Port Cecil: Difference between revisions

From The Fifth City Wiki
Adding categories
No edit summary
Tag: visualeditor-wikitext
Line 1: Line 1:
{{Neath_Location|image1 = Portcecil.png|caption1 = Giant chess pieces! Art from Sunless Sea.|location = [[The Unterzee]]|allegiance = The Principles of Coral|notable_inhabitants = The Principles of Coral<br>
{{Neath_Location|image1 = Portcecil.png|caption1 = Giant chess pieces! Art from Sunless Sea.|location = [[The Unterzee]]|allegiance = The Principles of Coral|notable_inhabitants = The Principles of Coral<br>
[[Rubbery Men]]|music = [https://failbettergames.bandcamp.com/track/benthic Benthic]}}''"Rumpled convolutions of coral fill the water, glimmering with silvery light. The harder you look, the more you see shapes amid the chaos, almost as if they were sculpted. This one could be a crenellated castle: that one, a horse's head.''
[[Rubbery Men]]|music = [https://failbettergames.bandcamp.com/track/benthic Benthic]}}
''"A sourceless silver glow. A haven for players of games."''<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Port_description|Port description|Sunless Sea|}}</ref>


''A neat little port huddles into the side of a coral island - prosaic Imperial docks and houses tucked away in a baroque organic chaos. In that curious silvery light, among the frozen chaos of coral, the scene has the unreal air of a pencil sketch, crumpled and discarded."''<ref name = "port cecil">{{Citation|https://sunlesssea.gamepedia.com/Port_Cecil#Port_interactions|Port Cecil|Sunless Sea|}}</ref>
'''Port Cecil''' is the largest island in the center of a coral reef known as the '''Principles of Coral'''.__forcetoc__


'''Port Cecil''' is a town on the largest island in a coral reef in the eastern Unterzee.__forcetoc__
==The Grandmasters==
''"Rumpled convolutions of coral fill the water, glimmering with silvery light. The harder you look, the more you see shapes amid the chaos, almost as if they were sculpted. This one could be a crenellated castle: that one, a horse's head."''<ref name="port cecil">{{Citation|https://sunlesssea.gamepedia.com/Port_Cecil#Port_Cecil|Port Cecil|Sunless Sea|}}</ref>
 
The inhabitants of Port Cecil are strangely fond of chess, playing obsessively as if under a hypnotic spell. The chessmen they use are made of [[Port Cecil#Scintillack|scintillack]], a kind of glowing coral, and the pieces are abrasive and often blood-soaked. Particularly invested players may hallucinate that the pieces have their own individual agendas, reflecting the politics of the [[Great Game]]. Or, they may see that the chess mirrors the power struggles of the Neath, between the [[Lorn-Flukes]], the [[Echo Bazaar]], [[Mt Nomad]], and the [[Gods of the Unterzee]], among others.<ref name="chess">{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|Chess|Sunless Sea|}}</ref>
 
These hallucinations may not all be figments of the imagination, however. The whole of Port Cecil is bathed in a soft silver light, with the appearance of some form of unreality,<ref name="port cecil">{{Citation|https://sunlesssea.gamepedia.com/Port_Cecil#Port_Cecil|Port Cecil|Sunless Sea|}}</ref> and this glow may grant the citizens of the port strange waking dreams involving the Neath's political intrigues, including the activities of major factions like the [[Khanate]] and the [[Fathomking]].<ref name="port report">{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|Gather intelligence|Sunless Sea|}}</ref>
 
Every now and again, mysterious ruins may rise from the Unterzee, its stones and structures incased in amber,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/In_Amber|Event description|Sunless Sea|}}</ref> similar in composition to the deep amber traded in [[Fallen London]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/In_Amber|Chip some of the amber away to sell|Sunless Sea|}}</ref> These ruins resemble those seen in desert countries, and are full of mysterious, shapeling skeletons, but they can be dangerous to explore, as they may sink at any moment back into the blackness from which they came.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/In_Amber|Examine the ruins|Sunless Sea|}}</ref>
 
There's a small [[Rubbery Men|Rubbery]] population at Port Cecil,<ref name="labyrinth contact">{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|A contact in the labyrinth|Sunless Sea|}}</ref> and other factions from around the [[Neath]], such as the [[Presbyterate]], may gather here to play chess and hold diplomatic meetings.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|Assist the Gnomic Gallivant in his revolutionary scheme|Sunless Sea|}}</ref>
 
