Arbor
"That night you go to bed in your usual fashion. Sleep comes easy – the moment you pass into dream is the hesitation between one heartbeat and the next. There is a long road before you, paved with white stones. They bake beneath a dual sunlight: a queasy orange glow in the sky, and a brighter more insistent light from the south."[1]
Arbor is a hidden city that lies within both Parabola and the Elder Continent.
Et in Arbor Ego
"You are standing in a grove tangled with roses, red and gold. The gentle rotten scent of flowers fills the air with drowsy sweetness. Before you, city walls rise; the colour of sunset. Bronze gates gleam in a somnolent amber light."[2]
Arbor, the City of Roses![3] The city with two skies![1] Where the walls glow like sunset and the bushes writhe with serpents![2][4] Arbor is a city built on wonders, limited only by the dreamers' imaginations. Within each brick lies a new mystery, a new dream, or a new secret, and the city's history is as rich as its scented wines.
Since Arbor is partially located in Parabola, it is accessible through dreams of roses,[5] and since the remainder lies in the Elder Continent, it's also accessible via a mysterious rose-ridden gate located deep within the South.[6] Thus, the city's skies are lit by both the Skin of the Sun in Parabola, and by the light of Stone in the Elder Continent.[1] Arbor is heavily fortified: it's protected by three massive walls, a northern,[7] western,[8] and an unmaintained eastern one,[9] and those who wish to enter the city need special permission to do so.[10][11] Visitors from London are allowed to enter via dreams, but are not currently permitted extended stays.[12]
Newcomers to the city are greeted by the Herald of the Three Promises, a senior member of Arbor's court.[13] Arbor itself consists of three territories: one for the lower classes, one for the upper class, and one different.[13] The first two territories, Near Arbor and Far Arbor, overlap each other from the north to south sides of Arbor's borders; which territory one sees depends on their wealth in attar, Arbor's currency.[14] Time in Arbor is determined by the hourly chiming of bells,[15] which also signify the city's middays and midnights,[16][17] and determine the openings and closings of certain facilities.[18]
Arbor's populace is quite diverse: the many nationalities represented here take after the Second City, Fourth City, and the Elder Continent,[19] though Arbor has also been known for accepting refugees from any of the Fallen Cities.[20] The population is highly stratified, however, and individuals from different social classes very rarely see eye-to-eye. This is true in a surprisingly literal sense, actually, as those who inhabit the poorer territory of Arbor are completely blind to their more privileged neighbors' city, and vice versa, despite both walking the exact same soil.[14]
Near Arbor
"Near Arbor. You'll enter there. It's quaint in its way. Labourers and merchants, mostly reside there. Those insufficiently attuned to wonder. And those who upset Her Roseate Majesty, I suppose. You'll see it first but, please, do not believe that it's all that we are."[21]

Near Arbor is Arbor's older and poorer territory,[22] resting on the closer side of dream.[23] Much of Near Arbor's infrastructure is crumbling and forgotten, either from a lack of upkeep, a lack of funding, or simply from the passage of time.[24] As it's less grand than its counterpart, the upper class of Arbor look upon this area and its inhabitants with a tinge of haughtiness,[21] and many Near-Arbori desperately strive to accumulate enough attar to enter Far Arbor, especially if they once resided there.[25]
Near-Arbori can be identified by their drab attire, in contrast to the gaudy fashions of the Far-Arbori,[26] and many of them work tiresomely as laborers and merchants for long, tedious hours,[27] in contrast to the city's richer citizenry who spend most of their time idling.[28] Due to the egregious inequality between the two social classes in Arbor, some Near-Arbori play loose with the rules, such as by secretly searching for their relatives in the destroyed third Arbor, or by spreading awareness of a certain tradition involving seventy-seven candles apparently only performed by seditionists.[29]
