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''"Far Arbor is resplendent in vast, impossible architecture. Towers soar high above even the tallest buildings of Near Arbor; palaces stand three times as large as their Near-Arbori cousins. Hour on hour, the city grows as it is dreamed into being."''<ref name = "far arbor centre">{{FLCitation|https://fallenlondon.fandom.com/wiki/Far_Arbor_(Centre)|Far Arbor (Centre)|Fallen London|}}</ref>
''"Far Arbor is resplendent in vast, impossible architecture. Towers soar high above even the tallest buildings of Near Arbor; palaces stand three times as large as their Near-Arbori cousins. Hour on hour, the city grows as it is dreamed into being."''<ref name = "far arbor centre">{{FLCitation|https://fallenlondon.fandom.com/wiki/Far_Arbor_(Centre)|Far Arbor (Centre)|Fallen London|}}</ref>


''"I envy that you'll get to see it for the first time. I would give anything to do that again."''<ref name = "second arbor"/>
''"I envy that you'll get to see it for the first time. I would give anything to do that again."''<ref name = "second arbor">{{FLCitation|https://fallenlondon.fandom.com/wiki/Ask_about_the_second_Arbor|Ask about the second Arbor|Fallen London|}}</ref>
[[File:Parabola medium.png|alt=A mirror in a forest under an orange sky.|thumb|100px|Deeper into dream.]]
[[File:Parabola medium.png|alt=A mirror in a forest under an orange sky.|thumb|100px|Deeper into dream.]]
'''Far Arbor''' is Arbor's richer territory, and is much more opulent and luxurious than Near Arbor; with buildings that rise high into the two skies, and new dreams expanding the city every minute, Far Arbor is the very definition of a perfumed paradise.<ref name = "far arbor centre">{{FLCitation|https://fallenlondon.fandom.com/wiki/Far_Arbor_(Centre)|Far Arbor (Centre)|Fallen London|}}</ref> It is the newest frontier of Arbor: the city that peers deeper into dream as it claims new territory centimeter by centimeter.<ref name = "walk the walls"/> Because Far Arbor is rapidly expanding, its walls are regularly fortified against invaders;<ref name = "far arbor centre">{{FLCitation|https://fallenlondon.fandom.com/wiki/Far_Arbor_(Centre)|Far Arbor (Centre)|Fallen London|}}</ref> however, Far Arbor has not seen a single war since its inception.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Attend_a_reception_at_the_Copper_Fortress|Attend a reception at the Copper Fortress|Fallen London|}}</ref>
'''Far Arbor''' is Arbor's richer territory, and is much more opulent and luxurious than Near Arbor; with buildings that rise high into the two skies, and new dreams expanding the city every minute, Far Arbor is the very definition of a perfumed paradise.<ref name = "far arbor centre">{{FLCitation|https://fallenlondon.fandom.com/wiki/Far_Arbor_(Centre)|Far Arbor (Centre)|Fallen London|}}</ref> It is the newest frontier of Arbor: the city that peers deeper into dream as it claims new territory centimeter by centimeter.<ref name = "walk the walls"/> Because Far Arbor is rapidly expanding, its walls are regularly fortified against invaders;<ref name = "far arbor centre">{{FLCitation|https://fallenlondon.fandom.com/wiki/Far_Arbor_(Centre)|Far Arbor (Centre)|Fallen London|}}</ref> however, Far Arbor has not seen a single war since its inception.<ref>{{FLCitation|https://fallenlondon.fandom.com/wiki/Attend_a_reception_at_the_Copper_Fortress|Attend a reception at the Copper Fortress|Fallen London|}}</ref>

Revision as of 02:41, 8 February 2021

"That night you go to bed in your usual fashion. Sleep comes easy – the moment you pass into dream is the hesitation between one heartbeat and the next.

There is a long road before you, paved with white stones. They bake beneath a dual sunlight: a queasy orange glow in the sky, and a brighter more insistent light from the south."[1]

Arbor is a hidden city that lies within both Parabola and the Elder Continent.

Et in Arbor Ego

"You are standing in a grove tangled with roses, red and gold. The gentle rotten scent of flowers fills the air with drowsy sweetness. Before you, city walls rise; the colour of sunset. Bronze gates gleam in a somnolent amber light."[2]

Arbor, the City of Roses! The city with two skies!Cite error: Closing </ref> missing for <ref> tag Arbor is a city built on wonders, limited only by the dreamers' imaginations. Within each brick lies a new mystery, a new dream, or a new secret, and the city's history is as rich as its scented wines.

