The Marvellous: Difference between revisions
No edit summary Tag: visualeditor |
mNo edit summary Tag: visualeditor |
||
Line 19: | Line 19: | ||
''"In the end, your head is full of rules, rulings, conventions, revisions and variations. How on earth are you meant to translate this gibberish into a winning strategy?"''<ref>[https://fallenlondon.wiki/wiki/Learn_of_the_deeper_mysteries Learn of the deeper mysteries, ''Fallen London''] </ref> | ''"In the end, your head is full of rules, rulings, conventions, revisions and variations. How on earth are you meant to translate this gibberish into a winning strategy?"''<ref>[https://fallenlondon.wiki/wiki/Learn_of_the_deeper_mysteries Learn of the deeper mysteries, ''Fallen London''] </ref> | ||
The Marvellous is played in a series of hands, and follows a structure reminiscent of poker.<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"In its essence, it is not dissimilar to poker – a fact which the Custodian claims is no coincidence."''</ref> The deck consists of four Suits—Cats, Rats, Bats, and Hats—and distinctive face cards known as | The Marvellous is played in a series of hands, and follows a structure reminiscent of poker.<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"In its essence, it is not dissimilar to poker – a fact which the Custodian claims is no coincidence."''</ref> The deck consists of four Suits—Cats, Rats, Bats, and Hats—and distinctive face cards known as Trumps—Aces, Jacks, Queens, and Kings. Each face card carries a unique identity within its suit. For instance, the Jack of Cats is a Tiger, while the King of Bats is a Master.<ref>[https://fallenlondon.wiki/wiki/Collect_the_cards Collect the cards, ''Fallen London''] ''"The Antiquarian talks you through the suits: the standard set of Cats, Rats, Bats and Hats. Then there are the trumps: the trinity of face cards which tops each suit: the Jacks, smiling and stern, the Queens, sober and wild, the Kings, magisterial and melancholy. Each face is unique to its suit, a Tiger for a Jack of Cats, a Master for a King of Bats."''</ref> The Marvellous also incorporates a river, akin to poker. Shared cards are revealed gradually, allowing players to build their hands from both their own cards and the river.<ref>[https://fallenlondon.wiki/wiki/Learn_your_opponent%27s_style_(No_Compendium) Learn your opponent's style (No Compendium), ''Fallen London''] ''"You spend a week locked in your study mocking up every trick, hand and river combination you can – with limited improvement in your own game."''</ref> | ||
Each player begins with a stake of 77 First City Coins, gathered personally. They ante 7 coins to enter a hand and are dealt five cards. Players can call (match the current bet), raise (double the bet), or fold (forfeit the hand and their stake in it).<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"Briefly, the Custodian sketches out the basic rules. Each hand you pay an initial ante (7 coins) and are dealt a hand of cards. You then chose to call (pay the current bet), raise (double the current bet) or fold (lose your current stake, and the hand, but bet no more coins)."''</ref> If a player raises, their opponent must match, raise further, or fold. Once bets are equal, players may discard and redraw cards—up to one more than they discarded—before continuing. The hand progresses to a showdown, where the highest-ranking hand claims the stake.<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"Each game is played in a series of hands, during which you stake some of your First City Coins. Hands are compared, with different combinations of cards have different values. At the end of each hand, the winner takes the loser's stake. When one player's coins are gone, they lose the game. In its essence, it is not dissimilar to poker – a fact which the Custodian claims is no coincidence."''</ref> | Each player begins with a stake of 77 First City Coins, gathered personally. They ante 7 coins to enter a hand and are dealt five cards. Players can call (match the current bet), raise (double the bet), or fold (forfeit the hand and their stake in it).<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"Briefly, the Custodian sketches out the basic rules. Each hand you pay an initial ante (7 coins) and are dealt a hand of cards. You then chose to call (pay the current bet), raise (double the current bet) or fold (lose your current stake, and the hand, but bet no more coins)."''</ref> If a player raises, their opponent must match, raise further, or fold. Once bets are equal, players may discard and redraw cards—up to one more than they discarded—before continuing. The hand progresses to a showdown, where the highest-ranking hand claims the stake.<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"Each game is played in a series of hands, during which you stake some of your First City Coins. Hands are compared, with different combinations of cards have different values. At the end of each hand, the winner takes the loser's stake. When one player's coins are gone, they lose the game. In its essence, it is not dissimilar to poker – a fact which the Custodian claims is no coincidence."''</ref> |
Revision as of 17:25, 24 February 2025
![]() |
Beyond this point lie spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include midgame or minor Fate-locked content. Proceed with caution. You can find out more about our spoiler policy here. |
"They say that once every nine years there's a card game where you can gamble your soul and win your heart's desire. That sounds like tremendous fun."[6]
The Marvellous is an esoteric, high-stakes card game, held at rare intervals and played by a select few who seek to claim their heart’s desire.