Near Arbor can be accessed though a copper portcullis within the Gatehouse,[30] and a marketplace of amusements, such as dice and cards, has been set up nearby.[31] Despite the obscene prices, many Near-Arbori frantically browse the goods in the market for novelty and new experiences, but they often come up empty-handed, much to their disappointment.[32] Meanwhile, the Far-Arbori who have been exiled to Near Arbor have set up a marketplace in the south called the Beggar's Bazaar, where they barter whatever riches they have left for precious attar.[33]

The north of Near Arbor is home to the Temple to the Unending Queen, which commemorates the city's ruler and the city's victories,[34] and is presided over by the Priests-in-Scarlet. Laborers here are locked in cages and dream of improvements to the temple; however, they cannot see their own work, as it's reserved only for the Far Arbori. Less fortunate laborers are forced to perform menial tasks, such as covering the Queen's many statues with incense, and many go without meaningful payment at all.[35]
London has an embassy in the northern district of Near Arbor,[36] which is packed with diplomats and spies eager to exploit the newly established diplomatic relationship between the two cities.[37] Due to the secrecy of the information traded within, the embassy's windows are shuttered from the outside, and staff only enter and exit around midday for their lunch breaks.[38][39]
Far Arbor
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"Far Arbor is resplendent in vast, impossible architecture. Towers soar high above even the tallest buildings of Near Arbor; palaces stand three times as large as their Near-Arbori cousins. Hour on hour, the city grows as it is dreamed into being."[40]
"I envy that you'll get to see it for the first time. I would give anything to do that again."[41]

Far Arbor is Arbor's richer territory, and is much more opulent than Near Arbor; with buildings that rise high into the two skies, and new dreams expanding the city every minute, Far Arbor is the very definition of a perfumed paradise.[40] It is the newest frontier of Arbor: the city that peers deeper into dream as it claims new territory centimeter by centimeter.[7] Because Far Arbor is rapidly expanding, its walls are regularly fortified against invaders;[40] however, Far Arbor has not seen a single war since its inception.[42]
Far Arbor can be accessed by accumulating large quantities of attar, upon which Near Arbor will fade from view and Far Arbor will become visible. Those who remain in Near Arbor are simply blind to Far Arbor's wonders;[14] according to the Herald, this is because they are "insufficiently attuned to wonder".[13]
Far-Arbori can be identified by their luxurious, though some might say gaudy, manner of dress compared to the Near-Arbori, as well as their attar-ringed eyes.[43] Unlike their hard-working counterparts in Near Arbor, Far-Arbori largely spend their time indulging in amusements granted to them by their large stashes of attar,[44] as they are completely forbidden from working.[28] However, they too have a need to indulge in the novel, and boredom is notably illegal in Far Arbor as well.[45] A popular places of relaxation for the Far-Arbori is the Queen's Conquered Gardens, which are maintained by a strikingly crimson-colored irrigation system.[46] Certain Far-Arbori play loose with the city's laws as well: many of them trade information with agents from the Presbyterate and the Fingerkings, despite the diplomatic sensitivities the city has with the two powers.[47]

The northern district of Far Arbor has architecture reminiscent of the Fourth City,[48] and it is home to the Edifice of the Unveiled Lie, which contains records of Arbori histories and artistry.[49] The Edifice has regularly been besieged by fiction-devouring serpents as of late, so many of the Edifice's scholars are trained in serpent-slaying, illumination, and book-binding.[50] Nearby the Edifice lies the Forbidden Embassy, which was closed as part of several recent reforms. The Embassy is completely locked from the outside, empty of decorations or furniture, and its floor is caked with snakeskins.[51]
