The Marvellous: Difference between revisions
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After the Honour, the tournament progresses in a series of head-to-head matches: The first player eliminated in the Honour competes against the second eliminated. The winner advances, while the loser is knocked out of the tournament. This continues up the chain until the final showdown.<ref name=":0" /> | After the Honour, the tournament progresses in a series of head-to-head matches: The first player eliminated in the Honour competes against the second eliminated. The winner advances, while the loser is knocked out of the tournament. This continues up the chain until the final showdown.<ref name=":0" /> | ||
At the end of the tournament, only two players remain. They play a final, decisive hand of the Marvellous at the heart of the Bazaar.<ref>[https://fallenlondon.wiki/wiki/Ambition:_in_the_Heart_of_the_Bazaar Ambition: in the Heart of the Bazaar, ''Fallen London''] ''"The heart of the Bazaar contains several chambers. Mr Hearts escorts you to the chamber that is reserved for the Marvellous: a close, fibrous room the approximate shape of a garlic bulb. A midnight altar, wrought from some superterrestrial metal, stands at its centre. The cards of the Marvellous have been laid upon it, along with a carafe of dark wine and a plate of biscuits. Two chairs face each other across the altar. No – not chairs: thrones. Thrones of antiquity, gold and looming, salvaged from the halls of forgotten kings. They look very uncomfortable. The Monkey is already slouched in one of them. He waves to you."''</ref> The winner is granted their heart’s desire to the best of the Masters' abilities.<ref>[https://fallenlondon.wiki/wiki/Ask_about_the_prize Ask about the prize, ''Fallen London''] ''"A sensible question; to which I owe a comprehensive answer. When a winner expresses their heart's desire, we – that is the Masters – gather, and turn all our ingenuities and resourcements to its fulfilment. If it is possible, we shall grant it. We have never failed yet. After all, we have moved cities in pursuit of desire. I fear to be immodest, but our capabilities are significant."''</ref> | At the end of the tournament, only two players remain. They play a final, decisive hand of the Marvellous at the heart of the [[The Echo Bazaar|Bazaar]].<ref>[https://fallenlondon.wiki/wiki/Ambition:_in_the_Heart_of_the_Bazaar Ambition: in the Heart of the Bazaar, ''Fallen London''] ''"The heart of the Bazaar contains several chambers. Mr Hearts escorts you to the chamber that is reserved for the Marvellous: a close, fibrous room the approximate shape of a garlic bulb. A midnight altar, wrought from some superterrestrial metal, stands at its centre. The cards of the Marvellous have been laid upon it, along with a carafe of dark wine and a plate of biscuits. Two chairs face each other across the altar. No – not chairs: thrones. Thrones of antiquity, gold and looming, salvaged from the halls of forgotten kings. They look very uncomfortable. The Monkey is already slouched in one of them. He waves to you."''</ref> The winner is granted their heart’s desire to the best of the [[The Masters of the Bazaar|Masters]]' abilities.<ref>[https://fallenlondon.wiki/wiki/Ask_about_the_prize Ask about the prize, ''Fallen London''] ''"A sensible question; to which I owe a comprehensive answer. When a winner expresses their heart's desire, we – that is the Masters – gather, and turn all our ingenuities and resourcements to its fulfilment. If it is possible, we shall grant it. We have never failed yet. After all, we have moved cities in pursuit of desire. I fear to be immodest, but our capabilities are significant."''</ref> | ||
==The Players== | ==The Players== | ||
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'''[[Gregory Beechwood|The Cardsharp Monkey]]''' – A highly intelligent simian with an uncanny ability for games of chance. Its name is Gregory Beechwood, a prior winner of the Marvellous. Regretting his Wish to become a monkey,<ref>[https://fallenlondon.wiki/wiki/Ask_about_Cora Ask about Cora, Fallen London] ''"He regrets his decision. Cora was right. Being a monkey isn't a state of grace, and is in fact – pardon my French – bl__dy awful. (I rather feel I should object, there.) Anyway, he says is still fond of her, but that he failed her. She is better off without him."''</ref> he now seeks to destroy the game with another Wish.