate the capital of Vestment..."''</ref>
 
Recently, Vesture fell victim to a coup, and the rightful heir to its throne, the '''Injurious Princess''', was deposed and exiled.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}} ''"She is the heir to the Kingdom of Vesture, the silkweavers of the Prester. Her throne was lost in an uprising and a usurper sits in it now."''</ref> A skilled player of chess and a force to be reckoned with,<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}} ''She produces a handsome chess set made from chert wood. [...] Her stratagems are sudden and without quarter. [...] "Please don't try to rob me. I'd hate to break a third arm before noon."''</ref> she now seeks to regain her lost seat, either by force or by sheer cunning.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"The Princess is in London hoping to raise enough capital to bring the unpleasantness to a swift conclusion."''</ref>
Before the coup in Vesture, the queen, the Injurious Princess's mother, loved indulging in royal luxuries, leading to a populist uprising known as the '''Bakery Riots'''.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"My mother was queen before me. [...] Her reign ended in the Bakery Riots in the capital. The city starved while the provincials dined on marzipan and sponge."''</ref> Meanwhile, the Princess's cousin, her former regent, was able to exploit a disagreement amongst the weavers to plunge the city into civil war and claim the throne for herself.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"My cousin who was once my regent holds the throne now. She exploited a division amongst the weavers. [...] Vesture was soon in civil war. "''</ref>
 
Each palace in Vesture specializes in a very specific form of weaving; duplicates are not allowed. If a palace's weavings are not up to code, that palace is torn down unless it can improve in time.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"Every palace specialises in one type of weaving or another. The royal house will not allow duplicates. Samples are brought to us to adjudicate. The losing palace must find a new methodology or else be torn down..."''</ref> Being a city based on silkweaving, enormous spiders naturally have a huge role in Vesture's textile industry. These spiders are brought to Vesture as larva from the nearby forest by the royal family, and each palace in Vesture has its own archanid matriarch.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"When a spider matriarch is ailing, it falls to the royal house to find a replacement. We hunt in the shrouded woods in the east, until we have found a larva of suitable size."''</ref> The only exception is the royal palace, which sits near the Nameless River.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"The royal house of Vesture sits on the banks of a river as red as loathing. It is the only palace in Vesture with no matriarch to attend it."''</ref> That's not to say the spiders ''appreciate'' having their larvae stolen; venturing into the forests can be quite dangerous, as the spiders are distrustful of humans for obvious reasons.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"...where the spiders run wild. They do not trust us. [...] I had never stolen of their young so I was granted safe passage"''</ref> '''The House of the Loom''' is the oldest building in Vesture; it serves both as a burial ground and the place where new weavers create their first looms.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"The oldest place in Vesture is the House of the Loom. There, new weavers go to fashion their first looms. It is where we bury those few of us unlucky enough to die."''</ref> Every year, the palaces gather together to offer their silks for the Presbyterate and royal house to judge and take as tribute. Notably, tapestries depicting flattery or human forms are forbidden.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/The_Season_of_Sceptres|The Season of Sceptres|Fallen London|}}''"Once a year, each of the great palaces brings its finest silks [...] the royal house, the College and the Prester stand in judgement. Flattery is forbidden, as are representation of human figures. A tithe of only the very best is claimed..."''</ref>
 
===Huz===
''"You cross the clearing slowly, resisting the urge to swat away bees. "Excuse me," you say. "Pardon me." "May I—"''
 
''The bees swirl curiously around you. They crawl through your hair. They infiltrate your outer garments. "Huz," they say. "Huz." But they do not harm you."''<ref name = "flint"/>
[[File:Beeface.png|thumb|You recognise a diplomatic overture when you see it.]]
'''Huz''' is an infamously noisy city located deep in the Elder Continent.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"My father was from Huz. [...] It was awfully noisy."''</ref> Its soldiers, sapient bees, can be found in the Bleeding Forest, where they ask travelers if they may drink their tears. Upon doing so, they gain the ability to speak, and offer their services against the Bleeding Forest's many dangers.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"As soon as they have tasted your tears, they begin to speak. [...] We can even be of service to you. Do not crush us. You will regret it.""''</ref> In order to do so, however, they must take up residence in the traveller's body. Being covered in beeswax and honeycombs after a Huz infestation is not uncommon.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"They do attempt, very desultorily, to build their hive in your hair. [...] Whenever you wake after resting, you find your eyes sealed with wax; you have to pick hive-fragments from your scalp."''</ref> Angering these bees can be dangerous, however, as their stings can cause intense melancholy and even death.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"...the Huz whose stings bring weeping death..."''</ref>
 
Huz bees can also be found in [[Arbor]], where they assist in extracting that city's currency, attar, from people's eyes.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"Large, Huz bees emerge. The Priest-in-Scarlet sets them to work, nuzzling into your tear ducts. As they guzzle away, they dislodge the Attar in your eyes,"''</ref> Human soldiers of Huz known as the '''Huzzite Guard''' also can be found in Arbor.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"Guests to the city are invited to get to know the Huzzite Guard. It is generally considered advisable to remain on their good side."''</ref>
 
===Skite===
''"No. I am Skite. We do not heal. We are not reborn. I won myself these years. Now it's over."''<ref name = "flint"/>
[[File:Skite.png|thumb|A statue-prisoner from Skite.]]
'''Skite''' is a mysterious city located deep in the Elder Continent. Not much is known of this place. People from Skite are often covered in deep scars, as those from Skite lack the ability to heal or rejuvenate themselves.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Flint|Flint|Fallen London|}}''"We do not heal. We are not reborn. [...] their bleeding scars mark them as children of Skite..."''</ref>
 
In ages past, the Queen of Skite fell in love with the King of Statues. So she took a hammer and struck him seven times. From the first strike, she made an axe. The second, a sword. From the third, a knife-of-power known as '''the Knapt'''. The fourth strike, a stylus. The fifth strike produced an unforgable seal. The sixth strike only produced a needle. And from the seventh, nothing.
 