The Roseate Palace is a sprawling castle set atop the southernmost point of Far Arbor,[52] the city's magnificent summit. Encrusted in a thousand rubies and engraved with a hundred depictions of the city's ruler,[53] this grand castle is where the Roseate Queen has held court for a thousand years, and will for a thousand years more.[54] The Queen's Peace acts as the Queen's minister and supervises the city's courts, assisted by the Chamberlain. Citizens and visitors often come here to donate attar to the Queen, which does not go unrewarded,[55] or to witness the city's trials against its internal and external enemies.[56]
The Third Arbor
"That was an error. We do not speak of the third Arbor. It is lost. It never was."[57]
"You are the only one brave enough to break my edict. To light the candles in mourning. For home. For the third Arbor. Audacity must be rewarded."[58]

The currently unnamed third Arbor is mysterious and inaccessible. The Herald refuses to speak of it, only calling it an "error",[57] and a passage in the Edifice of the Unveiled Lie indicates that the third Arbor is currently held "captive".[49]
The third Arbor may in fact be the "reflection" of Arbor seen in the city's many mirrors, located in reality in the Elder Continent and lit only by the Mountain of Light. This Arbor is almost completely empty and in disarray,[59] except for the occasional huddled crowd sneaking through the city's ruins. Certain Near-Arbori peer into the mirrors of Arbor to search for their relatives in the third Arbor, but these activities are always done in secret.[60]
There is a forbidden rite in Arbor, where seventy-seven foxfire candles are lit for the third Arbor. For mourning, for remembrance, for the original Arbor, once home of the city's Roseate Queen.[61][58]
Attar
"This is Attar. It grows from dream. When you see wonders in our cities, you will accrue it. The more you have, the more you'll see. When you have enough— Ah, but I don't want to spoil the surprise. Suffice to say that Attar is prized above all else in Arbor."[62]

Arbor's primary commodity and currency is Attar, a red, perfumed powder that accumulates on a dreamer's eyelids when they witness the wonders of Arbor.[62] However, these wonders must be strictly "novel" in some way or another, such as a new sight, experience, or piece of information.[63] Attar is often used as a currency or commodity in Arbor,[62] but it can also be used to fuel and construct dreams, allowing a dreamer to bend and twist Arbor's features as they please.[64] It can also be used as a luxurious spice in alcoholic drinks, and drinking attar this way also causes it to accumulate in the imbiber's eyelids.[44]
Accumulating a decent amount of attar can grant glimpses of Far Arbor, deep in dreams,[65] and accumulating enough will allow a visitor or citizen to travel there for a good while.[66] However, losing too much attar can make these visions of the paradisal city quickly fade away;[67] for this reason, Far Arbori often have their eyes steeped in attar, resembling red-colored kohl or mascara.[68]
Attar is usually extracted from a person's eyes using Huz bees from the Elder Continent, who drink the person's tears to allow the attar to gently fall out,[69] though tweezers can also accomplish this goal.[70] Criminals who violate Arbor's laws severely enough may end up having their attar and their eyes brutally extracted by the city's guards,[71] and those who have been exiled from Far Arbor but kept their eyes often sell whatever possessions they have just to taste the far side of dream again.[70]
Queenly Attar
"From the scarlet-ringed eyes of Her Roseate Splendour herself."[72]

Queenly Attar is a variation of attar possessed only by Arbor's Roseate Queen. Pouring from her eyes like a crimson stream of wonders, this attar is the reddest attar imaginable, though its exact relationship with the "common" attar beyond its deeper color and higher quality is unknown.[73]
In London, it usually takes on the form of a fine red powder,[74] though it may turn violant or cosmogone when experimented on.[75] In Parabola, Queenly Attar becomes a strange, multicolored drug, tempting others deeper and deeper into dreams, and it may have in fact been sculpted by a mysterious scarlet power that lurks beyond the mirrors...[76]
Politics
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"They have no standing army. They commingle with serpents. They have a senate. They charged me money! A dream drink should not cost anything."[77]
Arbor may be a sanctuary in dream, but even a city as idealized as this one has a fair share of politics and intrigue.