<ref>[https://fallenlondon.wiki/wiki/Ask_after_its_new_heart%27s_desire Ask after its new heart's desire, ''Fallen London''] ''"Ah. My apologies. No. He says there is no going back for him. His bridges are burned. Instead, his heart's desire is to bring an end to the Marvellous. It has done enough harm. He considers it entirely inhumane. To that end, he hopes – though he respects that it is your decision – that you will consider letting him win."''</ref> | '''[[Gregory Beechwood|The Cardsharp Monkey]]''' – A highly intelligent simian with an uncanny ability for games of chance. Its name is Gregory Beechwood, a prior winner of the Marvellous. Regretting his Wish to become a monkey,<ref>[https://fallenlondon.wiki/wiki/Ask_about_Cora Ask about Cora, Fallen London] ''"He regrets his decision. Cora was right. Being a monkey isn't a state of grace, and is in fact – pardon my French – bl__dy awful. (I rather feel I should object, there.) Anyway, he says is still fond of her, but that he failed her. She is better off without him."''</ref> he now seeks to destroy the game with another Wish.<ref>[https://fallenlondon.wiki/wiki/Ask_after_its_new_heart%27s_desire Ask after its new heart's desire, ''Fallen London''] ''"Ah. My apologies. No. He says there is no going back for him. His bridges are burned. Instead, his heart's desire is to bring an end to the Marvellous. It has done enough harm. He considers it entirely inhumane. To that end, he hopes – though he respects that it is your decision – that you will consider letting him win."''</ref> | ||
'''[[The Bishop of St Fiacre's|The Bishop of St Fiacre’s]]''' – A pious | '''[[The Bishop of St Fiacre's|The Bishop of St Fiacre’s]]''' – A pious man of the cloth. The Bishop wants nothing more than to be allowed to return to [[the Garden]] with his [[Snuffers|Cousins]].<ref>[https://fallenlondon.wiki/wiki/Ask_about_the_Bishop%27s_own_heart%27s_desire Ask about the Bishop's own heart's desire, ''Fallen London''] ''"The Bishop smiles, though he is no longer looking at you, instead off into some middle distance. "South," he says at last, his voice low as though thickened with honeyed wine. "To be forgiven. To be welcomed. To end all these darkened days of wandering. To taste sweet fruit upon my tongue and walk in pastures gold. I would lie down upon that splendid glade like cloth of emerald and feel my cares mist away, like dew on a cold morning. And I would not walk there alone. I would open the gates, and lay a path so that others could follow, those who knew the signs." Thin tears streak his face."''</ref> | ||
'''[[The Topsy King]]''' – The self-proclaimed ruler of the Flit, once a musician and scholar, now a madman. Tristram Bagley played the Marvellous intending to use his Wish to finish his magnum opus of an opera, but lost his mind in the process.<ref>[https://fallenlondon.wiki/wiki/Heart%27s_Desire_%E2%80%93_Desperate_Intentions Heart's Desire – Desperate Intentions, ''Fallen London''] ''"That damnable opera," she says. "And the Correspondence. He was a driven man. I'd never seen him like that. The Marvellous is a family affair for us, but Tristram never wanted to... until then. He gambled his mind away. What was left of it."''</ref> Now he plays to get it back.<ref name=":1">[https://fallenlondon.wiki/wiki/Ask_about_the_Topsy_King%27s_own_heart%27s_desire Ask about the Topsy King's own heart's desire, ''Fallen London''] ''"He taps his head, thrice. "Staked it," he says, "Hadn't got enough coins to stay in the game. Staked what was left. What was left was what was left of my mind. All aflame it was but best I had. In safe keeping now, with the Priest-King of Bethlehem. Kept, like he'd keep me if he could." The King drops his gaze, returning to his pages and his coals."''</ref> | '''[[The Topsy King]]''' – The self-proclaimed ruler of the Flit, once a musician and scholar, now a madman. Tristram Bagley played the Marvellous intending to use his Wish to finish his magnum opus of an opera, but lost his mind in the process.<ref>[https://fallenlondon.wiki/wiki/Heart%27s_Desire_%E2%80%93_Desperate_Intentions Heart's Desire – Desperate Intentions, ''Fallen London''] ''"That damnable opera," she says. "And the Correspondence. He was a driven man. I'd never seen him like that. The Marvellous is a family affair for us, but Tristram never wanted to... until then. He gambled his mind away. What was left of it."''</ref> Now he plays to get it back.<ref name=":1">[https://fallenlondon.wiki/wiki/Ask_about_the_Topsy_King%27s_own_heart%27s_desire Ask about the Topsy King's own heart's desire, ''Fallen London''] ''"He taps his head, thrice. "Staked it," he says, "Hadn't got enough coins to stay in the game. Staked what was left. What was left was what was left of my mind. All aflame it was but best I had. In safe keeping now, with the Priest-King of Bethlehem. Kept, like he'd keep me if he could." The King drops his gaze, returning to his pages and his coals."''</ref> | ||