''"I love you," she said to the wind.''<ref name = "flint"/>
==References==
<references/>
[[Category:Places]]
[[Category:Places]]
[[Category:Fate Spoilers]]
[[Category:Fate Spoilers]]
[[Category:Other Places]]
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[[Category:Cited]]

Revision as of 03:05, 30 May 2020

"There are some things we were not meant to know, they say. But you wouldn't be down here if you took that seriously."

Beyond this point lie spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include midgame or minor Fate-locked content. Proceed with caution.

You can find out more about our spoiler policy here.


"Why do they call it the Elder Continent?"

"That vast continent to the South with a glowing mountain at its heart - where the Presbyter has ruled for a thousand years - is older by far than any of London's civilisations. Which is embarrassing."[1]

The Elder Continent is a vast, warm, and humid landmass serving as the South border the Unterzee, bathed in the soft glow of the Mountain of Light. Being older than any of the Fallen Cities, the Continent is home to wildlife, demographics, and kingdoms the likes of which London has only began to dream of.

The coast of the Elder Continent is home to Port Carnelian, London's sole imperial possession, and the mirrored city of Varchas. The hidden city of Arbor also has strong ties to this place.

Adam's Way

"To the south: the Elder Continent, and the seventy-two cornucopian kingdoms of the Presbyterate. Are the stories true - rivers of honey; castles of ivory?

Who can say? Foreigners (that's you) are forbidden from the interior. The closest most get is Adam's Way: a shouting, feasting, thieving riot of a port."[2]

Adam’s Way, the estuary of the blood-tinged Nameless River, is the gateway to the Elder Continent, flanked by two massive statues of stone bees. Only living ships may pass through it with some semblance of safety; the red blood of Stone corrodes and destroys any other ships try to venture SOUTH.[3]

Apis Meet

"All ships that approach Adam's Way are intercepted by the Gracious - the Presbyterate's splendidly head-dressed coastguards. A quaint but inviolable tradition governs entry: you must tell them one of three stories. In return you will be permitted to spend a single day in the port."[4]

A Tree of a Single Day.

The port of Adam's Way, Apis Meet, is always well-populated and busy. In order to enter, a visitor must tell a story of intrigue to the Gracious, the Continent's coastal guard. According to the Gracious, prolonged exposure to the soil of the Elder Continent may cause "hysteria, rapture, [and] animescence", so foreigners may only stay in Apis Meet for one day per visit, and cannot venture further South without permission. The duration of their stay is measured using the aptly-named Trees of a Single Day, which grow, bud, and wither over the course of twenty-four hours. Visitors must leave before the tree bends over and breaks.[4]

Apis Meet is home to numerous attractions enjoyed by visitors and locals of all stripes and origins. It is a thriving business hub, and Londoners with a fascination for the grotesque can observe the strange exhibits of the Sober Showman, who showcases Snuffers, Starved Men, and more.[5] It is also home to the Temple of the Mountain's Mother, which is dedicated to the Echo Bazaar and accepts deliveries of the mysterious sphinxstones.[6] Soldiers of the Elder Continent known as the Replete occasionally host Funeral Feasts in Apis Meet; unfortunately, the central dishes of these feasts are the Replete's recently deceased.[7]

The Presbyterate

"Are you quite sure you want to know this?"

Beyond this point lie major spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include endgame or major Fate-locked spoilers. Proceed at your own risk.

You can find out more about our spoiler policy here.


"The Presbyterate is not the Continent, but it dominates it. The Presbyterate's genius is its extraordinary heterogeneity. Seventy-seven kingdoms – men, Beasts, stones, flowers – a hundred schools of war and a thousand schools of thought – but all united under the Presbyter's word. And behind the Presbyter, the College of Mortality."[8]

The Presbyterate is a major power in the Elder Continent, ruling over its territory of the same name. Seventy-seven kingdoms answer to its banners, and it has a strong connection to the Mountain of Light.[8] Notoriously secretive and oftentimes snobbish, there is far, far more to the Presbyterate than meets the eye.

Culture

The Presbyterate Diplomat

The Presbyterate is known for its less-than-mortal populace, being far beyond normal Neathy immortality in, say, London. People from this place can be killed several times over,[9] live to a hundred,[10] or be sliced into mincemeat,[9] and still recover with barely a headache. That being said, even they have a limit before they succumb to death like everyone else.[11] The Presbyterate's language is described as one that "jangles like bells of bronze",[8] and certain Presbyterate Passphrases are composed of bits of English, Latin, and the Correspondence.[12] In spite of, or perhaps because of, the prevalence of immortality in the Presbyterate, belief in the afterlife is rare.[13]

The Order Vespertine, a powerful group of Knife-and-Candle players, based their traditions and fighting techniques on the Presbyterate's traditions and rites.[14]

The Mithridate Office is a branch of the Presbyterate, based in Apis Meet's Surcease Street, that fabricates false stories of the Elder Continent to confound and mystify foreigners; hilariously, they often employ foreigners themselves for this very purpose. Their workers, Mithridites, pay foreigners with Formulums, which probably don't exist anyway.[15]

Leadership

""...each Presbyter is different, but each takes the identity of the last. Presbyters never truly die, even after a thousand years. At their 'deaths' they give up their names to join the College, who live nameless. The rebels who serve the Thief-of-Faces - they live faceless. I'm no friend to the College, you know that, but they have served our realm well - they are just...""[16]

The Mountain of Light

The Presbyter, or Prester, is the leader of the Presbyterate, elected and dismissed through a ceremony that would be very fatal on the Surface.[17] After a Presbyter's term expires, they are sent to live nameless within the College of Mortality, the Presbyterate's backbone and authority on life and death, and their successor inherits their identity.[16]

The College of Mortality is particularly infamous for a certain decree: None shall live a thousand years. Not even the Presters themselves are exempt from this rule, but, as stated above, they do not truly die when their time is up. The Presbyterate Adventuress's father lived for twelve extra years, so the Presbyterate punished his transgression by forcing his children to live up to only a hundred. Anyone who lives longer than they should is ruthlessly hounded and arrested by the Presbyterate's powerful assassins,[16] and in the words of the Bishop of St. Fiacre's: "Death is the fist of the Presbyterate. One may not oppose death".[8]

Nidah

Nidah is the capital of the Presbyterate, located in the deepest regions within the Elder Continent. Apparently, this city is from where the Presbyterate sources its immortality.[18] Nidah is surrounded by massive basalt walls, and only its Persimmon Gate can serve as a point of entry. While the city is described as a paradise, gorgeously paved with gemstone roads, it is also located dangerously close to the Mountain of Light. Eye protection is required to avoid certain doom.[19]

To reach Nidah by land, one must brave the following challenges:[20]

  • The Desert of Eyes, which incites a sense of severe self-consciousness.
  • The Listening Desert, plagued by earthquakes.
  • The Desert of Delights, with captivating sands.