===Scintillack===
''"Coral that glimmers as if moonlit. It makes marvellous jewellery or terribly expensive tea."''<ref name="scintillack item desc">{{FLCitation|https://sunlesssea.fandom.com/wiki/Scintillack#Item_description|Item description|Sunless Sea|}}</ref>
 
''"Of course, you think. They broke from the Shining Mind: they have its vitality, but not its weariness or experience."''<ref name="gather scintillack">{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|Gather Scintillack|Sunless Sea|}}</ref>
[[File:Scintillack.png|alt=A jewel-like piece of coral.|thumb|A Knob of Scintillack.]]
'''Scintillack''' is glowing coral found across the [[Unterzee]] that serves as a trade commodity and as the main export of Port Cecil.<ref>{{Citation|https://sunlesssea.gamepedia.com/The_Venturer%27s_Desires|"Something bright."|Sunless Sea|}}</ref><ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/Scintillack|Scintillack|Sunless Sea|}}</ref> This variety of coral is known for its moon-like glow, and it's used in jewelry and extremely luxurious tea.<ref name="scintillack item desc" /> It can also be used in snuff,<ref>{{Citation|https://fallenlondon.wiki/wiki/Consignment_of_Scintillack_Snuff|Consignment of Scintillack Snuff|Fallen London|}}</ref> if snorting fire is suited to one's tastes,<ref>{{Citation|https://fallenlondon.wiki/wiki/A_well-packed_keg_of_Scintillack_Snuff|A well-packed keg of Scintillack Snuff|Fallen London|}}</ref> but said snuff is questionably legal at best.<ref>{{Citation|https://fallenlondon.wiki/wiki/Create_a_double_consignment_of_Scintillack_Snuff|Create a double consignment of Scintillack Snuff|Fallen London|}}</ref> As an aside, scintillack may also "scream" when it is burnt.<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/The_House_of_the_Question|Lift Stone's Curse|Sunless Sea|}}</ref>


==The Grandmasters==
The scintillack chess sets used in Port Cecil can be dangerously engrossing, especially when observed too closely, and this may prove disadvantageous during chess games played with said pieces.<ref name="chess" /> Silvery coral growths also cover the elder inhabitants of the port, as they play, languish, and dream in Port Cecil for as long as they possibly can.<ref name="port report" /> Harvesting scintillack at Port Cecil may also prove hazardous, as breaking off the coral directly is illegal and often results in acid burns and blindness, and searching for stray scintillack deposits without proper precautions may lead to madness as the harvester hallucinates the scintillack beads resembling eyes: eyes that monitor their every move, their every sin, and their every thought...<ref name="gather scintillack"/>
The port's main export is scintillack - glowing coral.<ref>{{Citation|https://sunlesssea.gamepedia.com/The_Venturer%27s_Desires|The Venturer's Desires|Sunless Sea|}}
[[File:Blue scintillack.png|alt=A blue, jewel-like piece of coral.|thumb|]]
</ref> Its inhabitants are strangely fond of chess; it seems that because of this they hallucinate that the pieces (which are sharp and often blood-soaked) have their own agendas. Well, those may not be hallucinations, as the chess matches the inhabitants play mirror the power struggles of the Neath, between the [[Lorn-Flukes]], [[The Echo Bazaar|the Bazaar]], [[Mt. Nomad]], and the [[Gods of the Unterzee|gods of the Zee]], among others.<ref name = "port cecil">{{Citation|https://sunlesssea.gamepedia.com/Port_Cecil#Port_interactions|Port Cecil|Sunless Sea|}}</ref>
'''Blue scintillack''' is an extremely rare and coveted substance that peppers the wilds of the Unterzee. It is known for emitting tremendous amounts of [[apocyan]] light,<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/A_Lump_of_Blue_Scintillack#Item_description|Item description|Sunless Sea|}}</ref> which can be spotted even from far away, and this light may remind an observer of the lost sky of the [[Surface]], or even the light of the [[The High Wilderness|heavens]] themselves.<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/The_Wisp-Ways|Blue|Sunless Sea|}}</ref>


<br /><br /><br />
Scintillack deposits are also a common sight at [[Pigmote Isle]],<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/Pigmote_Isle#Interactions_2|Purchase scintillack|Sunless Sea|}}</ref> and the island has a closely guarded lump of blue scintillack that is sought after by many other factions of the [[Unterzee]],<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/Pigmote_Isle#Interactions_2|Steal the Rat Star|Sunless Sea|}}</ref> such as the masked gatherings of [[Visage]] and the courts of the [[Fathomking]].<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/Pigmote_Isle#Interactions_3|Support the Visage claim|Sunless Sea|}}</ref><ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/Pigmote_Isle#Interactions_3|Support the Fathomking's claim|Sunless Sea|}}</ref>