Arbor, being in half in Parabola, is accessible via dreams of roses,[3] and, being half in the Elder Continent, is accessible via a mysterious rose-ridden gate located deep within the South.[4] However, it is a gated city that is protected by three massive walls, a northern,[5] western,[6] and an unmaintained eastern one,[7] and those who wish to enter Arbor need special permission to do so.[8][9] Visitors from London are allowed to enter via dreams, but are not currently permitted extended stays.[10] Time in Arbor is determined by the hourly chiming of bells,[11] which signify the city's middays,[12] midnights,[13] and determine the openings and closings of certain facilities.[14]

Arbor's populace is quite diverse: the many nationalities represented here take after the Second City, Fourth City, and the Elder Continent,[15] though Arbor has also been known for accepting refugees from any of the Fallen Cities.[16] The population is highly stratified, however, and individuals from different social classes very rarely see eye-to-eye. In a surprisingly literal sense, actually, as those who inhabit the poorer territory of Arbor are completely blind to their more privileged neighbors' city, and vice versa, despite both walking the exact same soil.[17]

Bees swarming around a person's face.
Bees from the city of Huz.

Arbor is regularly patrolled by the Huzzite Guard, hailing from the faraway city of Huz, and they monitor Arbor's borders and eject visitors when their stays have expired.[5][18] These soldiers also arrest criminals and conduct internal affairs, and they convene in the Copper Fortress in Far Arbor, where guests to the city can also get to know the Guard's members. A notable higher-up of the Huzzite Guard is the Commander of the Walls, "a man of majestic bearing and temperament", whose wife was unfortunately exiled to Near Arbor.[19] Another is the Commander of Glass, who manages the city's recurring serpent problem and hires serpent-tenders to keep them in check.[20]

Newcomers to the city are greeted by the Herald of the Three Promises, a senior member of Arbor's court,[21] and Arbor itself consists of three territories: one for the lower classes, one for the upper class, and one different.[21] The first two territories, Near Arbor and Far Arbor, run concurrent to each other from the North to the South of Arbor's borders, and either can be seen by possessing varying amounts of attar, Arbor's valuable currency.[17]

Near Arbor

"Near Arbor. You'll enter there. It's quaint in its way. Labourers and merchants, mostly reside there. Those insufficiently attuned to wonder. And those who upset Her Roseate Majesty, I suppose. You'll see it first but, please, do not believe that it's all that we are."[22]

A blue mountain range.
The edge of dream.

Near Arbor is Arbor's older and poorer territory,[23] resting on the closer side of dream.[24] Much of Near Arbor's infrastructure lies crumbling and forgotten, either from a lack of upkeep, a lack of funding, or simply the long passage of time.[25] Being less grand than its counterpart, the upper class of Arbor look upon this area and its inhabitants with a tinge of haughtiness,[22] and many Near-Arbori desperately strive to accumulate enough attar to enter Far Arbor, especially if they once walked the far place themselves.[26]

Near-Arbori can be identified by their drab attire, in contrast to the gaudy fashions of the Far-Arbori,[27] and many of them work tiresomely as laborers and merchants for long, tedious hours,[28] in contrast to the city's richer citizenry who spend most of their time idling.[29] Due to the egregious inequality between the two social classes in Arbor, some Near-Arbori play loose with the rules, such as by secretly searching for their relatives within the destroyed third Arbor, and by spreading awareness of a certain tradition involving seventy-seven candles apparently performed only by seditionists.[30]

Near Arbor can be accessed though the copper portcullis within the Gatehouse,[31] and a marketplace of amusements, such as dice and cards, has been set up nearby.[32] Despite the obscene prices, many Near-Arbori frantically search the goods for novelty and new experiences, but they often come up empty handed, much to their disappointment.[33] Meanwhile, the Far-Arbori who have been exiled to Near Arbor have set up a marketplace in the southern area called the Beggar's Bazaar, where they barter whatever riches they have left for precious attar.[34]

A woman behind bars.
A caged dreamer.