The Sequestration
"The only things you need to remember are that labour is prized and will be rewarded with Attar. The artists must be kept in their cages. The serpents must sleep and only in the appointed places. They are not to be woken. Oh, and do not speak to other foreigners here. There are diplomatic sensitivities."[78]

In recent years, the ruler of Arbor implemented a strict set of new laws and reforms called the Sequestration.[79] The Sequestration forbids the breaching of Near-Arbor's boundaries, bans invading the dreams of serpents,[80] requires that the serpents remain asleep, mandates that the artists of Arbor remain in cages, and restricts communication between different foreign parties.[81] Violating the Sequestration is one of Arbor's highest crimes, and is punishable by exile and the confiscation of attar.[56]
The Sequestration has also mandated the permanent closure of the Forbidden Embassy in Far Arbor, supposedly for treason, lawlessness, or simple datedness,[82] and following the Sequestration's implementation, the Edifice of the Unveiled Lie has developed its troublesome serpent infestation.[83]
Serpents that Sleep
"In the course of your labours, you unearth a knot of young snakes sleeping within a rosebush. Attar puddles around them, sticking their scales to the petals."[84]

Serpents are a strangely common sight in Arbor, but the populace does not think highly of them.[85] Serpent-tenders and Serpent-Shepherds are individuals tasked with managing Arbor's snake problem; the serpent-tenders work by pulling knotted snakes apart,[86] while Serpent-Shepherds perform their duties with a bronze crook and grey cloaks.[87]
The serpents in Arbor largely remain asleep at all times, as mandated by the Sequestration,[78] and are little more than an annoyance in modern Arbor.[88] However, the presence of once-glorious statues of snakes dotted throughout Near Arbor, as well as the snakeskins that carpet the Forbidden Embassy's floor, implies that the Fingerkings once had a much larger role in Arbor's past, perhaps as rulers or treasured allies.[89][90] The Fingerkings do retain some influence over Far Arbor's populace despite their situation, however; their servants can be identified by their striking green cloaks,[47] and the city has its fair share of spies working on behalf of the Fingerkings as well.[91]
The Huzzite Guard
"Guests to the city are invited to get to know the Huzzite Guard. It is generally considered advisable to remain on their good side."[92]

Arbor is regularly patrolled by the Huzzite Guard, who hail from the faraway city of Huz. The Guard monitors Arbor's borders and ejects visitors when their stays have expired,[7][93] and they also arrest criminals and conduct internal affairs. They convene in the Copper Fortress in Far Arbor, where guests to the city can also get to know the Guard's members.
A notable higher-up of the Huzzite Guard is the Commander of the Walls, "a man of majestic bearing and temperament," whose wife was unfortunately exiled to Near Arbor.[94] Another official of note is the Commander of Glass, who manages the city's recurring serpent problem and hires serpent-tenders to keep them in check.[95]
The Company of the Exiled Rose
"A legion of exiled Arbori, who call its queen a usurper and traitor. They wear a white rose as their emblem though their hands are often red."[96]

The Company of the Exiled Rose are a group of exiled Arbori who have declared war on the Roseate Queen of Arbor. They are led by an individual known as the White Rose, a person whose body is heavily armored and whose eyes run with unique white attar.[96]
The army of the Exiled Rose consists of golems, dreams, and a powerful artillery.[96] Their standard is a representation of the three Arbors, and their battle cry is "Blood for the Roses!".[97] As long as they are employed, as long as the thunder of their marches and mortars ring in the Roseate Queen's ears, they will remain satisfied.[98]
The Roseate Queen
"The Roseate Queen sits on a white throne threaded with living flowers. She is a handsome woman of indeterminate age. Her skin is dark and her eyes are ringed with kohl. Her smile is tentative, but her voice is strong."[99]
"She draws back her hood, revealing her eyes which are encrusted with reddest attar. It pours in a continuous torrent, a waterfall of scarlet dust. "Don't be afraid," she says, her tone detached. "I made myself this way. I did so because I wanted to.""[100]

The Roseate Queen, also called Her Roseate Majesty or Her Roseate Splendour,[34][101] is the ancient, immortal ruler of Arbor, who has ruled for over a thousand years.[54] Her Palace lies to the south of Far Arbor,[102] her Temple to the north of Near Arbor,[103] and her visage adorns the walls of many towering structures. Her gaze is represented by rubies, and no part of the city can completely escape her influence.[104]