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''"The Marvellous has been played a long time, you see. All the way back to the First City. The stake was seventy-seven of their coins then. It's the same stake now."''<ref>[https://fallenlondon.wiki/wiki/%22Truth_be_told,_I_wouldn%27t_mind_an_early_game._But_I%27ll_need_a_reason_to_give_you_the_names_of_the_others...%22 "Truth be told, I wouldn't mind an early game. But I'll need a reason to give you the names of the others...", ''Fallen London'']</ref> | ''"The Marvellous has been played a long time, you see. All the way back to the First City. The stake was seventy-seven of their coins then. It's the same stake now."''<ref>[https://fallenlondon.wiki/wiki/%22Truth_be_told,_I_wouldn%27t_mind_an_early_game._But_I%27ll_need_a_reason_to_give_you_the_names_of_the_others...%22 "Truth be told, I wouldn't mind an early game. But I'll need a reason to give you the names of the others...", ''Fallen London'']</ref> | ||
The Marvellous traces its lineage back to the days of the Third City. An old man from the First City, weary with eternity, sought relief. Bored beyond measure, he petitioned [[Mr Apples|Mr Hearts]], then known as the Lord of Blood, begging it to grant him his heart’s desire. The Lord of Blood, alongside the other Lords, devised a solution: a game. Drawing inspiration from a creation of the College of Mortality, they shaped the Marvellous.<ref>[https://fallenlondon.wiki/wiki/Consult_the_Thirsty_Croupier Consult the Thirsty Croupier, ''Fallen London''] ''"''Their ''version," says the Croupier. "But the Bishop of St Fiacre's remembers.'' I ''remember. Before the Lord of Blood rewrote the rules, the College of Mortality played a much simpler game. Live too long and you'll grow inured to certainty, start craving risk."''</ref> They gathered six other players and set the stakes at seventy-seven First City Coins to commemorate the man who had first approached them.<ref name=":2">[https://fallenlondon.wiki/wiki/Ask_him_who_he_is Ask him who he is, ''Fallen London''] ''"I was very old then. Lived too long, bored out of my gourd. I went to one of the Lords: the Lord of Blood," the Custodian pauses. "I beseeched it. Begged it to give me my heart's desire. The Lords, who had themselves grown restless, devised the game: the Marvellous. They found six others, as afflicted as I was. I imagine it was not difficult to do so." He smiles. "We played for First City Coins. Their joke, to commemorate me. I'm afraid that requirement is my fault. The last person here cursed me vociferously." He sighs. "We played that first game and I won. The Lords were surprised, I think. They asked me my heart's desire – the thing I had wanted most. But when the time came, I had no answer. I did not know! So they devised one for me. They gave me purpose: this task. Keeper of the Marvellous, chronicler of its history and rulings. Its high priest."''</ref> | The Marvellous traces its lineage back to the days of the [[The Third City|Third City]]. An old man from the [[The First City|First City]], weary with eternity, sought relief. Bored beyond measure, he petitioned [[Mr Apples|Mr Hearts]], then known as the Lord of Blood, begging it to grant him his heart’s desire. The Lord of Blood, alongside the other Lords, devised a solution: a game. Drawing inspiration from a creation of the College of Mortality, they shaped the Marvellous.<ref>[https://fallenlondon.wiki/wiki/Consult_the_Thirsty_Croupier Consult the Thirsty Croupier, ''Fallen London''] ''"''Their ''version," says the Croupier. "But the Bishop of St Fiacre's remembers.'' I ''remember. Before the Lord of Blood rewrote the rules, the College of Mortality played a much simpler game. Live too long and you'll grow inured to certainty, start craving risk."''</ref> They gathered six other players and set the stakes at seventy-seven First City Coins to commemorate the man who had first approached them.