The northern side of Near Arbor is home to the Temple to the Unending Queen, which commemorates the city's ruler and the city's victories,[35] and is presided over by the Priests-in-Scarlet. Laborers here are locked in cages and dream of improvements to the temple; however, they cannot see their own work, only those in Far Arbor can. Less fortunate laborers are forced to perform menial tasks, such as covering the Queen's many statues with incense, and many may even go without meaningful payment at all.[36]

London also has an embassy in the northern area of Near Arbor,[37] which is packed with diplomats and spies eager to exploit and profit from the newfound diplomatic relations between the two cities.[38] Due to the secrecy of the information traded within, the embassy's windows are shuttered from the outside, and staff only enter or leave around midday for their lunch breaks.[39][40]

Far Arbor

"There are some things we were not meant to know, they say. But you wouldn't be down here if you took that seriously."

Beyond this point lie spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include midgame or minor Fate-locked content. Proceed with caution.

You can find out more about our spoiler policy here.


"Far Arbor is resplendent in vast, impossible architecture. Towers soar high above even the tallest buildings of Near Arbor; palaces stand three times as large as their Near-Arbori cousins. Hour on hour, the city grows as it is dreamed into being."[41]

"I envy that you'll get to see it for the first time. I would give anything to do that again."[42]

A mirror in a forest under an orange sky.
Deeper into dream.

Far Arbor is Arbor's richer territory, and is much more opulent and luxurious than Near Arbor; with buildings that rise high into the two skies, and new dreams expanding the city every minute, Far Arbor is the very definition of a perfumed paradise.[41] It is the newest frontier of Arbor: the city that peers deeper into dream as it claims new territory centimeter by centimeter.[5] Because Far Arbor is rapidly expanding, its walls are regularly fortified against invaders;[41] however, Far Arbor has not seen a single war since its inception.[43]

Far Arbor can be accessed by accumulating large quantities of Attar, upon which Near Arbor will fade from view and Far Arbor will become visible. Those who remain in Near Arbor are simply blind to Far Arbor's wonders;[17] according to the Herald, this is because they are "insufficiently attuned to wonder".[21]

Far-Arbori can be identified by their luxurious, though some might say gaudy, manner of dress compared to the Near-Arbori, as well as their attar-ringed eyes.[44] Unlike their hard-working counterparts in Near Arbor, Far-Arbori largely spend their time indulging in luxuries granted by their large stashes of attar,[45] as they are completely forbidden from working.[29] However, they too have a need to indulge in the novel, and boredom is notably illegal in Far Arbor as well.[46] Popular places of relaxation include the Queen's Conquered Gardens, which are maintained by a strikingly crimson-colored irrigation system.[47] Certain Far-Arbori play loose with the city's laws as well; many of them trade information with agents from the Presbyterate and the Fingerkings, despite the diplomatic sensitivities the city has with the two groups.[48]

A horse statue in the foreground with Mongolian architecture in the background.
Architecture from the Fourth City.

The northern district of Far Arbor has architecture reminiscent of the Fourth City,[49] and it is home to the Edifice of the Unveiled Lie, which contains records of Arbori histories and artistry.[50] The Edifice is regularly besieged by fiction-devouring serpents in recent years, however, so many of the Edifice's scholars are trained in serpent-slaying, illumination, and book-binding.[51] Nearby the Edifice lies the Forbidden Embassy, which was closed as part of several recent reforms. The Embassy is completely locked from the outside, empty of decorations or furniture, and its floor is completely caked with snakeskins.[52]

The Roseate Palace is a sprawling castle atop the southernmost point of Far Arbor,[53] the city's summit. Encrusted in a thousand rubies and engraved with a hundred depictions of the Queen,[54] this grand castle is where the Roseate Queen has held court for a thousand years, and will for a thousand years more.[55] The Queen's Peace acts as the Queen's minister and supervises the city's courts, assisted by the Chamberlain. Citizens and visitors often come here to donate attar to the Queen, which does not go unrewarded,[56] or to witness the city's trials against its internal and external enemies.[57]

The Third Arbor

"That was an error. We do not speak of the third Arbor. It is lost. It never was."[58]

"You are the only one brave enough to break my edict. To light the candles in mourning. For home. For the third Arbor. Audacity must be rewarded."[59]

A glowing mountain.
The other side?