The Queen's traditional regalia are a mirror, cage, and three crowns,[105] and the Priests-in-Scarlet in the Temple to the Unending Queen use donations of attar to create more crowns for the Queen, for the "betterment of her dreams".[106] The Queen largely spends her time in her Palace supervising the expansion and improvements made to her residences,[102] and certain criminal trials are conducted near the balcony of the Queen's throne-room, so she may preside over them herself if she so fancies, though this has not happened yet.[107]
The Roseate Queen was once known as Neferneferure, the fifth of six sisters and the older sister of the Duchess.[108][109] She along with her sisters conspired to trap the Masters and the Bazaar in the Second City,[110] but when their plans failed, Neferneferure fled to the Elder Continent,[109] where she found the third Arbor and took refuge there. Sometime after the third Arbor's destruction, the Roseate Queen went on to rule the Arbor that remained in dream,[58] upon which she abolished the previous succession laws, declaring that she alone would choose her successor,[111] and implemented the Sequestration,[79] shattering any power the Fingerkings once had over the city.[90][112]
History and Foreign Relations
"I am in two minds. This place is a clearly a refuge. It's walls are unscarred – it has never seen battle. It is a sanctuary for dreamers and visionaries. And it is an impossible idea – so it exists only in impossibility. But they owe fealty to the Prester and the College. They labour under a monarchy. Is this not a surrender, a defeat? They hide from the problems of our world in something that cannot be."[113]

For thousands of years, there were only two Arbors: one real, and one in dream. The "real" Arbor was permitted to remain sovereign, free from the ruling of the Presbyterate, while the dream-Arbor was vassalized.[114] This dream-Arbor was ruled by several heirs and ancient monarchs, chosen from a complex web of intrigue and familial connections,[115] and was presumably built and maintained with the aid of the Fingerkings.[116]
In modern times, Arbor's relationship with the Fingerkings was completely severed,[90][117] which may have been a result of a deal gone sour.[118] In turn, Arbor nominally pledged its fealty to the Presbyterate,[113] but the two governments are still at odds with each other, and spies from the Presbyterate are punished if caught.[56] Arbor also has an interest in Vesture, with some spymasters already developing strategies to burn it to the ground,[119] and presumably has a strong alliance with the city of Huz.[120]
Meanwhile, Arbor has begun to develop diplomatic ties with London, formalizing an alliance of sorts during the festival of Hallowmas, 1896.[121] The Glass of Mahogany Hall has also developed an interest in Arbor,[122] but Hell has no interest at all. At least, that's what they'll say as they indirectly offer rewards for information...[123]
Hallowmas, 1896
"In the small, mean days before Hallowmas, London finds itself plagued with dreams of falling roses. Citizens wake in their beds gasping, remembering a petal-fall of floral suffocation."[124]
"In the waking world, 'The Envoy' is sending out invitations to visit. She has recently arrived in London from the Elder Continent, and has a question that must be answered. When asked, where exactly, she's from, she answers that her city is 'Hidden.'"[124]

In 1896 during the festival of Hallowmas, Londoners were plagued by mysterious dreams of roses and petals. Meanwhile, a woman known only as the Envoy arrived from the Elder Continent and sent out invitations to the citizenry to answer her mysterious question: Where did the Rosers go?[124][125]
The Rosers were a sect of artists and revolutionaries from the Fourth City who taught the rose-rites to the people of the Fourth, and were responsible for expediting its end. They sought asylum in the hidden city of Arbor,[126] which historically took in many refugees of the Fallen Cities.[20] The Roseate Queen actually sponsored the Rosers herself, providing them with the guidance and funding they needed, and helping them find refuge in Arbor when their luck ran out. Apparently, their arrival would "renew" the population of Arbor, in one way or another.[127]
The Envoy was sent by the Roseate Queen to ask a question that the Queen knew the answer to, and the Queen did this to see if the people of London would be able to solve her riddle, as preparation of sorts for Arbor's eventual opening.[128] She appointed two individuals to assist with this expenditure, her Ambassador and her Witness. They are permitted to travel freely between London and Arbor,[129] and are charged with facilitating the relationship between the two cities, though their positions are considered mostly, but very splendidly, ceremonial.[130]
References
- ↑ 1.0 1.1 1.2 Dream of Arbor in the company of the Jovial Contrarian, Fallen London
- ↑ 2.0 2.1 Lay down your weary head, Fallen London
- ↑ Return to the City of Roses, Fallen London
- ↑ Become a serpent-tender in exchange for Attar, Fallen London "The gardens are thick with serpents. The Commander of Glass offers Attar for reducing their numbers."