Within Nidah lies the College of Mortality, grim and grey on the outside, heaven itself on the inside. Within the College lies a door to the Garden, where true immortality can be found.[21]

THE PRESTER SAITH

  • No Man Shall Live a Thousand Years[22]
  • She Who Commands The Principle Of Victory May Feast On Its Spoil (The Privilege of Victory)[23]
  • She Who Hath Become A Tyrant May Be Toppled To Dine Upon The Ashes (The Edict of Policraticus)[24]
  • She Who Rules in Deed, Rules in Law (The Doctrine of Eminence)[25]
  • You shall harm no thing that flies, for they carry with them the airs of the Garden. No bee, no bird, no bat. Only to my servants is it given to hunt them, and that only for my table. Yet I am generous: all shall feast.[26]
  • The Thief-of-Faces shall not be suffered to return to the Garden, nor its chattels, nor its children. It has taken from us that which is precious and returned only lies and empty fires. It shall be locked in a prison of flint, and it shall know no light.[27]
  • When I die, yet shall I not die. The hour of my death shall be chosen, yet no man shall choose it. I am eternal, and yet my reign in circumscrib'd by law and Fate. I will feast at my funeral, and my child shall be my cup-bearer.[28]
  • In the Garden is the Design; in the Garden occured the Ascents; in the Garden were selected the Shames. Therefore none shall enter it without that they be blinded with thorns and bound with the Three Oaths. And should any seek to alter the Design or repeat the Ascent or uncover the Shames, they shall be given to the Wax-Wind.[29]

The Three Oaths

"...that my word shall bind me. My promise shall outlast my flesh, and the very flesh of the world. Even when I am dust it will bind me, with red gold and a wind of wounds. If I break it, let my crown burn. Let my flesh run like wax. Let me hunger, and let nothing sate my hunger except my own skin and the marrow of my bones..."[30]

The Garden

"There are a thousand speculations on why Death is strange in the Neath. Perhaps one is true."[31]

"THIS COUNTRY - MOUTH-OF-THE-RIVER - THIS WAS THE PLACE OF HER OVERTHROW"[32]

The taste still lingers. The smell of earth and grass when you sleep. What will it bring?

The Garden, hidden deep within the Mountain of Light, predates the Bazaar's presence in the Neath by a wide margin. Its precise location is unknown, and it may not even be a true garden, but it is heavily sought after by those who know of its power, as they see it as the ultimate source of Neathy immortality. Unfortunately for them, only the birds and the bees (hah) can enter it freely at the moment.[33]

The Mountain of Light, daughter of the Sun and the Echo Bazaar, provides a strange vitality to the Elder Continent; fruit can grow from rocks, bones can sprout from the soil, and in some cases, inanimate objects have minds of their own.[34] An area's "liveliness" depends on its proximity to Stone, so people who die in far away places across the Unterzee often die permanently, while those who live on the mainland (such as Londoners) can often recover from death with nothing but a bad headache, and people who originate from the Elder Continent itself can live up to a hundred and still look good.[10]

The Garden is actually one of Stone's many, many wombs, where she fosters life that would not be allowed on the Surface. The waxen beings now known as Snuffers once roamed the Garden freely;[35] unfortunately, they were cast out of it when the Thief-of-Faces stole jewels from Stone's wombs.[36] To this day, all Snuffers still hope to return to the Garden, but their aspirations seem all but impossible.[37]

WHOSO THIRSTETH AND DRINKETH OF THIS, SO SHALL HE NEVER DIE.

One of the most coveted treasures in the Neath is Hesperidean Cider, brewed from the golden, robust Hesperidean Apples of the Garden. When drunk, Hesperidean Cider immediately restores its imbiber to their physical prime,[38] grants them a free escape from the slow boat,[39] and plagues them with mysterious visions of the Garden and the Mountain.[40] Following these visions may grant an imbiber a more permanent form of immortality.[41] The Masters of the Bazaar have stores of this precious drink,[42] and the Capering Relicker managed to brew a batch before the First City fell.[41]

In ages past, birds stole seeds from the Garden. One of these seeds, now a tree, resides deep within the Mirror-Marches of Parabola.[43] Birds, and other flying creatures, carry the airs of the Garden, hence hunting them is strictly forbidden. Apparently, this is because the Mountain dreams of flight.[16]

Strange Dangers

"On rare days, an impossible tempest sweeps out of the Elder Continent: a wild wind carrying the scent of boiling honey and a storm of molten wax. Ships that fall prey to the Wax-Wind float like filthy icebergs in the Unterzee, their crews confined in wax, mouths fixed in endless screams."[1]

The Elder Continent is not a very safe place, that should go without saying. People who harvest the massive mushrooms that grow here often suffer from Lung-Bloom, especially in places like Varchas where fungal blooms are common. Being a chronic condition, Lung-Bloom begins as a bad cough, but soon progresses into horrific molds and fungi growing on one's hands and feet, before sprouting out of other orifices. Yikes.[44]

The Wax-Wind is a flood of molten wax that can engulf entire ships that zail near the Elder Continent.[1] Contact with the Wind is invariably fatal, as it can melt the very skin off one's bones,[45] and the Presbyterate is capable of invoking the Wax-Wind against its enemies, whether as a form of warfare,[46] or as a means of execution.[47] Strangely, this wind may manifest in far-off places like Polythreme; this may have something to do with the unnatural vitality there.[48] According to certain stories, the Wax-Wind is actually the weeping of Stone.[49]

Falling asleep in the deeper regions of the Elder Continent can be dangerous, as one might encounter the Conjunction of Fancies, where the dream-realm of Parabola presses against the skin of the world.[50]

Flora and Fauna

"What can you find on the Elder Continent?"