The currently unnamed third Arbor is mysterious and inaccessible. The Herald refuses to speak of it, only calling it an "error",[58] and a passage in the Edifice of the Unveiled Lie indicates that the third Arbor is currently held "captive".[50]

The third Arbor may in fact be the "reflection" of Arbor seen in the city's many mirrors, located in reality in the Elder Continent and lit only by the Mountain of Light. This Arbor is almost completely empty,[60] as well as in disarray, except for the occasional huddled crowd sneaking through the city's ruins. Certain Near-Arbori peer into the mirrors of Arbor to search for their relatives in the third Arbor, but these activities are always done in secret.[61]

There is a forbidden rite in Arbor, where seventy seven foxfire candles are lit for the third Arbor. For mourning, for remembrance, for the original Arbor, once home of the city's now-ancient ruler.[62][59]

Attar

"This is Attar. It grows from dream. When you see wonders in our cities, you will accrue it. The more you have, the more you'll see. When you have enough— Ah, but I don't want to spoil the surprise. Suffice to say that Attar is prized above all else in Arbor."[63]

A rose-dressed woman with streaks of red lining her eyes.
The Countess of Thorns, with attar in her eyes.

Arbor's primary commodity and currency is Attar, a red, perfumed powder that accumulates on a dreamer's eyelids when they witness the wonders of Arbor.[63] However, these wonders must be strictly "novel" in some way or another, such as a new sight, experience, or piece of information.[64] Attar is often used as a currency or commodity in Arbor,[63] but can also be used to fuel and construct dreams, allowing a dreamer to bend and twist Arbor's features as they please.[65] It can also be used as a luxurious spice in alcoholic drinks, and drinking attar this way also causes it to accumulate in the imbiber's eyes.[45]

Accumulating a decent amount of attar can grant glimpses of Far Arbor, deep in dreams,[66] and accumulating enough will allow a visitor or citizen to travel there for a good while.[67] However, losing too much attar can make these visions of the paradisal city quickly fade away;[68] for this reason, Far Arbori often have their eyes steeped in attar, resembling red-colored kohl or mascara.[69]

Attar is usually extracted from a person's eyes using Huz bees from the Elder Continent, who drink the person's tears to allow the attar to gently fall from their eyes,[70] though tweezers can also accomplish this goal.[71] Criminals who violate Arbor's laws severely enough may end up having their attar, and their eyes, brutally extracted by the city's guards,[72] and those who were exiled from Far Arbor but kept their eyes often sell whatever possessions they have just to taste the far side of dream again.[71]

A jar filled with a red substance.
A Vial of Queenly Attar.

Queenly Attar is a variation of attar possessed only by Arbor's ruler. This attar is the reddest attar imaginable, though its exact relationship with "common" attar beyond its deeper color and higher quality is unknown.[73] In London, it usually takes the form of a fine red powder,[74] though it may turn violant and cosmogone when experimented on.[75] However, in Parabola, Queenly Attar becomes a multicolored drug, tempting others deeper into dreams, and it may have actually been sculpted by a mysterious scarlet power that lurks beyond the mirrors...[76]

Roseate Politics

"Are you quite sure you want to know this?"

Beyond this point lie major spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include endgame or major Fate-locked spoilers. Proceed at your own risk.

You can find out more about our spoiler policy here.


Arbor may be a sanctuary in dream, but even a city as idealized as this one has a fair share of political intrigue and upheavals.

The Sequestration

"The only things you need to remember are that labour is prized and will be rewarded with Attar. The artists must be kept in their cages. The serpents must sleep and only in the appointed places. They are not to be woken. Oh, and do not speak to other foreigners here. There are diplomatic sensitivities."[77]

A legal document.
As written in the books.

In recent years, the ruler of Arbor implemented a set of new laws and reforms called the Sequestration. The Sequestration forbids the breaching of Near-Arbor's boundaries, bans the invasion of the dreams of serpents,[78] requires that the serpents remain asleep, mandates that the artists of Arbor remain in cages, and restricts communication between different foreign parties.[79] Violating the Sequestration is one of Arbor's highest crimes, and is punishable by exile and the confiscation of attar.[57]

The Sequestration has also mandated the permanent closure of the Forbidden Embassy in Far Arbor, supposedly for treason, lawlessness, or simple datedness,[80] and following the Sequestration's implementation, the Edifice of the Unveiled Lie also developed its troublesome serpent infestation.[81]

Serpentine

"In the course of your labours, you unearth a knot of young snakes sleeping within a rosebush. Attar puddles around them, sticking their scales to the petals."[82]

A green snake.
A dream-snake?