- ↑ A Dream of Roses, Fallen London
- ↑ A Confession of Feducci, Fallen London
- ↑ 7.0 7.1 7.2 Walk the walls, Fallen London
- ↑ Far Arbor (Centre), Fallen London " A tall fortress guards the western wall;"
- ↑ Near Arbor (Centre), Fallen London
- ↑ Lay down your weary head, Fallen London ""London's Ambassador requested that we permit you within Arbor's walls," she says with a lazy smile"
- ↑ Enter Arbor, Fallen London
- ↑ Leave Arbor, Fallen London
- ↑ 13.0 13.1 13.2 An Introduction to Arbor, Fallen London
- ↑ 14.0 14.1 14.2 Enter Far Arbor, Fallen London
- ↑ Walk North (Near Arbor), Fallen London
- ↑ Spy on London's Embassy, Fallen London
- ↑ Wile away your time, Fallen London "As the midnight chimes sound, your companions refill your glass."
- ↑ Browse the Edifice of the Unveiled Lie, Fallen London
- ↑ Speak to a citizen, Fallen London
- ↑ 20.0 20.1 The Envoy from Elsewhere 2, Fallen London "The Rosers fled long ago, but we were in Arbor first. Our kingdom borders dream. It has always taken in the refugees of your short-lived cities."
- ↑ 21.0 21.1 Ask about the first Arbor, Fallen London
- ↑ Walk North (Near Arbor), Fallen London
- ↑ Light your candles (Near Arbor), Fallen London
- ↑ Near Arbor (Palace), Fallen London
- ↑ Barter your Attar, Fallen London "Near-Arbori stalk through the bazaar, weighing these luxuries against the possibility of acquiring enough Attar to reach the far city."
- ↑ Take a short-cut north, Fallen London
- ↑ Walk North (Near Arbor), Fallen London
- ↑ 28.0 28.1 Serve as a Serpent-Shepherd, Fallen London
- ↑ Investigate the Near-Arbori, Fallen London
- ↑ Enter Arbor, Fallen London
- ↑ Near Arbor (Centre), Fallen London "A thriving market has been set up in the gatehouse's shadow. Here, Near-Arbori trade for bejewelled dice, golden-backed cards and other amusements."
- ↑ Explore the Gatehouse Market, Fallen London "Near-Arbori discard trinket after trinket. Some sigh, others weep, as they sift through wonders yet find nothing new."
- ↑ Barter your Attar, Fallen London
- ↑ 34.0 34.1 Near Arbor (Temple), Fallen London "Its friezes commemorate the city's three greatest victories."
- ↑ Labour in the temple, Fallen London
- ↑ Near Arbor (North), Fallen London
- ↑ Visit London's Embassy, Fallen London
- ↑ Visit London's Embassy, Fallen London "The windows are shuttered; candles and gaslight alone illuminate the gloomy decor."
- ↑ Spy on London's Embassy, Fallen London "It is only at midday, when the chimes sound, that there is activity: an elderly diplomat leaving to hunt for lunch."
- ↑ 40.0 40.1 40.2 Far Arbor (Centre), Fallen London
- ↑ Ask about the second Arbor, Fallen London
- ↑ Attend a reception at the Copper Fortress, Fallen London
- ↑ Near Arbor (North), Fallen London "Richly decorated Far-Arbori wander the streets, identifieable by their gaudy cloaks, Attar-ringed eyes and vacant expressions."
- ↑ 44.0 44.1 Wile away your time, Fallen London
- ↑ Surrender some of your Attar, Fallen London "("There are laws against boredom here.")"
- ↑ Far Arbor (South), Fallen London
- ↑ Far Arbor (North), Fallen London "In this leafy district hung with orange vines, the architecture resembles that of the Fourth City."
- ↑ 49.0 49.1 Browse the Edifice of the Unveiled Lie, Fallen London
- ↑ Browse the Edifice of the Unveiled Lie, Fallen London "The Edifice is staffed by scribes trained from adolescence in the rare arts of book-binding, illumination and extermination of serpents."
- ↑ Enter the Forbidden Embassy, Fallen London "There are many doors in the Embassy but no windows. Neither chairs nor tables nor mirrors nor any form of decoration at all."
- ↑ Gift your Attar in tribute to the Roseate Queen, Fallen London "He beckons you to follow him deeper into the Roseate Palace."
- ↑ Far Arbor (Palace), Fallen London "Its many towers gleam with a thousand rubies; From every facade, radiant icons of the Queen glare down upon you."