==The Principles of Coral==
==The Principles of Coral==
{{Template:Spoiler}}
{{Major spoiler small}}
{{Character|title1 = The Principles of Coral|image1 = Cavelake2gaz.png|caption1 = I never regret. Art from Sunless Sea.|location = Port Cecil|allegiance = |relationships = [[Flukes]] (sibling)<br>[[The Nacreous Outcast‎]] (servant)}}
{{Character|title1 = The Principles of Coral|image1 = Cavelake2gaz.png|caption1 = The Pulse of the Principles.|location = Port Cecil|allegiance =Independent |relationships = [[The Flukes]]<br>[[The Nacreous Outcast‎]]|alias=The Shining Mind}}
''"The game soothes the pangs of dissolution in. But I want so to be less. I am tired of thought. Will you help me? Sleep will not enough. I desire no dreams. Will you help?"''
''"Between stars. Descend the chain. I rest here. I forget."''<ref name="gather scintillack" />
 
''"The game soothes the pangs of dissolution in. But I want so to be less. I am tired of thought. Will you help me? Sleep will not enough. I desire no dreams. Will you help?"''<ref name="move a paw">{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Move a Paw|Sunless Sea|}}</ref>
 
The Principles of Coral, also called the '''Shining Mind''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|Something has changed|Sunless Sea|}}</ref> is actually a sentient, chess-loving power,<ref name="move a paw" /> waited on by [[Rubbery Men]] including the [[Nacreous Outcast]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Offer assistance with dissolution|Sunless Sea|}}</ref> The Mind is the true source of the silver glow that lights Port Cecil from beneath,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Port_Cecil#Interactions|An Extra Move|Sunless Sea|}}</ref> and it may rarely speak, almost telepathically, to certain visitors that draw its attention.
 
The scintillack pebbles that dot Port Cecil also broke from the Principles of Coral, and they are as alive as their host, with none of the experience or weariness that the Principles presently suffers from.<ref name="gather scintillack" /> This scintillack is also used to mark the servants of the Principles, burning them with distinctive, glowing scars.<ref name="give fluke core">{{FLCitation|https://sunlesssea.fandom.com/wiki/The_Pulse_of_the_Principles|Give the Principles a Fluke-Core|Sunless Sea|}}</ref><ref name="labyrinth contact" />
 
The Principles of Coral used to be a [[Lorn-Fluke]],<ref name="give fluke core" /> but it grew exhausted as time went on. It now wants to free itself of its sentience, and to do this, it seeks to descend a few rungs down the Great Chain of Being;<ref name="give wakeful idol">{{FLCitation|https://sunlesssea.fandom.com/wiki/The_Pulse_of_the_Principles|Give the Principles a Wakeful Idol|Sunless Sea|}}</ref>  it's already much of the way there, which is why it appears the way it does, seemingly inanimate but very alive.<ref name="give fluke core" /> To descend the Chain, the Principles of Coral needs to lose a chess game, with the Nacreous Outcast serving as its surrogate,<ref name="win the match">{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Win the match|Sunless Sea|}}</ref> and provide ''another'' creature, a "counterweight", with an ascension, thus satisfying the Chain's arcane rules and sending the Principles into the dreamless sleep it so seeks.<ref name="give wakeful idol" /><ref name="move a paw" />
 
Perhaps most importantly, the Shining Mind ''never'', ''ever'' regrets. Not even when it left [[Axile]] with its fellows on the behest of the [[Bazaar]]; not then, and definitely not now.<ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/The_Pulse_of_the_Principles|Give the Principles Heartmetal|Sunless Sea|}}</ref><ref>{{FLCitation|https://sunlesssea.fandom.com/wiki/The_Pulse_of_the_Principles|Give the Principles an Ambiguous Eolith|Sunless Sea|}}</ref>
 
==Scintillack Chess==
''"You don't often look at chess-pieces: not really look. The Bishops, with their hooks. The Night, with its mane and teeth. The Kin and the Cream, white mingled with red. The Roots that pin the corner of the board down, to keep you safe from your opponent. You lift a Paw to toy with it: touch its velvety pads."''<ref name="chess" />
 