Serpents are a strangely common sight in Arbor, but the populace does not think highly of them.[83] Serpent-tenders and Serpent-Shepherds are individuals tasked with managing Arbor's serpent problem, and the serpent-tenders work by pulling knotted snakes apart,.[84] while Serpent-Shepherds perform their duties with a bronze crook and grey cloaks.[85]

The serpents in Arbor largely remain asleep at all times as mandated by the Sequestration,[77] and are little more than an annoyance nowadays.[86] However, the presence of once-glorious statues of snakes dotted throughout Near Arbor, as well as the snakeskins that carpet the Forbidden Embassy's floor, may indicate that they once had a much larger role in Arbor's past, perhaps as rulers or treasured allies.[87][88] The serpents do retain some influence over Far Arbor's populace despite their situation; these servants can be identified by their striking green cloaks,[48] and the city does have its fair share of spies working on behalf of the Fingerkings as well.[89]

The Roseate Queen

"The Roseate Queen sits on a white throne threaded with living flowers. She is a handsome woman of indeterminate age. Her skin is dark and her eyes are ringed with kohl. Her smile is tentative, but her voice is strong."[90]

"She draws back her hood, revealing her eyes which are encrusted with reddest attar. It pours in a continuous torrent, a waterfall of scarlet dust. "Don't be afraid," she says, her tone detached. "I made myself this way. I did so because I wanted to.""[91]

A mysterious crown.
A crown of red roses.

The Roseate Queen, also called Her Roseate Majesty or Her Roseate Splendour,[35][92] is the ancient, immortal ruler of Arbor, who has ruled for over a thousand years.[55] Her Palace lies to the South of Far Arbor,[93] her Temple to the North of Near Arbor,[94] and her visage adorns the walls of many towering structures. Her gaze is represented by rubies, and no part of the city can completely escape her influence.[95] The Queen's traditional regalia are a mirror, a cage, and three crowns,[96] and Priests-in-Scarlet in the Temple to the Unending Queen use donations of attar to create crowns for the Queen, for the "betterment of her dreams".[97] The Queen largely spends her time in her Palace, where she supervises the expansion and improvements made to her residences.[93] Certain criminal trials are conducted near the balcony of the Queen's throne-room, so she may preside over them herself if she so fancies, but this has not happened yet.[98]

The Roseate Queen's true identity is Neferneferure, the younger sister of the Duchess and fifth out of six.[99][100] She along with her sisters conspired to trap the Masters and the Bazaar as part of the deal for the Second City, but when their plans failed, Neferneferure fled to the Elder Continent,[100] where she found the third Arbor and took refuge there. Sometime after the third Arbor's destruction, the Roseate Queen would go on to rule the Arbor that remained in dream.[59] She abolished the previous succession laws, declaring that she alone would choose her successor,[101] and she implemented the Sequestration, shattering any power the serpents of Parabola once had over the city.[88][102]

History and Foreign Relations

"I am in two minds. This place is a clearly a refuge. It's walls are unscarred – it has never seen battle. It is a sanctuary for dreamers and visionaries. And it is an impossible idea – so it exists only in impossibility. But they owe fealty to the Prester and the College. They labour under a monarchy. Is this not a surrender, a defeat? They hide from the problems of our world in something that cannot be."[103]

The port of Adam's Way.
Adam's Way

For thousands of years, there were only two Arbors: one real, and one in dream. The "real" Arbor was permitted to remain sovereign, free from the ruling of the Presbyterate, while the dream-Arbor was vassalized.[104] This dream-Arbor was ruled by several heirs, chosen from a complex web of intrigue and familial connections,[105] and was presumably built and maintained with the aid of the Fingerkings.[106]

In modern times, Arbor's relationship with the Fingerkings was completely severed,[88][107] which may have been a result of a deal gone sour.[108] In turn, Arbor nominally pledged its fealty to the Presbyterate,[103] but the two governments are still at odds with each other, and spies from the Presbyterate are punished if caught.[57] Arbor also has an interest in Vesture, with some spymasters already developing strategies to burn it to the ground,[109] and presumably has a strong alliance with the city of Huz.[110]

Meanwhile, Arbor has begun to develop diplomatic ties with Fallen London, formalizing an alliance of sorts during the festival of Hallowmas, 1896.[111] The Glass of Mahogany Hall has also developed an interest in Arbor,[112] but Hell has no interest at all. At least, that's what they'll say as they indirectly offer rewards for information...[113]

Hallowmas, 1896

"In the small, mean days before Hallowmas, London finds itself plagued with dreams of falling roses. Citizens wake in their beds gasping, remembering a petal-fall of floral suffocation.