"Travellers tell of strange tribes and incomprehensible religions, carnivorous flora, pygmy elephants and giant mice. But no-one believes travellers' tales, do they?"[1]

File:Bluefeather.png
A Blue Prophet's royal blue feather.

Tigers are a powerful and influential faction here; it is advised that one does not press their luck with them. Currently, they are vying for control against London and the Khanate for the Carnelian Coast.[51] Heart-Takers are also endemic to the Elder Continent, being as dangerous as they usually are.[8]

A species of birds called Blue Prophets flock near the Elder Continent; these birds are known for their sky-blue feathers and a superstition that they can prophesize the deaths of certain individuals by crying out their names.[52]

An interesting fruit that grows in the Elder Continent is the chertapple, known to be nourishing "to the bone", and they taste like earth and cause dreams of the South.[53] The trees they come from are often plagued by creatures known as bloatfingers, which are serpentine creatures so enraged by their own ugliness that they lash out on all who look at them. Also, apparently chertapples can be used for navigation.[54]

Animescence

"Animescence is a rare disease of the Elder Continent. A slow combustion of the soul, gradually baking the vital organs. Poets suffer worse than most; lovers worst of all. The blistered monks who run the hospital will accept any assistance."[55]

File:Fire.png
Taking heartburn a bit too literally.

There is a disease endemic to the Continent that sets souls on fire, called animescence. Even for people raised in the Continent, this is can be permanently fatal. Symptoms generally include a cripplingly high fever,[56] injury to vital organs, severely dry skin, and wayward passions,[55] culminating in spontaneous metaphysical combustion. The disease can be highly contagious if another person is caught in the explosion; in fact, the Presbyterate occasionally uses ailing animescence patients as bioweapons during times of warfare.[57]

The disease itself can be highly dependent on one's emotional state; being emotionally vulnerable or overly optimistic can make one more susceptible to the disease.[58] Passion, in any form, can speed up the disease progress, so patients often have to make an effort to remain as passionless as possible.[59] Of course, for poets and lovers, being passionless is easier said than done.[60]

Treating animescence is a daunting task. Traditional medicines such as ointments, posturing, and poems only slow down the disease; they do not cure it. Rosina of the Seven Against Nidah managed to sharpen her spleen in Anthe to repress her anger, but she is still vulnerable to other passions and was forced to immobilize herself in an ice bath to prevent her demise.[59] However, using works of literature that she is positively indifferent to may allow for a full recovery.[61] Meanwhile, the Brisk Campaigner may be able to use a treatment derived from solacefruit and scintillack,[62] or just get rid of her soul entirely and get a new one,[63] to cure her affliction, but these treatments are not reproducible.[64]

Beyond the Way

"Your road runs beside the nameless river that flows from the Mountain to the zee. The waters are thick with blood – thicker still as you travel South. Scabs float on the water like foam. The coppery scent of it rises about you."[8]

What lies beyond the Way?

Those who venture beyond Adam's Way into the heart of the Continent will encounter wonders and dangers beyond anything they could ever imagine. Described below are some of the settlements and locations that are known of beyond the Way.

Caution

"Caution, the City of Beasts, the City of a Hundred Tongues. Its spires rise through the forest canopy; a hundred, one for every tongue – scarlet, dusky green, royal blue. This close, the spires are less like coloured glass, more like glossy crabshell."[8]

"Turn back, turn back. You have not lived enough. Learn Caution."[8]

The Word of Caution

Caution, the City of Beasts, is a city in the Presbyterate, home to a hundred different tongues.[65] As a part of the Presbyterate, Caution is inaccessible to outside visitors, unless one can procure a special invitation or pass.[66] Reaching Caution is quite the challenge, but a mysterious, powerful passphrase known as the Word of Caution can be used to gain entry into the city itself.[67]

Wombwell and Stark's Travelling Menagerie is a traveling troupe of animals and exhibits that frequently visits Caution, showcasing wildlife from throughout the Elder Continent. The two proprietors of the Menagerie are Mr Wombwell[68] and Profressor Stark, the latter of which is deathly poisonous. Best not to shake her hand.[1]

Within Caution lie spires for each of the hundred tongues, less like glass, more like crabshell, each one having its own color: scarlet, green, blue, and so on.[69] In order to enter through the Pilgrim Gate of Caution, one must first deal with the Pilgrim-Wakers, bird-like beings who demand to know if a visitor has lived long enough to enter.[70] To get past them, one must either share their deepest regrets,[71] or utilize the aforementioned Word of Caution.

The Beasts of Caution make up the vast majority of its population, and can take on many animalistic forms. However, they all have human eyes.[72]

The Beasts of Caution are:

  • Lions, which boast of their skills and deeds in the aptly-named Boasting Ring. The strongest Lion in the Ring wins a prize of the weakest's Name.[73]
  • Parakeets, the journalists and gossipers of Caution.[74]
  • Apes, the scouts, watchmen, and poets of Caution.[75]
  • Wolves, which provide guidance and comfort.[76]
  • Panthers, who are not permitted to enter water.[77]
  • Striped Horses, who build the spires (and tongues) of Caution.[78]
  • Tortoises, who claim to from none other than Fallen London![79]
  • Salamanders, Caution's soldiers.[80]
  • Boars, who write the histories of Caution in blood.[81]
  • Leopards, who drink blood.[82]
  • Serpents, not expanded upon.[83]
  • Mice. No one really knows what they do, but they like scary stories.[84]

In the center of Caution lies the Temple of Meetings, where one can interact with Caution's various factions and citizens. This location is also where Beasts are born from Men, in a process that remains unseen.[85]

Once, when there were Kings in Caution, a King would stand vigil in the Temple of Meetings, with a mirror, crown, and dagger of flint.[86]

The Bleeding Forest

"The Wakers speak of the Bleeding Forest's temptations and dangers. They name the chert, the flinty principle which stifles the heart; the Huz whose stings bring weeping death; the Accidental Men; the Road-of-Seven. They name other things besides, but their words sink beneath your memory like stones into water. They cackle as they name them. 'You may end in the Forest,' one advises you, 'but now it will not be our fault.'"[8]

The Bleeding Forest
Watch for chertyness.