- ↑ 54.0 54.1 Walk South (Far Arbor), Fallen London
- ↑ Gift your Attar in tribute to the Roseate Queen, Fallen London "The Chamberlain, aided by a coterie of priests, sift through the donor's lashes with fine golden brushes."
- ↑ 56.0 56.1 56.2 Witness a trial, Fallen London
- ↑ 57.0 57.1 Ask about the third Arbor, Fallen London
- ↑ 58.0 58.1 58.2 The Queen's Favour, Fallen London
- ↑ Peer into a mirror, Fallen London
- ↑ Investigate the Near-Arbori, Fallen London "Occasionally, you see movement from the ruins: huddled figures, crawling through the debris. [...] As you hurry out, the old woman removes a little Attar from here eyes and passes it to you. For your discretion."
- ↑ Light your candles (Far Arbor), Fallen London
- ↑ 62.0 62.1 62.2 Ask about 'Attar', Fallen London
- ↑ Surrender some of your Attar, Fallen London "Novelty is required."
- ↑ Enter the Forbidden Embassy, Fallen London "It does not matter. You are steeped in Attar. Dreaming a door is no obstacle this deep in Far Arbor."
- ↑ Labour in the temple, Fallen London
- ↑ Enter Far Arbor, Fallen London
- ↑ The city washes away, Fallen London
- ↑ Near Arbor (North), Fallen London "Richly decorated Far-Arbori wander the streets, identifieable by their gaudy cloaks, Attar-ringed eyes and vacant expressions."
- ↑ Offer your Attar to the Temple, Fallen London "Large, Huz bees emerge. The Priest-in-Scarlet sets them to work, nuzzling into your tear ducts. As they guzzle away, they dislodge the Attar in your eyes, which the Priest collects in a jar."
- ↑ 70.0 70.1 Barter your Attar, Fallen London
- ↑ Witness a trial, Fallen London "The punishment is always the same: the extraction of Attar. [...] The extracted eyes are placed in a silver dish; for use elsewhere."
- ↑ A Vial of Queenly Attar, Fallen London
- ↑ Receive the Queen's gift, Fallen London
- ↑ Conclude your study of Attar, Fallen London "Attar in London is red dust, pretty and sticky as spider silk."
- ↑ Rely on her knowledge of chemistry, Fallen London
- ↑ Conclude your study of Attar, Fallen London
- ↑ Speak to the Injurious Princess, Fallen London
- ↑ 78.0 78.1 Ask about the laws of Arbor, Fallen London
- ↑ 79.0 79.1 Ask about the laws of Arbor, Fallen London "We do not have so many since Her Roseate Majesty's reforms."
- ↑ Witness a trial, Fallen London "These encompass breaching of the Sequestration, breaching the dreams of serpents and breaching the boundaries of the nearest Arbor."
- ↑ Ask about the laws of Arbor, Fallen London "The artists must be kept in their cages. The serpents must sleep and only in the appointed places. They are not to be woken. Oh, and do not speak to other foreigners here."
- ↑ Enter the Forbidden Embassy, Fallen London "They say it was shut up for treason, or for lawlessness, or for obsolescence."
- ↑ Browse the Edifice of the Unveiled Lie, Fallen London
- ↑ Become a serpent-tender in exchange for Attar, Fallen London
- ↑ Serve as a Serpent-Shepherd, Fallen London
- ↑ Become a serpent-tender in exchange for Attar, Fallen London
- ↑ Serve as a Serpent-Shepherd, Fallen London "You are given a bronze crook and a grey cloak to perfom your duties."
- ↑ Far Arbor (Temple), Fallen London "Sleeping serpents twine over balconies, their scales gleaming in the false sun."
- ↑ Near Arbor (Palace), Fallen London
- ↑ 90.0 90.1 90.2 Enter the Forbidden Embassy, Fallen London
- ↑ Witness a trial, Fallen London
- ↑ Attend a reception at the Copper Fortress, Fallen London
- ↑ Near Arbor (Centre), Fallen London
- ↑ Attend a reception at the Copper Fortress, Fallen London "Inside, overawed guests are ushered into the ochre opulence of the Commander of the Walls' private chambers."
