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''The sound of far-off pipes. You near Pan, the unruly heart of Eleutheria.'' | {{Sky Location | ||
|title1=Pan | |||
|image1=Pan.png | |||
|caption1=Can you hear the pipes, captain? Art from Sunless Skies. | |||
|region=[[Eleutheria]] | |||
|allegiance=[[Revolutionaries]]<br>Criminals<br>[[Bohemians]]<br>[[The Brazen Brigade]]<br>[[The Halved]] | |||
|music=[https://failbettergames.bandcamp.com/track/the-pastoral-diversion The Pastoral Diversion] | |||
}}<blockquote>"''The sound of far-off pipes. You near Pan, the unruly heart of Eleutheria."''<ref name="log">{{Citation|https://sunlessskies.gamepedia.com/Pan#Log_Entries|Log Entries|Sunless Skies}}</ref></blockquote><blockquote>"''You approach Pan. Pan of the crimson mysteries. Pan of the pipe-haunted groves. Pan: the dusky, delirious, divided heart of Eleutheria."''<ref name="log"/></blockquote>'''Pan''' is a settlement at the center of [[Eleutheria]], built on top of the ruins of a cathedral.<ref name="log"/> It is a bastion of criminals and outcasts, where the thieves, smugglers, murderers, cults, and rebels of [[the High Wilderness]] reside.__FORCETOC__ | |||
== A Ruler Without== | |||
Pan is first and foremost disputed territory, but the center dock is considered neutral ground. The various factions of Eleutheria gather here for business and conquest; as such, Pan is full of turmoil and intrigue, and many of the settlers here push the boundaries of what can be considered "civilized".<ref>{{Citation|https://sunlessskies.gamepedia.com/Pan#King.27s_Idyll_Station_2|King's Idyll Station|Sunless Skies}}</ref> | |||
''' | The "ruler" of Pan is the '''Cypress King''', whose only purpose is to break up disagreements between factions during '''the Hour of Argument'''. The position of the Cypress King can be challenged during the''' Hour of Thorns'''. Because of this, the occupant of the position changes constantly.<ref name="cypress king">{{Citation|https://sunlessskies.gamepedia.com/Visit_the_Cypress_King|Visit the Cypress King|Sunless Skies}}</ref><ref name="hour of argue2">{{Citation|https://sunlessskies.gamepedia.com/The_Hour_of_Argument|The Hour of Argument|Sunless Skies}}</ref> January, of [[London|London's]] [[The Calendar Council|Calendar Council]], held this position at one point.<ref>{{Citation|https://sunlessskies.gamepedia.com/Airs_of_the_King#Desc|Airs of the King|Sunless Skies}}''"none other than January of the revolutionaries' Calendar Council. Ex-academic, anarchist recruiter, lover of crosswords. She wears a mask of two bearded faces: one looking forward, the other backward."''</ref> | ||
Since the [[Halved]] has imposed a strict ban on storytelling, exchanges of information must always be done in secret.<ref name="cypress king"/><ref name="hour of verac">{{Citation|https://sunlessskies.gamepedia.com/The_Hour_of_Veractity|The Hour of Veractity|Sunless Skies}}</ref> Pan flouts the rules slightly, by allowing a story to only be told to one other person.<ref>{{Citation|https://sunlessskies.miraheze.org/wiki/Pan|Trade Port reports for Eleutherian Mysteries|Sunless Skies|}} ''"[...] the rules in Pan say that a story can only be told to one other person [...]"''</ref> | |||
==The Factions of Pan== | |||
Many of the factions of Pan inhabit a platform near the main dock. | |||
== | === The Brazen Brigade === | ||
<blockquote>''"The Brigade dislikes anything that smacks of republicanism, in the same way that someone who once experienced bad prawns has no desire to do so again."''<ref name="hour of argue2"/></blockquote>[[The Brazen Brigade]] is a group of [[devils]] who venerate the [[Saints of Hell]]. During '''the Hour of Trumpets''', the Brigade hunts down wrongdoers and annoyances, who have been branded with "the Calf-sign." But their bloodlust may get a ''little'' out of control...<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Hour_of_Trumpets|The Hour of Trumpets|Sunless Skies}}</ref> | |||