The Bleeding Forest is an extremely dangerous forest that lies beyond the safety of Caution, filled to the brim with flora made of humanistic organs and flesh, such as eyes or hands.[87] Being far into the Elder Continent, the Bleeding Forest is often plagued by strange sights that blur the line between reality and imagination; for example, a well-furnished bedroom that wouldn't seem out of place in a London townhouse appearing in a clearing, made out of plants and refuse.[88] Other dangers include the aforementioned Heart-Takers, the Conjunction of Fancies, and swarms of bloatfingers. Other oddities include sights similar to those in Polythreme, such as cliff-faces... with faces.[89] 

A notable landmark in the Bleeding Forest is the Road-of-Seven, a mysterious road paved with seven-sided tiles, which do not tessellate in real life.[90] Being a road of impossible stones, the Road-of-Seven often warps and twists when one is not attentive. And sometimes, it may disappear entirely.[91] It turns out the Road-of-Seven is where the counsel-trees keep their stories, such as tales of the old Kings and Queens of the Elder Continent.[92]

In a cliff to your left, faces writhe into view.

Venturing further will lead to a vale where the trees blur the line between animate and inanimate, made of both flesh and stone. These trees can sometimes imitate the faces of those who have traveled the Bleeding Forest. Mysterious![93] Strange beings that take on the forms of youthful and fantastically beautiful humans also lurk within the Forest, their presence marked with painted markings on the stone trees. These individuals ask that a traveller weep into an offering-chalice.[94] In exchange, they may provide their protection.[95] Refusing them, however, will cause them to take on more withered and aged forms. Assuming they're even real at all.[96]

A notable threat within the Bleeding Forest is the Horned Maze, a labyrinthine plant which lures trespassers into its gaping maw.[97] Another dangerous threat are the Tigers of War, enemies of the Salamanders. These feral cousins of the more civilized Tigers of the Carnelian Coast live within a large flooding pool in the Bleeding Forest, and often engage in destructive battles with their amphibian foes.[98]

Civilization in the Bleeding Forest is rare, as one would expect. The Village-Fruit is an enormous fruit that, well, houses a village,[99] inhabited by the, you guessed it, Fruit-Dwellers.[100] These individuals notably do not speak Presbyterian; rather, they communicate in a mixture of English, Latin, and the Presbyterate languages.[101] They also use poisoned thorns as projectiles to ward off attackers and other dangers.[102] Another settlement is the House of the Map, a run-down shack near a stream filled to the brim with paintings of the Elder Continent. The airs of this place provide a comfortable, homely feeling. Best not to stay too long, else one will end up like the painter of these maps: a shriveled coal of a man.[103]

The Prison of Flint

"Here the colours are grey and green. A narrow portal pierces a high and flint-thorned hedge. A crowd of lumpen figures muffled in grey wool guard the portal with weapons of fanged wood."

"If the Surface sunset was the blood of the Sun; if it pumped out its heart's last dregs into the mild sea; if the waters stank of copper and the sky was a shroud; then this water would be the colour of a sunset. It is red, red, red."

A vineyard?
If wine were falling rain.

Where the Bleeding Forest ends, where the colors are green and grey, where the Mountain's light shines once again: the Prison of Flint was built to hold a pretender-god, the Thief-of-Faces.[104] Said god is long gone, of course; the Prison is currently inhabited by a group of beings called Vignerons (winemakers), who wear masks evocative of grapes and are covered head to toe in wool.[105] In order to enter the Prison of Flint, one must consume the drinks they offer; these drinks are capable of communicating messages and warnings that one must heed. Notably, visitors are not permitted to touch the fruits of the vineyard.[106]

Mysterious statues holding cups to their lips pepper the Prison's vineyard. As it turns out, these individuals drank a grey-colored griswine that turned their bodies into flint, and they are sentenced to stay within the Prison until they are freed by a taste of any other wine. Any visitor can partake in this if they choose of course, and anyone can free any statue of their choosing.[107] This process is especially dangerous for Snuffers, as one would expect, as it leaves them even more faceless than they were before.[108]

Take the back door, this is a prison, after all.

Within the central knoll, where the Vignerons daren't approach, lies the Lesser Wound, a red spring that flows a much deeper crimson than the Nameless River.[109] Terrifying creatures known as Shames, the children of the Mountain, inhabit these waters; they are powerful beings of stone that protect the Lesser Wound.[110] Within the Lesser Wound are the Essences that can change a being rather drastically; the red waters taste of blood and can warp a person's face,[111] as the Lesser Wound leaks life.[112]

To leave the Prison of Flint, one must pass through the Violant Gate, the color of troublesome but necessary connections. Heptagonal tiles, impossibly tessellated, make up the inside of the tunnel, and various mottoes and graffiti cover the walls within.[113] Assuming, of course, you want to leave the Prison of Flint the first place. It's peaceful here, stay a while.

Vesture

"The tapestries are luxurious. Patterned backdrops enrich foregrounds in lustrous carmine, lush verdure and luminous cerulean. Unicorns vie with spiders for dominance of web-haunted forests, while weavers enter spider-shrouded palaces with torches to draw out new silk. A coat of arms of three spiders on a burning field appears on each tapestry."