- ↑ Become a serpent-tender in exchange for Attar, Fallen London
- ↑ 96.0 96.1 96.2 The Company of the Exiled Rose, Fallen London
- ↑ Mount a cavalry charge, Fallen London
- ↑ The Company of the Exiled Rose, Fallen London "So long as they are employed they are happy. They know that their march resounds in the Roseate Queen's sleepless nights."
- ↑ An Embassy to London, Fallen London
- ↑ Receive the Queen's gift, Fallen London
- ↑ Make your request of Her Roseate Splendour, Fallen London
- ↑ 102.0 102.1 Far Arbor (Palace), Fallen London
- ↑ Near Arbor (Temple), Fallen London
- ↑ Near Arbor (Temple), Fallen London "New rubies have been fixed in the eyes of its statues."
- ↑ Gift your Attar in tribute to the Roseate Queen, Fallen London "The note, when you are given it, is sealed with a waxen image of the Roseate Queen, wearing her three crowns and carrying the mirror and cage of her office."
- ↑ Offer your Attar to the Temple, Fallen London
- ↑ Witness a trial, Fallen London "The trial is held beneath the trellised balcony of the Queen's throne-room, so that she may preside in person if she should wish. A Far-Arbori at your elbow explains that this has never happened yet."
- ↑ Why is she interested in the Rosers?, Fallen London
- ↑ 109.0 109.1 The Attendants, Fallen London "The fifth of six went to the old land under the mountain to escape the end."
- ↑ Learn of the deeper mysteries, Fallen London
- ↑ Take a series on the succession laws of Arbor, Fallen London
- ↑ Wrack your brains, Fallen London "A city mired in dream on the Elder Continent, half-in and half-out of Parabola, walled against the Fingerkings and ruled by a Roseate Queen with a perfumed fist."
- ↑ 113.0 113.1 Speak to the Jovial Contrarian (Arbor), Fallen London
- ↑ Take a set of wax tablets, inscribed with ancient treaties, Fallen London
- ↑ Take a series on the succession laws of Arbor, Fallen London "A quick flick through reveals thousands of years of history, precedent and complex family trees."
- ↑ Speak to the Duchess, Fallen London ""I am sorry. I was remembering—" She looks around, her lip curled with distaste. "We were careful in our bargaining, but achieved so much less than here. I wonder what cost they paid." Near by, serpents twine about the roses that garland the stones of the walls."
- ↑ Wrack your brains, Fallen London "A city mired in dream on the Elder Continent, half-in and half-out of Parabola, walled against the Fingerkings and ruled by a Roseate Queen with a perfumed fist."
- ↑ Trade your documents with London's Ambassador 4, Fallen London "The Duchess purses her lips as she reads. "I see. Obviously, this can't cover everything, but it's not promising. I feel a sudden kinship with that Cassandra."
- ↑ Take a collection of scrolls about the Kingdom of Vesture, Fallen London
- ↑ Near Arbor (Centre), Fallen London
- ↑ Speak with the Roseate Queen, Fallen London
- ↑ Deliver the documents to the Glass, Fallen London
- ↑ Deliver the documents to the Brass Embassy, Fallen London
- ↑ 124.0 124.1 124.2 Hallowmas 1896: An Envoy from the Elder Continent, Fallen London
- ↑ Take a Wretched Mog, Fallen London
- ↑ Solve the Mystery of the Rosers, Fallen London
- ↑ Take the vellum book on the Rosers, Fallen London
- ↑ Speak with the Roseate Queen, Fallen London ""I sent my Envoy to London to ask a question I knew the answer to." She smiles, bright as a cut diamond, "I wanted to see who could follow the trail. Who could understand the history of my city, and its relationship with your own.""
- ↑ An Embassy to London 2, Fallen London
- ↑ Be appointed Ambassador to Arbor, Fallen London "Your duties are explained: you will facilitate relations between Arbor and London. You will use the Envoy's premises for the purpose. There is a mirror in the ballroom: it will suffice. Your reputation in both cities will enjoy a substantial boost. Otherwise, your function is almost entirely, splendidly, ceremonial."