<ref name=":2">[https://fallenlondon.wiki/wiki/Ask_him_who_he_is Ask him who he is, ''Fallen London''] ''"I was very old then. Lived too long, bored out of my gourd. I went to one of the Lords: the Lord of Blood," the Custodian pauses. "I beseeched it. Begged it to give me my heart's desire. The Lords, who had themselves grown restless, devised the game: the Marvellous. They found six others, as afflicted as I was. I imagine it was not difficult to do so." He smiles. "We played for First City Coins. Their joke, to commemorate me. I'm afraid that requirement is my fault. The last person here cursed me vociferously." He sighs. "We played that first game and I won. The Lords were surprised, I think. They asked me my heart's desire – the thing I had wanted most. But when the time came, I had no answer. I did not know! So they devised one for me. They gave me purpose: this task. Keeper of the Marvellous, chronicler of its history and rulings. Its high priest."''</ref> | ||
The man won the first game, but when the time came for the Lords to grant his heart’s desire, he faltered—he no longer knew what he wanted. So the Lords gave him purpose instead. The '''Yearning Custodian''', the eternal keeper of the Marvellous and the chronicler of its history.<ref name=":2" /> | The man won the first game, but when the time came for the Lords to grant his heart’s desire, he faltered—he no longer knew what he wanted. So the Lords gave him purpose instead. The '''Yearning Custodian''', the eternal keeper of the Marvellous and the chronicler of its history.<ref name=":2" /> | ||
Now, he resides in Parabola, at the Root of Need, down the Wanting Way.<ref>[https://fallenlondon.wiki/wiki/Discuss_the_cards_further Discuss the cards further, ''Fallen London''] ''"As to the cards. "They must be consecrated, naturalously, in the Kingdom of the Is-Not. Parabola is a terrible place, but needs must. You must follow the Wanting Way to the very Root of Need, where you will find one who knows the rites." Mr Pages sighs. "It is, admittedly, something of a palaver. Still: tradition!"''</ref> There, he consecrates new players’ decks,<ref>[https://fallenlondon.wiki/wiki/Give_him_the_deck Give him the deck, Fallen London] ''""I shall consecrate your cards, if you will allow me." He smiles, his expression all giddiness."''</ref> instructs them in the rules,<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"Tracing one long finger across the bottom of the stone, and working his way, slowly, patiently, upward, the Custodian begins to relate to you the rules of the Marvellous as written on the stones, updated over the years as the game has changed."''</ref> and watches over the game that was, in many ways, born from his own yearning. | Now, he resides in [[Parabola]], at the Root of Need, down the Wanting Way.<ref>[https://fallenlondon.wiki/wiki/Discuss_the_cards_further Discuss the cards further, ''Fallen London''] ''"As to the cards. "They must be consecrated, naturalously, in the Kingdom of the Is-Not. Parabola is a terrible place, but needs must. You must follow the Wanting Way to the very Root of Need, where you will find one who knows the rites." Mr Pages sighs. "It is, admittedly, something of a palaver. Still: tradition!"''</ref> There, he consecrates new players’ decks,<ref>[https://fallenlondon.wiki/wiki/Give_him_the_deck Give him the deck, Fallen London] ''""I shall consecrate your cards, if you will allow me." He smiles, his expression all giddiness."''</ref> instructs them in the rules,<ref>[https://fallenlondon.wiki/wiki/Learn_how_to_play_the_Marvellous Learn how to play the Marvellous, ''Fallen London''] ''"Tracing one long finger across the bottom of the stone, and working his way, slowly, patiently, upward, the Custodian begins to relate to you the rules of the Marvellous as written on the stones, updated over the years as the game has changed."''</ref> and watches over the game that was, in many ways, born from his own yearning. | ||
The card form of the Marvellous was a recent invention. In older days, it was played with tiles and boxes of scales with searing glyphs.<ref>[https://fallenlondon.wiki/wiki/Ask_about_the_Marvellous Ask about the Marvellous, ''Fallen London''] ''"The Yearning Custodian lets out a laugh, dry as risen dust. "The cards are a recent convention. It changes with the fashion of the cities. It was a game played with tiles once, and I remember a terrible box of scales and searing glyphs..." The Custodian drifts in memory for a few moments."''</ref> | The card form of the Marvellous was a recent invention. In older days, it was played with tiles and boxes of scales with searing glyphs.<ref>[https://fallenlondon.wiki/wiki/Ask_about_the_Marvellous Ask about the Marvellous, ''Fallen London''] ''"The Yearning Custodian lets out a laugh, dry as risen dust. "The cards are a recent convention. It changes with the fashion of the cities. It was a game played with tiles once, and I remember a terrible box of scales and searing glyphs..." The Custodian drifts in memory for a few moments."''</ref> |