"The same coat is emblazoned on the woman's mail. Seeing your interest, the Injurious Princess introduces herself. She is the exiled heir to the throne of Vesture, the kingdom represented in the tapestries. She's in London to raise the capital and information required for a successful invasion of her homeland."[114]

The Injurious Princess

Vesture is a kingdom in the Elder Continent that serves as the silkweavers for the Presbyterate, as the name would imply. It's capital is called Vestment, and its coat-of-arms is three spiders on a burning field.[115]

Recently, Vesture fell victim to a coup, and the rightful heir to its throne, the Injurious Princess, was deposed and exiled.[116] A skilled player of chess and a force to be reckoned with,[117] she now seeks to regain her lost seat, either by force or by sheer cunning.[118] Before the coup in Vesture, the queen, the Injurious Princess's mother, loved indulging in royal luxuries, leading to a populist uprising known as the Bakery Riots.[119] Meanwhile, the Princess's cousin, her former regent, was able to exploit a disagreement amongst the weavers to plunge the city into civil war and claim the throne for herself.[120]

Each palace in Vesture specializes in a very specific form of weaving; duplicates are not allowed. If a palace's weavings are not up to code, that palace is torn down unless it can improve in time.[121] Being a city based on silkweaving, enormous spiders naturally have a huge role in Vesture's textile industry. These spiders are brought to Vesture as larva from the nearby forest by the royal family, and each palace in Vesture has its own archanid matriarch.[122] The only exception is the royal palace, which sits near the Nameless River.[123] That's not to say the spiders appreciate having their larvae stolen; venturing into the forests can be quite dangerous, as the spiders are distrustful of humans for obvious reasons.[124] The House of the Loom is the oldest building in Vesture; it serves both as a burial ground and the place where new weavers create their first looms.[125] Every year, the palaces gather together to offer their silks for the Presbyterate and royal house to judge and take as tribute. Notably, tapestries depicting flattery or human forms are forbidden.[126]

Huz

"You cross the clearing slowly, resisting the urge to swat away bees. "Excuse me," you say. "Pardon me." "May I—"

The bees swirl curiously around you. They crawl through your hair. They infiltrate your outer garments. "Huz," they say. "Huz." But they do not harm you."[8]

You recognise a diplomatic overture when you see it.

Huz is an infamously noisy city located deep in the Elder Continent.[127] Its soldiers, sapient bees, can be found in the Bleeding Forest, where they ask travelers if they may drink their tears. Upon doing so, they gain the ability to speak, and offer their services against the Bleeding Forest's many dangers.[128] In order to do so, however, they must take up residence in the traveller's body. Being covered in beeswax and honeycombs after a Huz infestation is not uncommon.[129] Angering these bees can be dangerous, however, as their stings can cause intense melancholy and even death.[130]

Huz bees can also be found in Arbor, where they assist in extracting that city's currency, attar, from people's eyes.[131] Human soldiers of Huz known as the Huzzite Guard also can be found in Arbor.[132]

Skite

"No. I am Skite. We do not heal. We are not reborn. I won myself these years. Now it's over."[8]

A statue-prisoner from Skite.

Skite is a mysterious city located deep in the Elder Continent. Not much is known of this place. People from Skite are often covered in deep scars, as those from Skite lack the ability to heal or rejuvenate themselves.[133]

In ages past, the Queen of Skite fell in love with the King of Statues. So she took a hammer and struck him seven times. From the first strike, she made an axe. The second, a sword. From the third, a knife-of-power known as the Knapt. The fourth strike, a stylus. The fifth strike produced an unforgable seal. The sixth strike only produced a needle. And from the seventh, nothing.

"I love you," she said to the wind.[8]