''"Checkmate. Look too closely, did we? You need to be careful with scintillack chess-sets."''<ref name="chess" />
[[File:Chesspiece apocyan.png|alt=A bright cyan knight chess piece.|thumb|An [[Apocyan]] Chess Piece.]]
The strange chess played in Port Cecil is quite dissimilar to the chess familiar to those from [[London]]. The scintillack chess pieces seem to take on slightly different, but still recognizable, forms,<ref name="chess" /> and this strange game isn't localized strictly to Port Cecil; it may also be played by very specific agents of the [[Great Game]].<ref name="play coded chess">{{Citation|https://fallenlondon.wiki/wiki/Play_coded_chess_with_an_anonymous_opponent|Play coded chess with an anonymous opponent|Fallen London|}}</ref> However, these pieces need not strictly be scintillack, they may be made of other materials, perhaps as symbolism or practicality.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Setting up|Sunless Sea|}}</ref>


Underneath the port, there is another chess-loving power, called '''the Principles of Coral''', waited on by [[Rubbery Men]]. It used to be a Lorn-Fluke, and it wishes to descend to the bottom of the Great Chain of Being (it actually wants to become ''less'' important). To do this, it has to transform itself into inanimate rocks, and as coral, it's already most of the way there. It just needs a few more items to complete its odd goal...<ref>{{Citation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|The Pulse of the Principles|Sunless Sea|}}
*'''Nights''' are said to have manes and sharp fangs, and may wound those who move them.<ref name="chess" /><ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Move a Night|Sunless Sea|}}</ref> The Principles considers them ornamental, but such ornaments are, after all, vital in chess.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Give the Principles a Hunting-Trophy|Sunless Sea|}}</ref>
</ref>
*'''Bishops''' appear to take on a spiraling shape and possess sharp hooks.<ref name="pulse story description">{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Story description|Sunless Sea|}}</ref><ref name="chess" /> The Principles of Coral uses its Bishop as a counterweight for its descension on the Great Chain of Being.
*'''Roots''' are the corner pieces of the chessboard,<ref name="pulse story description" /> and serve as protection from a player's opponent.<ref name="chess" /> The Principles uses its own Roots to protect against its troublesome, but incurable, fear of its own impending descent.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Give the Principles Heartmetal|Sunless Sea|}}</ref>
*'''Paws''' are considered relatively safe pieces to move,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Move a Paw|Sunless Sea|}}</ref> and the Principles seems to use Paws to represent the works of its servants, such as the [[Rubbery Men]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Pulse_of_the_Principles|Give the Principles an Ambiguous Eolith|Sunless Sea|}}</ref>
*The '''Pawns''' are mentioned but have unknown uses and purposes. It is not known if these pieces are separate from the similarly-named Paws.<ref name="play coded chess" />
*The '''Cream''' is described as a "terrible" piece; this presumably indicates it possesses great power on the chessboard.<ref name="pulse story description" />
*The '''Kin''' is the most important of the chess pieces, and its victory or defeat can determine the outcome of a chess match.<ref name="win the match" /> The Principles of Coral seems to use its Kin to represent its family, the [[Flukes]], and perhaps as a representation of what it once was.<ref name="give fluke core" />


==References==
==References==
<references/>
<references />
[[Category:Places]]
[[Category:Places]]
[[Category:The Unterzee]]
[[Category:The Unterzee]]
Line 27: Line 66:
[[Category:Cited]]
[[Category:Cited]]
[[Category:The Neath]]
[[Category:The Neath]]
[[Category:Axiles]]

Revision as of 05:09, 26 March 2021

"A sourceless silver glow. A haven for players of games."[1]

Port Cecil is the largest island in the center of a coral reef known as the Principles of Coral.

The Grandmasters

"Rumpled convolutions of coral fill the water, glimmering with silvery light. The harder you look, the more you see shapes amid the chaos, almost as if they were sculpted. This one could be a crenellated castle: that one, a horse's head."[2]

The inhabitants of Port Cecil are strangely fond of chess, playing obsessively as if under a hypnotic spell. The chessmen they use are made of scintillack, a kind of glowing coral, and the pieces are abrasive and often blood-soaked. Particularly invested players may hallucinate that the pieces have their own individual agendas, reflecting the politics of the Great Game. Or, they may see that the chess mirrors the power struggles of the Neath, between the Lorn-Flukes, the Echo Bazaar, Mt Nomad, and the Gods of the Unterzee, among others.[3]

