The Eversmoulder

From The Fifth City Wiki

"Afterward, Hell, having no interest in maintaining a military garrison, forged a highly local law to ensure that the waterwheel could be used by no one. Now it burns constantly."[1]

The Eversmoulder is a burning water wheel in the Hinterlands,[2] accessible from Jericho Locks.[3] It was once used by Hell to power a base that watched over the canals, but during the Campaign of '68 it was captured by London. After the war, Hell used a law to leave the wheel eternally burning, its flames relighting even after being submerged.[4] Mysteriously, graffiti can be found here, hinting at the workings of the Great Game.[5][6]

References

  1. Leave the barge (The Eversmoulder), Fallen London
  2. Leave the barge (The Eversmoulder), Fallen London "[...] a water wheel churns the canal water [...] fire coursing along the wooden wheel [...]"
  3. Charter a barge to the Eversmoulder, Fallen London
  4. Leave the barge (The Eversmoulder), Fallen London "It smokes in the water and emerges again to relight. [...] This is the Eversmoulder. Once it belonged to Hell, to power the camp which monitored the canals [...] It was seized by London [...] during the war. Afterward, Hell, [...] forged a [...] law to ensure [...] the waterwheel [...] burns constantly."
  5. Leave the barge (The Eversmoulder), Fallen London "You spend some time investigating the graffiti on the walls [...] you find some coded military references [...] few [...] words in one of the invisible tongues of Hell."
  6. Exchange some knowledge of the Eversmoulder, Fallen London "You noticed certain things written at the Eversmoulder. [...] Threats, promises, moves in the game [...]"