In the waking world, 'The Envoy' is sending out invitations to visit. She has recently arrived in London from the Elder Continent, and has a question that must be answered. When asked, where exactly, she's from, she answers that her city is 'Hidden.'"[114]

Falling rose petals.
A dream of roses.

In 1896 during the festival of Hallowmas, Londoners were plagued by mysterious dreams of roses and petals. Meanwhile, a woman known only as the Envoy arrived from the Elder Continent,[114] and sent out invitations to the citizenry to answer a mysterious question: Where did the Rosers go?[115]

The Rosers were a sect of artists and revolutionaries from the Fourth City, who taught the rose-rites to the people of the Fourth, and were responsible for expediting its end. They sought asylum in the hidden city of Arbor,[116] which historically took in many refugees of the Fallen Cities.[16] The Roseate Queen actually sponsored them herself, providing them with guidance and funding, and helping them find refuge in Arbor when they needed it. Apparently, their arrival would "renew" the population of Arbor, in one way or another.[117]

The Envoy was sent by the Roseate Queen to ask a question that the Queen knew the answer to, and the Queen did this to see if the people of London would be able to solve her riddle, as preparation for Arbor's eventual opening.[118] She appointed two individuals to assist with this expenditure, her Ambassador and her Witness, and they are permitted to travel freely between London and Arbor,[119] and are charged with facilitating the relationship between the two cities, though their positions are considered mostly, but very splendidly, ceremonial.[120]