The Structure
"First," Pages says, "you must understand that the Marvellous is not a single game. What a disappointment that would be! No, it is a tournament – a series of contests in which two players face one another. One is knocked from the running; the other advances."[7]
The Marvellous is played only at precise celestial alignments, determined by planetary conjunctions.[8] However, if all players agree, they may begin at any time.[9]
The tournament opens with the Honour, a round in which all players compete simultaneously. The outcome determines the order of eliminations, the pairings for subsequent rounds, and grants the winner a free pass into the second round.[10]
After the Honour, the tournament progresses through head-to-head matches: the first player eliminated faces the second eliminated, and so forth. Each match ends with the winner advancing and the loser leaving the game. This continues until only two players remain.[10] They face off in a final, decisive hand at the heart of the Bazaar.[11] The victor receives their heart’s desire — granted, to the best of the Masters' abilities.[12]
The Rules
"In the end, your head is full of rules, rulings, conventions, revisions and variations. How on earth are you meant to translate this gibberish into a winning strategy?"[13]
The Marvellous is played in a series of hands, and follows a structure reminiscent of poker.[14] The deck consists of four Suits—Cats, Rats, Bats, and Hats—and distinctive face cards known as Trumps—Aces, Jacks, Queens, and Kings. Each face card carries a unique identity within its suit. For instance, the Jack of Cats is a Tiger, while the King of Bats is a Master.[15] The Marvellous also incorporates a river, akin to poker. Shared cards are revealed gradually, allowing players to build their hands from both their own cards and the river.[16]
Each player begins with a stake of 77 First City Coins, gathered personally. They ante 7 coins to enter a hand and are dealt five cards. Players can call (match the current bet), raise (double the bet), or fold (forfeit the hand and their stake in it).[17] If a player raises, their opponent must match, raise further, or fold. Once bets are equal, players may discard and redraw cards—up to one more than they discarded—before continuing. The hand progresses to a showdown, where the highest-ranking hand claims the stake.[18]
A player is eliminated when they lose all their coins. At that moment, they face a choice: leave the game in defeat or wager a Chance. This could be wealth and property,[19] or something more abstract — sanity, destiny, or even humanity.[20] If their opponent refuses the wager, the eliminated player loses by default. If they accept, one final, all-or-nothing hand is played. Should the challenger win, they reclaim their place.[21] Should they lose, their opponent claims both victory and the staked Chance.[22]
The game also adheres to an array of arcane rules and bylaws, including: Footsteps of Salt (Never interpreted in the same way), Jochi’s Reversal (Outlawed since the Fourth City—swaps hands, but can be countered by a Parliament)[23], The Third that Walks Beside You (A hand cannot end in a fold three times in a row),[24] The Debauchery of Fourth (Permits excessive drunkenness). Raises, and the order of folds are kept track of by a player at the table. There's also a time limit on each round to discourage players from dallying.[25] The Marvellous is never played masked—all players know each other. The winner traditionally leaves the game, though this is a convention, not a rule.[26] A new candidate must then be found—or they may enter of their own accord. The only way to leave the game is to win.[27] The newest inductee must procure a venue and consecrate their own deck before play begins.[28]
The Players
"The Marvellous has seven players, traditionally."[29]
The game requires seven players, each one an individual of remarkable ambition. Some of the known players in recent iterations of the game are:
The Cardsharp Monkey – Once Gregory Beechwood, a prior victor who wished to become a monkey.[30] Now, he seeks to end the game itself.[31]
The Bishop of St Fiacre’s – A pious clergyman, longing for a return to the Garden with his Cousins.[32]
The Topsy King – Once a musician and scholar, now a madman. Tristram Bagley played to finish his magnum opus, but lost his mind in the process,[33] and now plays to reclaim it.[20]
The Manager of the Royal Bethlehem – A man who dreams of becoming a city, like his beloved King with a Hundred Hearts.[34]
Virginia – A devil of considerable influence, who plays in the Marvellous to win one simple thing: safety.[35]
Mr Pages – One of the Masters of the Bazaar. Its deepest desire is to return to the High Wilderness.[36]
The Origins
"The Marvellous has been played a long time, you see. All the way back to the First City. The stake was seventy-seven of their coins then. It's the same stake now."[37]
The Marvellous was not always played with cards. In older times, it was a contest of tiles, boxes, and scales etched with searing glyphs.[38] The game traces its lineage back to the days of the Third City. An old man from the First City, weary with eternity, sought relief. Bored beyond measure, he petitioned Mr Hearts, then known as the Lord of Blood, begging it to grant him his heart’s desire. The Lord of Blood, alongside the other Lords, devised a solution: a game. Drawing inspiration from a creation of the College of Mortality, they shaped the Marvellous.[39] They gathered six other players and set the stakes at seventy-seven First City Coins to commemorate the man who had first approached them.[40]
The man won the first game, but when the time came for the Lords to fulfill his wish, he hesitated—he didn't know what he wanted. So they gave him a purpose instead. Thus, he became the Yearning Custodian, eternal keeper of the Marvellous, chronicler of its history.[40] Now, he resides in Parabola, at the Root of Need, down the Wanting Way.[41] There, he consecrates new players’ decks,[42] instructs them in the rules,[43] and watches over the game that was, in many ways, born from his own yearning.
Historical & Cultural Inspirations
Many of the rules of the Marvellous draw inspiration from Mornington Crescent,[44] a beloved British parlour game popularized by the BBC Radio 4 show I'm Sorry I Haven't a Clue. Mornington Crescent is an improvisational comedy game in which players take turns naming London Underground stations, aiming to be the first to declare "Mornington Crescent." The humor lies in the elaborate yet entirely fictional rules, which satirize the complexities of traditional strategy games. Since its first appearance on the show in 1978, the game has become a fan-favorite segment, celebrated for its witty, freeform nature. Though it presents the illusion of intricate regulations, the true essence of Mornington Crescent lies in improvisation, with players crafting the experience through spontaneous creativity and comedic timing.
References
|