References

  1. 1.0 1.1 1.2 1.3 1.4 Sidebar Snippets, Fallen London
  2. Adam's Way, Sunless Sea
  3. Way Upstream, Sunless Sea
  4. 4.0 4.1 Near Adam's Way, Sunless Sea
  5. The Sober Showman's Exhibition, Sunless Sea
  6. Deliver Sphinxstone for Penstock, Sunless Sea
  7. Attend a Funeral Feast, Sunless Sea
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Flint, Fallen London
  9. 9.0 9.1 A duel to the death with Feducci 2, Fallen London
  10. 10.0 10.1 Ask the Adventuress why you've been ambushed by assassins from her homeland, Sunless Sea
  11. Democratise death, Sunless Sea
  12. Presbyterate Passphrase, Fallen London
  13. Flint, Fallen London "I now believe in something beyond life – but that is a rare strange belief in the Bright Continent."
  14. Flint, Fallen London "...they draw their traditions from the traditions of the Presbyterate. [...] Knife-and-Candle is more than a game [...] it is a rite. Their rites are [...] a twisted shadow of the Presbyter's laws.""
  15. Flint, Fallen London "The Mithridate Office fabricates [...] stories about the Continent [...] to confuse foreigners. [...] they often employ foreigners. The Office maintains a proud building at the head of Surcease Street. [...] Mithridites [...] pay you with a Formulum..."
  16. 16.0 16.1 16.2 16.3 The Last Night: Record her memoirs about her homeland, Sunless Sea
  17. Your Salon: invite a Presbyterate Diplomat as a guest of honour, Fallen London "The College of Mortality, which elects and dismisses the Presbyter in a manner which on the Surface would be very final."
  18. Immortality, Sunless Sea
  19. Offer a preposterous price, Sunless Sea
  20. Secure the route to Nidah: plot a course across three deserts, Sunless Sea
  21. Democratise death, Sunless Sea
  22. Defeat the Presbyter's armies: foster a popular uprising, Sunless Sea
  23. The Season of Sceptres, Fallen London
  24. The Season of Sceptres, Fallen London
  25. Defeat the Presbyter's armies: foster a popular uprising, Sunless Sea
  26. Order Vespertine, Perilous, Fallen London
  27. Order Vespertine, Merciless, Fallen London
  28. Order Vespertine, Monstrous, Fallen London
  29. Order Vespertine, Irresistible, Fallen London
  30. 'Swear by one of the Three Oaths!', Fallen London
  31. The Seekers of the Garden, Fallen London
  32. A jewelled future 1, Fallen London
  33. A word with His Amused Lordship, Fallen London
  34. The Mountain's Blood, Sunless Sea
  35. Flint, Fallen London ""In her deep wombs, she fosters life that would not be permitted above. The Garden was one of those wombs. And we long to return to it, we Cousins. How we long for it.""
  36. Flint, Fallen London ""The Mountain cast us all out of the Garden, when it found that our progenitor had taken jewels from its wombs, to make a weapon to serve its hatred. I will tell you of the weapon it made.""
  37. Flint, Fallen London ""And we long to return to it, we Cousins. How we long for it. I still hope to go there some day.""
  38. Take a mouthful, Fallen London
  39. Are you lost?, Fallen London
  40. Drink, and luxuriate in your bed, Fallen London
  41. 41.0 41.1 Hand over a multitude of scrap for... something secret, Fallen London
  42. Ask about the Hesperidean cider, Sunless Skies
  43. Rarest fruit, Sunless Sea
  44. The Fungal Infections Ward, Sunless Sea
  45. Accept the Wax-Wind, Fallen London
  46. What became of their endeavour?, Sunless Sea
  47. Order Vespertine, Irresistible, Fallen London
  48. The Wax Wind Comes, Fallen London
  49. Flint, Fallen London "Two things which are not Mysteries [...] the Wax-Wind is her weeping."
  50. Flint, Fallen London "This is the Conjunction of Fancies, when the dream-realm of Parabola presses against the membrane of the world."
  51. Visit Heartscross House, Sunless Sea
  52. Blue Prophets, Sunless Sea
  53. Flint, Fallen London ""Crunchy, but nourishing" [...] And now you'll dream of the south [...] They taste like stony earth..."
  54. Flint, Fallen London "Bloatfingers, so enraged by their own ugliness that they kill those who observe them. But these apples can show you the way..."
  55. 55.0 55.1 Assist at an Animescence Hospital, Sunless Sea
  56. Recruit her to the Seven, Sunless Sea
  57. Speak to her about her history, Sunless Sea
  58. Assist in the cloisters, Sunless Sea
  59. 59.0 59.1 Meet Rosina, Sunless Sea
  60. Root out a reckless poet, Sunless Sea
  61. Learn more of Rosina, Sunless Sea
  62. "Scintillack and solacefruit.", Sunless Sea
  63. "I have one more idea - ", Sunless Sea
  64. Ask the Brisk Campaigner to educate the monks, Sunless Sea
  65. Flint, Fallen London "...'hundred-tongued city of Caution'..."
  66. Flint, Fallen London "Caution? It's [...] Forbidden territory, my dear [...] manage to wangle a pass."
  67. Flint, Fallen London "It won't be easy to reach Caution. [...] And once you reach Caution, I have a potent pass-phrase you can use [...] Word of Caution..."
  68. Flint, Fallen London "Mr Wombwell himself is here [...] some are travelling home to Caution;"
  69. Flint, Fallen London "Its spires [...] a hundred, one for every tongue – scarlet, dusky green, royal blue. This close, the spires are less like coloured glass, more like glossy crabshell."
  70. Flint, Fallen London "This [...] is the Pilgrim Gate. [...] The Pilgrim-Wakers rear to greet you. "Have you lived enough?" they cry."
  71. Flint, Fallen London "Share your regrets, and enter."
  72. Flint, Fallen London "There are the Beasts – everywhere the Beasts, watching you with human eyes."
  73. Flint, Fallen London "The Lions have entered their Boasting Ring. The strongest will take the weakest's name."
  74. Flint, Fallen London "The Parakeets serve Caution as journalists, gossips, urchins and salonnières serve London."
  75. Flint, Fallen London "The Apes are the scouts, the watchmen, and the poets of Caution."
  76. Flint, Fallen London "The Wolves of Caution give guidance and comfort."
  77. Flint, Fallen London "Panthers are not permitted by the laws of Caution to swim."
  78. Flint, Fallen London "For when we build the next Tongue, and its spire."
  79. Flint, Fallen London "The Tortoises, in their pit, all claim they were men and women of London before they came here."
  80. Flint, Fallen London "The Salamanders are Caution's soldiers."
  81. Flint, Fallen London "The Boars write the histories of Caution on the roots of Caution’s glossy spires. They always use blood, to ensure the spires are healthily nourished."
  82. Flint, Fallen London ""We won't drink it," the Matriarch chuckles. "We're Boars, not Leopards! But we will always need ink.""
  83. Flint, Fallen London "...or the Serpents from the Wolves."
  84. Flint, Fallen London "It's not clear what the Mice are for [...] And they love scary stories."
  85. Flint, Fallen London "Attend a Ceremony at the Temple of Meetings: [...] A dark space waits at its roots. Here Men come, and Beasts are born. There is a pause; and a scream. [...] The newborn Foal emerges tottering from the tree-cave."
  86. Flint, Fallen London "Now in those days, when there were Kings in Caution, a new King would sit vigil in the Temple of Meetings, with his appointed regalia: a mirror, a crown, and a dagger of flint."
  87. Flint, Fallen London "Eyes swivel to watch you. Hand-fronds reach languorously to caress you."
  88. Flint, Fallen London "Dresser with cloisonné knick-knacks; bookshelves; dining table and chairs; armchair and sofa; a neatly made-up double bed. Not unexpected for a London townhouse, but unusual for a forest clearing. Leaves, flowers, droppings, blood festoon everything."
  89. Flint, Fallen London "In a cliff to your left, faces writhe into view."
  90. Flint, Fallen London "The seven-sided flagstones of the road, impossibly, fit together with nary a crack or gap, [...]"