Since clocks are forbidden, the Brazen Brigade also act as the time-keepers of Pan<ref>{{Citation|https://sunlessskies.miraheze.org/wiki/The_Hour_in_Pan|The Hour in Pan|Sunless Skies}} ''"Clocks are not welcome in Pan. Instead, the musical piping that emits from the Adamant Idol dictates the time. The devils of the Brazen Brigade interpret it and inform the city of the current hour and the activities associated with it. An hour may be of any duration (the longest one on record lasted a month) and they occur in no fixed order."''</ref> by decreeing the Hour as interpreted from the piping of the '''Adamant Idol'''.<ref>{{Citation|https://sunlessskies.miraheze.org/wiki/The_Brazen_Brigade|The Brazen Brigade|Sunless Skies}} ''"This clot of sable groves is home to the devils of the Brazen Brigade. At its heart stands the Adamant Idol, whose arrhythmic piping determines the current hour in Pan. The Brazen Brigade are its interpreters. They promise they are utterly impartial."''</ref> They are also the settlement's enforcers;<ref name=":0">{{Citation|https://sunlessskies.miraheze.org/wiki/The_Hour_of_Trumpets|The Hour of Trumpets|Sunless Skies}} ''"Prisons are forbidden in Pan. Instead, those who aggrieve other citizens too persistently are branded with the Calf-sign. Then, during the Hour of Trumpets, the Brazen Brigade hunt. Their quarry is supposedly only those bearing the Calf-sign, but when the devils' blood is up they don't always discriminate."''</ref> during the Hour of Trumpets, they fiercely hunt down their republican enemies<ref>{{Citation|https://sunlessskies.miraheze.org/wiki/The_Brazen_Brigade#The_Grove_of_Far-Too-Late|Enter the Grove|Sunless Skies}} ''"A troupe of devils thunder past. A single devil in a suit is their quarry. They pursue him to the boundary of the grove, where he disappears in the mists. "They hate the republicans of their kin," the Dilettante whispers. "They will not suffer equality here.""''</ref> and anyone bothersome to the colony.<ref name=":0" /> | |||
=== The Calendar Council === | |||
<blockquote>''Three of the [[revolutionaries]]' governing Calendar Council live here: February, January, and ineffable December.''<ref>{{Citation|https://sunlessskies.gamepedia.com/Winter%27s_Reside|Winter's Reside|Sunless Skies}}</ref></blockquote><blockquote>''"Those who join us should be prepared to defy the suns. And prepared to win, for our grievances are immeasurable."''<ref>{{Citation|https://sunlessskies.gamepedia.com/Opening_a_Christmas_Card|Opening a Christmas Card|Sunless Skies}}</ref></blockquote>After the [[Avid Horizon|gateway]] to space was opened, the [[Calendar Council]] founded their new base of operations here, known as '''Winter's Reside'''.<ref>{{Citation|https://sunlessskies.gamepedia.com/Avid_Horizon#Approaching_the_Avid_Horizon|A memory of welcome|Sunless Skies}}</ref> Amusingly, they have begun more openly recruiting individuals through Christmas cards,<ref>{{Citation|https://sunlessskies.gamepedia.com/Season%27s_Greetings|Season's Greetings|Sunless Skies}}</ref> although it is implied they were already doing this in [[London]].<ref>{{Citation|https://fallenlondon.wiki/wiki/Ambition:_Bag_a_Legend!_110_%E2%80%93_the_Christmas_Card_List|Ambition: Bag a Legend!: the Christmas Card List|Fallen London}} ''"Taking a slip of paper from her pocket, she unfolds it as carefully as a lepidopterist would pin back a moth's wings. At the top, exact capitals read THE CHRISTMAS CARD LIST. She conceals the contents with her fingers, parting them barely enough for you to make out one entry: April, it says, followed by a Wolfstack address and a name: Emilia Hathersage."''</ref> Currently, they lure in and torment unwitting volunteers in an attempt to use their pain to attack the stars.<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Process_of_Removal|The Process of Removal|Sunless Skies}}</ref> | |||