References

  1. Dream of Arbor in the company of the Jovial Contrarian, Fallen London
  2. Lay down your weary head, Fallen London
  3. A Dream of Roses, Fallen London
  4. A Confession of Feducci, Fallen London
  5. 5.0 5.1 5.2 Walk the walls, Fallen London
  6. Far Arbor (Centre), Fallen London " A tall fortress guards the western wall;"
  7. Near Arbor (Centre), Fallen London
  8. Lay down your weary head, Fallen London ""London's Ambassador requested that we permit you within Arbor's walls," she says with a lazy smile"
  9. Enter Arbor, Fallen London
  10. Leave Arbor, Fallen London
  11. Walk North (Near Arbor), Fallen London
  12. Spy on London's Embassy, Fallen London
  13. Wile away your time, Fallen London "As the midnight chimes sound, your companions refill your glass."
  14. Browse the Edifice of the Unveiled Lie, Fallen London
  15. Speak to a citizen, Fallen London
  16. 16.0 16.1 The Envoy from Elsewhere 2, Fallen London "The Rosers fled long ago, but we were in Arbor first. Our kingdom borders dream. It has always taken in the refugees of your short-lived cities."
  17. 17.0 17.1 17.2 Enter Far Arbor, Fallen London
  18. Near Arbor (Centre), Fallen London
  19. Attend a reception at the Copper Fortress, Fallen London "Unfortunately, the Commander is in a melancholic mood."
  20. Become a serpent-tender in exchange for Attar, Fallen London
  21. 21.0 21.1 21.2 An Introduction to Arbor, Fallen London
  22. 22.0 22.1 Ask about the first Arbor, Fallen London
  23. Walk North (Near Arbor), Fallen London
  24. Light your candles (Near Arbor), Fallen London
  25. Near Arbor (Palace), Fallen London
  26. Barter your Attar, Fallen London "Near-Arbori stalk through the bazaar, weighing these luxuries against the possibility of acquiring enough Attar to reach the far city."
  27. Take a short-cut north, Fallen London
  28. Walk North (Near Arbor), Fallen London
  29. 29.0 29.1 Serve as a Serpent-Shepherd, Fallen London
  30. Investigate the Near-Arbori, Fallen London
  31. Enter Arbor, Fallen London
  32. Near Arbor (Centre), Fallen London "A thriving market has been set up in the gatehouse's shadow. Here, Near-Arbori trade for bejewelled dice, golden-backed cards and other amusements."
  33. Explore the Gatehouse Market, Fallen London "Near-Arbori discard trinket after trinket. Some sigh, others weep, as they sift through wonders yet find nothing new."
  34. Barter your Attar, Fallen London
  35. 35.0 35.1 Near Arbor (Temple), Fallen London "Its friezes commemorate the city's three greatest victories."
  36. Labour in the temple, Fallen London
  37. Near Arbor (North), Fallen London
  38. Visit London's Embassy, Fallen London
  39. Visit London's Embassy, Fallen London "The windows are shuttered; candles and gaslight alone illuminate the gloomy decor."
  40. Spy on London's Embassy, Fallen London "It is only at midday, when the chimes sound, that there is activity: an elderly diplomat leaving to hunt for lunch."
  41. 41.0 41.1 41.2 Far Arbor (Centre), Fallen London
  42. Ask about the second Arbor, Fallen London
  43. Attend a reception at the Copper Fortress, Fallen London
  44. Near Arbor (North), Fallen London "Richly decorated Far-Arbori wander the streets, identifieable by their gaudy cloaks, Attar-ringed eyes and vacant expressions."
  45. 45.0 45.1 Wile away your time, Fallen London
  46. Surrender some of your Attar, Fallen London "("There are laws against boredom here.")"
  47. Far Arbor (South), Fallen London
  48. 48.0 48.1 Share secrets with the Arbori, Fallen London "A man carrying a serpent in a glass container lets a green-cloaked Far-Arbori whisper, against the box, his breath fogging the glass."
  49. Far Arbor (North), Fallen London "In this leafy district hung with orange vines, the architecture resembles that of the Fourth City."
  50. 50.0 50.1 Browse the Edifice of the Unveiled Lie, Fallen London
  51. Browse the Edifice of the Unveiled Lie, Fallen London "The Edifice is staffed by scribes trained from adolescence in the rare arts of book-binding, illumination and extermination of serpents."
  52. Enter the Forbidden Embassy, Fallen London "There are many doors in the Embassy but no windows. Neither chairs nor tables nor mirrors nor any form of decoration at all."
  53. Gift your Attar in tribute to the Roseate Queen, Fallen London "He beckons you to follow him deeper into the Roseate Palace."
  54. Far Arbor (Palace), Fallen London "Its many towers gleam with a thousand rubies; From every facade, radiant icons of the Queen glare down upon you."
  55. 55.0 55.1 Walk South (Far Arbor), Fallen London
  56. Gift your Attar in tribute to the Roseate Queen, Fallen London "The Chamberlain, aided by a coterie of priests, sift through the donor's lashes with fine golden brushes."
  57. 57.0 57.1 57.2 Witness a trial, Fallen London
  58. 58.0 58.1 Ask about the third Arbor, Fallen London
  59. 59.0 59.1 59.2 The Queen's Favour, Fallen London
  60. Peer into a mirror, Fallen London
  61. Investigate the Near-Arbori, Fallen London "Occasionally, you see movement from the ruins: huddled figures, crawling through the debris. [...] As you hurry out, the old woman removes a little Attar from here eyes and passes it to you. For your discretion."
  62. Light your candles (Far Arbor), Fallen London
  63. 63.0 63.1 63.2 Ask about 'Attar', Fallen London
  64. Surrender some of your Attar, Fallen London "Novelty is required."
  65. Enter the Forbidden Embassy, Fallen London "It does not matter. You are steeped in Attar. Dreaming a door is no obstacle this deep in Far Arbor."
  66. Labour in the temple, Fallen London
  67. Enter Far Arbor, Fallen London
  68. The city washes away, Fallen London