These hallucinations may not all be figments of the imagination, however. The whole of Port Cecil is bathed in a soft silver light, with the appearance of some form of unreality,[2] and this glow may grant the citizens of the port strange waking dreams involving the Neath's political intrigues, including the activities of major factions like the Khanate and the Fathomking.[4]

Every now and again, mysterious ruins may rise from the Unterzee, its stones and structures incased in amber,[5] similar in composition to the deep amber traded in Fallen London.[6] These ruins resemble those seen in desert countries, and are full of mysterious, shapeling skeletons, but they can be dangerous to explore, as they may sink at any moment back into the blackness from which they came.[7]

There's a small Rubbery population at Port Cecil,[8] and other factions from around the Neath, such as the Presbyterate, may gather here to play chess and hold diplomatic meetings.[9]

Scintillack

"Coral that glimmers as if moonlit. It makes marvellous jewellery or terribly expensive tea."[10]

"Of course, you think. They broke from the Shining Mind: they have its vitality, but not its weariness or experience."[11]

A jewel-like piece of coral.
A Knob of Scintillack.

Scintillack is glowing coral found across the Unterzee that serves as a trade commodity and as the main export of Port Cecil.[12][13] This variety of coral is known for its moon-like glow, and it's used in jewelry and extremely luxurious tea.[10] It can also be used in snuff,[14] if snorting fire is suited to one's tastes,[15] but said snuff is questionably legal at best.[16] As an aside, scintillack may also "scream" when it is burnt.[17]

The scintillack chess sets used in Port Cecil can be dangerously engrossing, especially when observed too closely, and this may prove disadvantageous during chess games played with said pieces.[3] Silvery coral growths also cover the elder inhabitants of the port, as they play, languish, and dream in Port Cecil for as long as they possibly can.[4] Harvesting scintillack at Port Cecil may also prove hazardous, as breaking off the coral directly is illegal and often results in acid burns and blindness, and searching for stray scintillack deposits without proper precautions may lead to madness as the harvester hallucinates the scintillack beads resembling eyes: eyes that monitor their every move, their every sin, and their every thought...[11]

A blue, jewel-like piece of coral.

Blue scintillack is an extremely rare and coveted substance that peppers the wilds of the Unterzee. It is known for emitting tremendous amounts of apocyan light,[18] which can be spotted even from far away, and this light may remind an observer of the lost sky of the Surface, or even the light of the heavens themselves.[19]

Scintillack deposits are also a common sight at Pigmote Isle,[20] and the island has a closely guarded lump of blue scintillack that is sought after by many other factions of the Unterzee,[21] such as the masked gatherings of Visage and the courts of the Fathomking.[22][23]

The Principles of Coral

"Are you quite sure you want to know this?"

Beyond this point lie major spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include endgame or major Fate-locked spoilers. Proceed at your own risk.

You can find out more about our spoiler policy here.


"Between stars. Descend the chain. I rest here. I forget."[11]

"The game soothes the pangs of dissolution in. But I want so to be less. I am tired of thought. Will you help me? Sleep will not enough. I desire no dreams. Will you help?"[24]

The Principles of Coral, also called the Shining Mind,[25] is actually a sentient, chess-loving power,[24] waited on by Rubbery Men including the Nacreous Outcast.[26] The Mind is the true source of the silver glow that lights Port Cecil from beneath,[27] and it may rarely speak, almost telepathically, to certain visitors that draw its attention.

The scintillack pebbles that dot Port Cecil also broke from the Principles of Coral, and they are as alive as their host, with none of the experience or weariness that the Principles presently suffers from.[11] This scintillack is also used to mark the servants of the Principles, burning them with distinctive, glowing scars.[28][8]

The Principles of Coral used to be a Lorn-Fluke,[28] but it grew exhausted as time went on. It now wants to free itself of its sentience, and to do this, it seeks to descend a few rungs down the Great Chain of Being;[29] it's already much of the way there, which is why it appears the way it does, seemingly inanimate but very alive.[28] To descend the Chain, the Principles of Coral needs to lose a chess game, with the Nacreous Outcast serving as its surrogate,[30] and provide another creature, a "counterweight", with an ascension, thus satisfying the Chain's arcane rules and sending the Principles into the dreamless sleep it so seeks.[29][24]

Perhaps most importantly, the Shining Mind never, ever regrets. Not even when it left Axile with its fellows on the behest of the Bazaar; not then, and definitely not now.[31][32]

Scintillack Chess

"You don't often look at chess-pieces: not really look. The Bishops, with their hooks. The Night, with its mane and teeth. The Kin and the Cream, white mingled with red. The Roots that pin the corner of the board down, to keep you safe from your opponent. You lift a Paw to toy with it: touch its velvety pads."[3]

"Checkmate. Look too closely, did we? You need to be careful with scintillack chess-sets."[3]

A bright cyan knight chess piece.
An Apocyan Chess Piece.