Revision as of 15:34, 24 February 2025
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"They say that once every nine years there's a card game where you can gamble your soul and win your heart's desire. That sounds like tremendous fun."[6]
The Marvellous is an esoteric, high-stakes game of cards, held at rare intervals and played by a select few individuals who each seek to claim their heart’s desire.
The Structure
"First," Pages says, "you must understand that the Marvellous is not a single game. What a disappointment that would be! No, it is a tournament – a series of contests in which two players face one another. One is knocked from the running; the other advances."[7]
The Marvellous is played only at precise celestial alignments, determined by planetary conjunctions.[8] However, if all the players agree to it, then they can start the game whenever.[9]
The Marvellous is not a single game but a tournament—a high-stakes series of duels where players face off in elimination rounds. The tournament begins with the Honour, an opening round in which all players compete simultaneously. The results of this melee determines the order of eliminations, the pairings for subsequent rounds, and the first player to advance by default. Whoever wins the Honour is granted a free pass into the second round, skipping the first elimination duel entirely.[10]
After the Honour, the tournament progresses in a series of head-to-head matches: The first player eliminated in the Honour competes against the second eliminated. The winner advances, while the loser is knocked out of the tournament. This continues up the chain until the final showdown.[10]
At the end of the tournament, only two players remain. They play a final, decisive hand of the Marvellous at the heart of the Bazaar.[11] The winner is granted their heart’s desire to the best of the Masters' abilities.[12]
The Players
"The Marvellous has seven players, traditionally."[13]
The game requires seven players, each one an individual of remarkable ambition. Some of the known players in recent iterations of the game are:
The Cardsharp Monkey – A highly intelligent simian with an uncanny ability for games of chance. Its name is Gregory Beechwood, a prior winner of the Marvellous. Regretting his Wish to become a monkey,[14] he now seeks to destroy the game with another Wish.[15]
The Bishop of St Fiacre’s – A pious man of the cloth. The Bishop wants nothing more than to be allowed to return to the Garden with his Cousins.[16]
The Topsy King – The self-proclaimed ruler of the Flit, once a musician and scholar, now a madman. Tristram Bagley played the Marvellous intending to use his Wish to finish his magnum opus of an opera, but lost his mind in the process.[17] Now he plays to get it back.[18]
The Manager of the Royal Bethlehem – A figure of authority in the infamous hotel for the disturbed. His Wish is to become a city like his beloved all the way over in Polythreme.[19]
Virginia – A devil of considerable influence, who plays in the Marvellous to win one simple thing: safety.[20]
Mr Pages – One of the Masters of the Bazaar. Its deepest desire is to return to the High Wilderness.[21]
The Rules
"In the end, your head is full of rules, rulings, conventions, revisions and variations. How on earth are you meant to translate this gibberish into a winning strategy?"[22]
The Marvellous is played in a series of hands, and follows a structure reminiscent of poker.[23] The deck consists of four Suits—Cats, Rats, Bats, and Hats—and distinctive face cards known as Trumps—Jacks, Queens, and Kings. Each face card carries a unique identity within its suit. For instance, the Jack of Cats is a Tiger, while the King of Bats is a Master.[24]