Only three members of the Council, [[January]], [[February]], and [[December]], are known to be at this location. [[The Jovial Contrarian|August]] is off by himself at the wreck of the ''Berrenger,'' debating arguments that he doesn't even believe himself. As usual.<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Hall_of_Debate|"The Berrenger is a waste of time, and should be destroyed."|Sunless Skies}}</ref> | |||
=== The Heart-Catchers === | |||
<blockquote>''"A grizzled coterie of gardeners care for this unusual orchard. The plants that grow here are Heart-Catchers, whose fruit looks - and speaks - like human heads."''<ref>{{Citation|https://sunlessskies.gamepedia.com/Heart-Catcher_Gardens#Heart-Catcher_Gardens|Heart-Catcher Gardens|Sunless Skies}}</ref></blockquote><blockquote>''"We've advised kings and [[Curators]] and Measurers. If our advice was bad, why did they return?"''<ref>{{Citation|https://sunlessskies.gamepedia.com/One_Voice_among_Many|Challenge their assertion|Sunless Skies}}</ref></blockquote>[[Heart-Catchers]] are plants whose fruits look like human heads. They can apparently capture deaths; this strange phenomenon is a means of averting one's own manner of death and pushing it on someone else's poor unfortunate soul.<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Green-Fingered_Warhorse|The Green-Fingered Warhorse|Sunless Skies}}</ref><ref>{{Citation|https://sunlessskies.gamepedia.com/The_Nurseries|The Nurseries|Sunless Skies}}</ref> Their gardeners act as their representatives in Pan's forum.<ref name="hour of argue2"/> | |||
The very first Heart-Catcher was the '''Second Storyteller''', someone who, against all odds, convinced [[The Halved|the King who Wars]] to abandon light. The Halved granted him the dubious reward of making him immortal in the form of a plant. Those who drink his tears will witness the darkening of the Halved.<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Second_Storyteller|The Second Storyteller|Sunless Skies}}</ref> | |||
=== The Gentlemen === | |||
<blockquote>''"Here, in the lawless galleries of Pan, the Gentlemen have no need to hide their activities. Smugglers boast of their schemes and their murders. Wild laughter rings out. Knives glint."''<ref name="the gentlemen">{{Citation|https://sunlessskies.gamepedia.com/The_Gentlemen|The Gentlemen|Sunless Skies}}</ref></blockquote><blockquote>''"A sign has been hammered onto the pillar. 'If you've done something that can't be forgiven – if there is no place left to run – if you would seek refuge with the Gentlemen, record your name and crime.' It is barely legible under a thick coat of frost."''<ref>{{Citation|https://sunlessskies.gamepedia.com/AvidHorizon_Randomiser#Anyone|AvidHorizon Randomiser|Sunless Skies}}</ref></blockquote>'''The Gentlemen''' are a coalition of experienced smugglers. They mainly smuggle '''starshine''', starlight-laced water combed from the pools of Eleutheria, which when imbibed induces nostalgia for Earth.<ref name="the gentlemen" /> | |||