  69. Near Arbor (North), Fallen London "Richly decorated Far-Arbori wander the streets, identifieable by their gaudy cloaks, Attar-ringed eyes and vacant expressions."
  70. Offer your Attar to the Temple, Fallen London "Large, Huz bees emerge. The Priest-in-Scarlet sets them to work, nuzzling into your tear ducts. As they guzzle away, they dislodge the Attar in your eyes, which the Priest collects in a jar."
  71. 71.0 71.1 Barter your Attar, Fallen London
  72. Witness a trial, Fallen London "The punishment is always the same: the extraction of Attar. [...] The extracted eyes are placed in a silver dish; for use elsewhere."
  73. Receive the Queen's gift, Fallen London
  74. Conclude your study of Attar, Fallen London "Attar in London is red dust, pretty and sticky as spider silk."
  75. Rely on her knowledge of chemistry, Fallen London
  76. Conclude your study of Attar, Fallen London
  77. 77.0 77.1 Ask about the laws of Arbor, Fallen London
  78. Witness a trial, Fallen London "These encompass breaching of the Sequestration, breaching the dreams of serpents and breaching the boundaries of the nearest Arbor."
  79. Ask about the laws of Arbor, Fallen London "The artists must be kept in their cages. The serpents must sleep and only in the appointed places. They are not to be woken. Oh, and do not speak to other foreigners here."
  80. Enter the Forbidden Embassy, Fallen London "They say it was shut up for treason, or for lawlessness, or for obsolescence."
  81. Browse the Edifice of the Unveiled Lie, Fallen London
  82. Become a serpent-tender in exchange for Attar, Fallen London
  83. Serve as a Serpent-Shepherd, Fallen London
  84. Become a serpent-tender in exchange for Attar, Fallen London
  85. Serve as a Serpent-Shepherd, Fallen London "You are given a bronze crook and a grey cloak to perfom your duties."
  86. Far Arbor (Temple), Fallen London "Sleeping serpents twine over balconies, their scales gleaming in the false sun."
  87. Near Arbor (Palace), Fallen London
  88. 88.0 88.1 88.2 Enter the Forbidden Embassy, Fallen London
  89. Witness a trial, Fallen London
  90. An Embassy to London, Fallen London
  91. Receive the Queen's gift, Fallen London
  92. Make your request of Her Roseate Splendour, Fallen London
  93. 93.0 93.1 Far Arbor (Palace), Fallen London
  94. Near Arbor (Temple), Fallen London
  95. Near Arbor (Temple), Fallen London "New rubies have been fixed in the eyes of its statues."
  96. Gift your Attar in tribute to the Roseate Queen, Fallen London "The note, when you are given it, is sealed with a waxen image of the Roseate Queen, wearing her three crowns and carrying the mirror and cage of her office."
  97. Offer your Attar to the Temple, Fallen London
  98. Witness a trial, Fallen London "The trial is held beneath the trellised balcony of the Queen's throne-room, so that she may preside in person if she should wish. A Far-Arbori at your elbow explains that this has never happened yet."
  99. Trade your documents with London's Ambassador 1, Fallen London
  100. 100.0 100.1 The Attendants, Fallen London "The fifth of six went to the old land under the mountain to escape the end."
  101. Take a series on the succession laws of Arbor, Fallen London
  102. Wrack your brains, Fallen London "A city mired in dream on the Elder Continent, half-in and half-out of Parabola, walled against the Fingerkings and ruled by a Roseate Queen with a perfumed fist."
  103. 103.0 103.1 Speak to the Jovial Contrarian (Arbor), Fallen London
  104. Take a set of wax tablets, inscribed with ancient treaties, Fallen London
  105. Take a series on the succession laws of Arbor, Fallen London "A quick flick through reveals thousands of years of history, precedent and complex family trees."
  106. Speak to the Duchess, Fallen London ""I am sorry. I was remembering—" She looks around, her lip curled with distaste. "We were careful in our bargaining, but achieved so much less than here. I wonder what cost they paid." Near by, serpents twine about the roses that garland the stones of the walls."
  107. Wrack your brains, Fallen London "A city mired in dream on the Elder Continent, half-in and half-out of Parabola, walled against the Fingerkings and ruled by a Roseate Queen with a perfumed fist."
  108. Trade your documents with London's Ambassador 4, Fallen London "The Duchess purses her lips as she reads. "I see. Obviously, this can't cover everything, but it's not promising. I feel a sudden kinship with that Cassandra."
  109. Take a collection of scrolls about the Kingdom of Vesture, Fallen London
  110. Near Arbor (Centre), Fallen London
  111. Speak with the Roseate Queen, Fallen London
  112. Deliver the documents to the Glass, Fallen London
  113. Deliver the documents to the Brass Embassy, Fallen London
  114. 114.0 114.1 Hallowmas 1896: An Envoy from the Elder Continent, Fallen London
  115. Take a Wretched Mog, Fallen London
  116. Solve the Mystery of the Rosers, Fallen London
  117. Take the vellum book on the Rosers, Fallen London
  118. Speak with the Roseate Queen, Fallen London ""I sent my Envoy to London to ask a question I knew the answer to." She smiles, bright as a cut diamond, "I wanted to see who could follow the trail. Who could understand the history of my city, and its relationship with your own.""
  119. An Embassy to London 2, Fallen London
  120. Be appointed Ambassador to Arbor, Fallen London "Your duties are explained: you will facilitate relations between Arbor and London. You will use the Envoy's premises for the purpose. There is a mirror in the ballroom: it will suffice. Your reputation in both cities will enjoy a substantial boost. Otherwise, your function is almost entirely, splendidly, ceremonial."