  91. Flint, Fallen London "It runs straight, but its direction seems to change each time your attention wavers."
  92. Flint, Fallen London "The Road-of-Seven is the path the counsel-trees built to keep their stories."
  93. Flint, Fallen London "There are fewer hybrids of plant and flesh, and more that seem hybrids of stone, [...] faces writhe into view. One calls your name."
  94. Flint, Fallen London "The tree-trunks here bear complex patterns [...] all the patterns line up neatly, resolving into a clear scene. Men and women of luminous beauty beckon you down a dimly-lit space of columns and divans. [...] In her left hand is the chalice; in her right, a dulcimer. “Weep,” you distinctly hear her whisper."
  95. Flint, Fallen London "Your tears flow easily. [...] But you feel the strength of the sword."
  96. Flint, Fallen London "The youth and the maiden step back. Their faces look suddenly drawn and old. [...] the scene dissolves back into splotches of paint on the trunks of stony trees."
  97. Flint, Fallen London "The Maze is a single plant of vast extent. Its leafy convolutions form an elaborate labyrinth, adorned with sights and scents to draw foolish travellers into a core like the heart of a thorned cabbage."
  98. Flint, Fallen London "The surface of a mirror-dark pool trembles. [...] Salamanders slink hissing from the grass. Tiger-heads break the pool's surface. "War," a voice cries. "War!""
  99. Flint, Fallen London "The Village-Fruit: [...] Villagers in woven gall-fibre watch you warily from the fruit's hollows."
  100. Flint, Fallen London "It tells you what you need to know, [...] to turn aside the spears of the Fruit-Dwellers."
  101. Flint, Fallen London "She speaks to you courteously, though, in a peculiar melange of English, Latin, and the Presbyterate languages."
  102. Flint, Fallen London "Despite your caution, the moment you return their ambassador, they fling poisoned thorns by the bucket-load from their windows."
  103. Flint, Fallen London "You circle the room, considering the paintings, one by one. [...] You could stay here, you realise. [...] You find the painter slumped on a mattress in a corner. [...] He has become coal in the shape of a man... [...] "Time to go," says your Deputy, tugging at your arm. [...] 'light consumes'."
  104. Flint, Fallen London "You stumble out into the Mountain's light – on to a sward of grey-green grass, as short and well-kept as the lawns of the Shuttered Palace."
  105. Flint, Fallen London "A crowd of lumpen figures muffled in grey wool [...] wears a wooden mask painted to resemble a bunch of grapes."
  106. Flint, Fallen London "It seems that to enter, one must drink. [...] The flavours unfold on your tongue. The taste of cherries, like a welcome. [...] A forbidding slatiness [...] not to touch the fruits of the Prison. [...] The dissipating berry aftertaste tells you helpfully that this is a vigneron - a wine-maker."
  107. Flint, Fallen London "One who tastes the griswine will instantly become a statue. The taste of any other wine will free a statue from their prison. Each prisoner is sentenced to stay until one comes to free them. [...] Anyone can taste the griswine, and stay until they're freed."
  108. Flint, Fallen London "It seems even more faceless than a Snuffer normally does [...] “So that’s what the Vineyard does to my Cousins."
  109. Flint, Fallen London "The Vignerons will not approach the central knoll. A spring flows from its side into a deep pool – red like the waters of the Nameless River, but a deeper red."
  110. Flint, Fallen London "“Shames!” she shouts. “Mountain’s get!” She leaps forward, slashing the connective gristle between two lumps of wet and shining rock."
  111. Flint, Fallen London "Here must flow the Essences [...] You bend your head and touch your lips to the water. It is warm. It tastes precisely like blood [...] "Your face changed,""
  112. Flint, Fallen London "You see how a far-flung Mountain-limb underlies the Vineyard, and you understand that the Lesser Wound leaks life."
  113. Flint, Fallen London "A troublesome but necessary connection [...] Violant light swallows the before and the behind. The stones beneath your feet are heptagonal tiles, impossibly tesselated. The walls bear mottoes..."
  114. The Season of Sceptres, Fallen London
  115. The Season of Sceptres, Fallen London "A coat of arms of three spiders on a burning field appears on each tapestry. [...] infiltrate the capital of Vestment..."
  116. The Season of Sceptres, Fallen London "She is the heir to the Kingdom of Vesture, the silkweavers of the Prester. Her throne was lost in an uprising and a usurper sits in it now."
  117. The Season of Sceptres, Fallen London She produces a handsome chess set made from chert wood. [...] Her stratagems are sudden and without quarter. [...] "Please don't try to rob me. I'd hate to break a third arm before noon."
  118. The Season of Sceptres, Fallen London "The Princess is in London hoping to raise enough capital to bring the unpleasantness to a swift conclusion."
  119. The Season of Sceptres, Fallen London "My mother was queen before me. [...] Her reign ended in the Bakery Riots in the capital. The city starved while the provincials dined on marzipan and sponge."
  120. The Season of Sceptres, Fallen London "My cousin who was once my regent holds the throne now. She exploited a division amongst the weavers. [...] Vesture was soon in civil war. "
  121. The Season of Sceptres, Fallen London "Every palace specialises in one type of weaving or another. The royal house will not allow duplicates. Samples are brought to us to adjudicate. The losing palace must find a new methodology or else be torn down..."
  122. The Season of Sceptres, Fallen London "When a spider matriarch is ailing, it falls to the royal house to find a replacement. We hunt in the shrouded woods in the east, until we have found a larva of suitable size."
  123. The Season of Sceptres, Fallen London "The royal house of Vesture sits on the banks of a river as red as loathing. It is the only palace in Vesture with no matriarch to attend it."
  124. The Season of Sceptres, Fallen London "...where the spiders run wild. They do not trust us. [...] I had never stolen of their young so I was granted safe passage"
  125. The Season of Sceptres, Fallen London "The oldest place in Vesture is the House of the Loom. There, new weavers go to fashion their first looms. It is where we bury those few of us unlucky enough to die."
  126. The Season of Sceptres, Fallen London "Once a year, each of the great palaces brings its finest silks [...] the royal house, the College and the Prester stand in judgement. Flattery is forbidden, as are representation of human figures. A tithe of only the very best is claimed..."
  127. Flint, Fallen London "My father was from Huz. [...] It was awfully noisy."
  128. Flint, Fallen London "As soon as they have tasted your tears, they begin to speak. [...] We can even be of service to you. Do not crush us. You will regret it.""
  129. Flint, Fallen London "They do attempt, very desultorily, to build their hive in your hair. [...] Whenever you wake after resting, you find your eyes sealed with wax; you have to pick hive-fragments from your scalp."
  130. Flint, Fallen London "...the Huz whose stings bring weeping death..."
  131. Flint, Fallen London "Large, Huz bees emerge. The Priest-in-Scarlet sets them to work, nuzzling into your tear ducts. As they guzzle away, they dislodge the Attar in your eyes,"
  132. Flint, Fallen London "Guests to the city are invited to get to know the Huzzite Guard. It is generally considered advisable to remain on their good side."
  133. Flint, Fallen London "We do not heal. We are not reborn. [...] their bleeding scars mark them as children of Skite..."