Aside from contraband, they also trade in secrets. They've built a confessional booth where skyfarers can confess their secrets in exchange for money,<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Midnight_Confessional|The Midnight Confessional|Sunless Skies}}</ref> and they recruit criminals from the [[Avid Horizon]] in exchange for their confessions.<ref>{{Citation|https://sunlessskies.miraheze.org/wiki/AvidHorizon_Randomiser|Avid Horizon Randomiser|Sunless Skies}} ''"The desperate make pilgrimage to Avid Horizon. They write confessions of their misdeeds, and wedge them in a crack of the mooring post. Sometimes, the Gentlemen of Pan will stop by. They read what is written, and recruit a chosen few. The mooring post flutters with paper – it is stuffed with secrets."''</ref> | |||
=== The Neonocturnals === | |||
<blockquote>''"...a proud poet of the Neonocturnal school, who wrote works condemning society's hypocrites. His tongue is barbed, his pen venomous, and his temper as thin as cheesewire."''<ref>{{Citation|https://sunlessskies.gamepedia.com/Airs_of_the_King#Desc|Airs of the King|Sunless Skies}}</ref></blockquote>The '''Neonocturnals''' are a new artistic movement spearheaded by the [[The Promise of Days|Masked Citizen]].<ref>{{Citation|https://sunlessskies.gamepedia.com/The_Promise_of_Days|The Promise of Days|Sunless Skies}}</ref><ref>{{Citation|https://sunlessskies.gamepedia.com/Ambition:_the_Masked_Citizen_at_Pan|Ambition: the Masked Citizen at Pan|Sunless Skies}}</ref> While the old Nocturnals appreciated the darkness of the Neath, the modern Neonocturnals focus more on criticizing society; their works are often revolutionary in nature. They moderate the forum of Pan during the Hour of Argument.<ref name="hour of argue2"/> | |||
=== The Word-Eaters === | |||
<blockquote>''"Twice, Eleutheria has been turned upside-down by storytellers. Now, the profession is prohibited in Pan. During the Hour of Veracity the Word-Eaters bare their feet, cover their faces with ash, and roam the city, confiscating stories."''<ref name="hour of verac"/></blockquote>'''The Word-Eaters''' are the servants of the [[Halved]]. Normally, they're just ordinary citizens of Pan, but during '''the Hour of Veracity''', they cover their faces with ash and extract stories from unlucky roaming citizens. Skyfarers are common targets of the Word-Eaters, since they have many stories to tell.<ref name="hour of verac" /> | |||
==References== | |||
{{Scroll box|text=<references/>}} | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:The High Wilderness]] | [[Category:The High Wilderness]] | ||
[[Category:Eleutheria]] | [[Category:Eleutheria]] |
Latest revision as of 00:36, 7 June 2025
"The sound of far-off pipes. You near Pan, the unruly heart of Eleutheria."[1]
"You approach Pan. Pan of the crimson mysteries. Pan of the pipe-haunted groves. Pan: the dusky, delirious, divided heart of Eleutheria."[1]
Pan is a settlement at the center of Eleutheria, built on top of the ruins of a cathedral.[1] It is a bastion of criminals and outcasts, where the thieves, smugglers, murderers, cults, and rebels of the High Wilderness reside.
A Ruler Without[edit]
Pan is first and foremost disputed territory, but the center dock is considered neutral ground. The various factions of Eleutheria gather here for business and conquest; as such, Pan is full of turmoil and intrigue, and many of the settlers here push the boundaries of what can be considered "civilized".[2]
The "ruler" of Pan is the Cypress King, whose only purpose is to break up disagreements between factions during the Hour of Argument. The position of the Cypress King can be challenged during the Hour of Thorns. Because of this, the occupant of the position changes constantly.[3][4] January, of London's Calendar Council, held this position at one point.[5]
Since the Halved has imposed a strict ban on storytelling, exchanges of information must always be done in secret.[3][6] Pan flouts the rules slightly, by allowing a story to only be told to one other person.[7]
The Factions of Pan[edit]
Many of the factions of Pan inhabit a platform near the main dock.