The strange chess played in Port Cecil is quite dissimilar to the chess familiar to those from London. The scintillack chess pieces seem to take on slightly different, but still recognizable, forms,[3] and this strange game isn't localized strictly to Port Cecil; it may also be played by very specific agents of the Great Game.[33] However, these pieces need not strictly be scintillack, they may be made of other materials, perhaps as symbolism or practicality.[34]

  • Nights are said to have manes and sharp fangs, and may wound those who move them.[3][35] The Principles considers them ornamental, but such ornaments are, after all, vital in chess.[36]
  • Bishops appear to take on a spiraling shape and possess sharp hooks.[37][3] The Principles of Coral uses its Bishop as a counterweight for its descension on the Great Chain of Being.
  • Roots are the corner pieces of the chessboard,[37] and serve as protection from a player's opponent.[3] The Principles uses its own Roots to protect against its troublesome, but incurable, fear of its own impending descent.[38]
  • Paws are considered relatively safe pieces to move,[39] and the Principles seems to use Paws to represent the works of its servants, such as the Rubbery Men.[40]
  • The Pawns are mentioned but have unknown uses and purposes. It is not known if these pieces are separate from the similarly-named Paws.[33]
  • The Cream is described as a "terrible" piece; this presumably indicates it possesses great power on the chessboard.[37]
  • The Kin is the most important of the chess pieces, and its victory or defeat can determine the outcome of a chess match.[30] The Principles of Coral seems to use its Kin to represent its family, the Flukes, and perhaps as a representation of what it once was.[28]

References

  1. Port description, Sunless Sea
  2. 2.0 2.1 Port Cecil, Sunless Sea
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Chess, Sunless Sea
  4. 4.0 4.1 Gather intelligence, Sunless Sea
  5. Event description, Sunless Sea
  6. Chip some of the amber away to sell, Sunless Sea
  7. Examine the ruins, Sunless Sea
  8. 8.0 8.1 A contact in the labyrinth, Sunless Sea
  9. Assist the Gnomic Gallivant in his revolutionary scheme, Sunless Sea
  10. 10.0 10.1 Item description, Sunless Sea
  11. 11.0 11.1 11.2 11.3 Gather Scintillack, Sunless Sea
  12. "Something bright.", Sunless Sea
  13. Scintillack, Sunless Sea
  14. Consignment of Scintillack Snuff, Fallen London
  15. A well-packed keg of Scintillack Snuff, Fallen London
  16. Create a double consignment of Scintillack Snuff, Fallen London
  17. Lift Stone's Curse, Sunless Sea
  18. Item description, Sunless Sea
  19. Blue, Sunless Sea
  20. Purchase scintillack, Sunless Sea
  21. Steal the Rat Star, Sunless Sea
  22. Support the Visage claim, Sunless Sea
  23. Support the Fathomking's claim, Sunless Sea
  24. 24.0 24.1 24.2 Move a Paw, Sunless Sea
  25. Something has changed, Sunless Sea
  26. Offer assistance with dissolution, Sunless Sea
  27. An Extra Move, Sunless Sea
  28. 28.0 28.1 28.2 28.3 Give the Principles a Fluke-Core, Sunless Sea
  29. 29.0 29.1 Give the Principles a Wakeful Idol, Sunless Sea
  30. 30.0 30.1 Win the match, Sunless Sea
  31. Give the Principles Heartmetal, Sunless Sea
  32. Give the Principles an Ambiguous Eolith, Sunless Sea
  33. 33.0 33.1 Play coded chess with an anonymous opponent, Fallen London
  34. Setting up, Sunless Sea
  35. Move a Night, Sunless Sea
  36. Give the Principles a Hunting-Trophy, Sunless Sea
  37. 37.0 37.1 37.2 Story description, Sunless Sea
  38. Give the Principles Heartmetal, Sunless Sea
  39. Move a Paw, Sunless Sea
  40. Give the Principles an Ambiguous Eolith, Sunless Sea