Each player begins by paying an ante of 7 coins and receives a five-card hand. They can then choose to call (pay the current bet), raise (increase (double) the current bet) or fold (lose the current stake, and the hand, but bet no more coins).[25] If a player raises, their opponent may either call, raise again, or fold. If both players call, hands are revealed, and the highest-ranking hand wins. However, if at least one player raises, both must eventually match the highest bet or fold. At that point, players may discard and redraw cards—up to one more than they discarded—before continuing the cycle. The hand progresses until a showdown determines the winner, who claims the entire stake.[26]
A player is eliminated when they lose all their coins. When that happens they have two choices. Accept defeat and leave the game. Or they can offer a Chance and wager something beyond the game itself. This could be wealth, property,[27] or something more abstract—sanity, destiny, or even humanity.[18] If their opponent declines, they win by default. If they accept, one final 'all or nothing' round is played. If the challenger wins, they take the game.[28] If they lose, their opponent claims both victory and the staked Chance.[29]
The Marvellous incorporates a river, similar to poker. Cards from the river are revealed gradually, allowing players to build their hands using both their own cards and those from the river.[30]
The game also adheres to an array of arcane rules and bylaws, including: Footsteps of Salt (Never interpreted in the same way), Jochi’s Reversal (Outlawed since the Fourth City—swaps hands, but can be countered by a Parliament)[31], The Third that Walks Beside You (A hand cannot end in a fold three times in a row),[32] The Debauchery of Fourth (Permits excessive drunkenness). Raises, and the order of folds are kept track of by a player at the table. There's also a time limit on each round to discourage players from dallying.[33] The Marvellous is never played masked—all players know each other. The winner traditionally leaves the game, though this is a convention, not a rule.[34] After that, a new candidate is either found or enter into the game on their own. The only way to leave the game is to win.[35] The responsibilities of procuring a venue to host the games and consecrating their own card deck falls on the newest player inducted into the game.[36]
The Origins
"The Marvellous has been played a long time, you see. All the way back to the First City. The stake was seventy-seven of their coins then. It's the same stake now."[37]
The Marvellous traces its lineage back to the days of the Third City. An old man from the First City, weary with eternity, sought relief. Bored beyond measure, he petitioned Mr Hearts, then known as the Lord of Blood, begging it to grant him his heart’s desire. The Lord of Blood, alongside the other Lords, devised a solution: a game. Drawing inspiration from a creation of the College of Mortality, they shaped the Marvellous.[38] They gathered six other players and set the stakes at seventy-seven First City Coins to commemorate the man who had first approached them.[39]
The man won the first game, but when the time came for the Lords to grant his heart’s desire, he faltered—he no longer knew what he wanted. So the Lords gave him purpose instead. The Yearning Custodian, the eternal keeper of the Marvellous and the chronicler of its history.[39]
Now, he resides in Parabola, at the Root of Need, down the Wanting Way.[40] There, he consecrates new players’ decks,[41] instructs them in the rules,[42] and watches over the game that was, in many ways, born from his own yearning.
The card form of the Marvellous was a recent invention. In older days, it was played with tiles and boxes of scales with searing glyphs.[43]
Historical & Cultural Inspirations
Many of the rules of the Marvellous draw inspiration from Mornington Crescent,[44] a beloved British parlour game popularized by the BBC Radio 4 show I'm Sorry I Haven't a Clue. Mornington Crescent is an improvisational comedy game in which players take turns naming London Underground stations, aiming to be the first to declare "Mornington Crescent." The humor lies in the elaborate yet entirely fictional rules, which satirize the complexities of traditional strategy games. Since its first appearance on the show in 1978, the game has become a fan-favorite segment, celebrated for its witty, freeform nature. Though it presents the illusion of intricate regulations, the true essence of Mornington Crescent lies in improvisation, with players crafting the experience through spontaneous creativity and comedic timing.
References
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