The Brazen Brigade[edit]
"The Brigade dislikes anything that smacks of republicanism, in the same way that someone who once experienced bad prawns has no desire to do so again."[4]
The Brazen Brigade is a group of devils who venerate the Saints of Hell. During the Hour of Trumpets, the Brigade hunts down wrongdoers and annoyances, who have been branded with "the Calf-sign." But their bloodlust may get a little out of control...[8]
Since clocks are forbidden, the Brazen Brigade also act as the time-keepers of Pan[9] by decreeing the Hour as interpreted from the piping of the Adamant Idol.[10] They are also the settlement's enforcers;[11] during the Hour of Trumpets, they fiercely hunt down their republican enemies[12] and anyone bothersome to the colony.[11]
The Calendar Council[edit]
Three of the revolutionaries' governing Calendar Council live here: February, January, and ineffable December.[13]
"Those who join us should be prepared to defy the suns. And prepared to win, for our grievances are immeasurable."[14]
After the gateway to space was opened, the Calendar Council founded their new base of operations here, known as Winter's Reside.[15] Amusingly, they have begun more openly recruiting individuals through Christmas cards,[16] although it is implied they were already doing this in London.[17] Currently, they lure in and torment unwitting volunteers in an attempt to use their pain to attack the stars.[18]
Only three members of the Council, January, February, and December, are known to be at this location. August is off by himself at the wreck of the Berrenger, debating arguments that he doesn't even believe himself. As usual.[19]
The Heart-Catchers[edit]
"A grizzled coterie of gardeners care for this unusual orchard. The plants that grow here are Heart-Catchers, whose fruit looks - and speaks - like human heads."[20]
"We've advised kings and Curators and Measurers. If our advice was bad, why did they return?"[21]
Heart-Catchers are plants whose fruits look like human heads. They can apparently capture deaths; this strange phenomenon is a means of averting one's own manner of death and pushing it on someone else's poor unfortunate soul.[22][23] Their gardeners act as their representatives in Pan's forum.[4]
The very first Heart-Catcher was the Second Storyteller, someone who, against all odds, convinced the King who Wars to abandon light. The Halved granted him the dubious reward of making him immortal in the form of a plant. Those who drink his tears will witness the darkening of the Halved.[24]
The Gentlemen[edit]
"Here, in the lawless galleries of Pan, the Gentlemen have no need to hide their activities. Smugglers boast of their schemes and their murders. Wild laughter rings out. Knives glint."[25]
"A sign has been hammered onto the pillar. 'If you've done something that can't be forgiven – if there is no place left to run – if you would seek refuge with the Gentlemen, record your name and crime.' It is barely legible under a thick coat of frost."[26]
The Gentlemen are a coalition of experienced smugglers. They mainly smuggle starshine, starlight-laced water combed from the pools of Eleutheria, which when imbibed induces nostalgia for Earth.[25]
Aside from contraband, they also trade in secrets. They've built a confessional booth where skyfarers can confess their secrets in exchange for money,[27] and they recruit criminals from the Avid Horizon in exchange for their confessions.[28]
The Neonocturnals[edit]
"...a proud poet of the Neonocturnal school, who wrote works condemning society's hypocrites. His tongue is barbed, his pen venomous, and his temper as thin as cheesewire."[29]
The Neonocturnals are a new artistic movement spearheaded by the Masked Citizen.[30][31] While the old Nocturnals appreciated the darkness of the Neath, the modern Neonocturnals focus more on criticizing society; their works are often revolutionary in nature. They moderate the forum of Pan during the Hour of Argument.[4]
The Word-Eaters[edit]
"Twice, Eleutheria has been turned upside-down by storytellers. Now, the profession is prohibited in Pan. During the Hour of Veracity the Word-Eaters bare their feet, cover their faces with ash, and roam the city, confiscating stories."[6]
The Word-Eaters are the servants of the Halved. Normally, they're just ordinary citizens of Pan, but during the Hour of Veracity, they cover their faces with ash and extract stories from unlucky roaming citizens. Skyfarers are common targets of the Word-Eaters, since they have many stories to tell.[6]
References[edit]
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