The Dawn Machine: Difference between revisions
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The '''Dawn Machine''' is a huge light-creating machine/false- | |||
{{Character|image1 = dawnmachine.png|caption1 = The Machine is ''sick''. Art from FL.|location = The Barnsmore Gap|allegiance = The New Sequence}}''"-UN. THE SUN. THE SUN. THE SUN. THE S-"'' | |||
'''The Dawn Machine''' is a huge light-creating machine/false-Sun that lies within '''the Barnsmore Gap'''. | |||
==Dawn's Fingers== | |||
''"The Dawn Machine's roots extend here, into a luminous, impossible space. You breathe gold. You think light."'' | |||
The Machine was manufactured by June and the [[Admiralty|Admiralty.]] It started out as a benevolent project to try to bring light and order to the Neath, before the Machine developed a will of its own, beginning to control the minds of its followers - a splinter group of the Admiralty, called the New Sequence - and looking to impose its own regime. | |||
Those who attempt to venture WEST beyond the Barnsmore Gap will gradually lose their sanity as they suffer the Dawn Machine's sickness and hate. | |||
Those under the Machine's influence possess unique eyes, with striking amber irises and gold-speckled sclera; their perception is changed, allowing them to sense law and lawlessness. It is entirely possible to straight-up reject the New Sequence after being exposed to the Machine, like the Carnelian Exile, but it seems to have a similar addictive effect to being exposed to true sunlight. | Those under the Machine's influence possess unique eyes, with striking amber irises and gold-speckled sclera; their perception is changed, allowing them to sense law and lawlessness. It is entirely possible to straight-up reject the New Sequence after being exposed to the Machine, like the Carnelian Exile, but it seems to have a similar addictive effect to being exposed to true sunlight. | ||
For some reason, these "Bright-Eyed" cannot enter [[Frostfound]]. | For some reason, these "Bright-Eyed" cannot enter [[Frostfound]]. | ||
==The New Sequence== | |||
== The New Sequence == | The New Sequencers seem to mainly rely on the Admiralty's own structure - the Commodore is the leading authority on Grand Geode, the Sequence's base at Zee. To be entirely fair to them, the Machine's regime mostly resembles what the Sequence had in mind, before the false-star started thinking it had better ideas than its creators when it came to achieving infinite happiness and prosperity for [[London]]. Shame about their free will, though. After the colonisation of the [[High Wilderness]], the New Sequence became an officially recognized belief, as the [[Clockwork Sun]] took control over [[New London]] | ||
The New Sequencers seem to mainly rely on the Admiralty's own structure - the Commodore is the leading authority on Grand Geode, the Sequence's base at Zee. To be entirely fair to them, the Machine's regime mostly resembles what the Sequence had in mind, before the false-star started thinking it had better ideas than its creators when it came to achieving infinite happiness and prosperity for [[London]]. Shame about their free will, though. After the colonisation of the [[High Wilderness]], the New Sequence became an officially recognized belief | |||
There's a rogue group of New Sequencers in Our Lady of Pyres, who were banished from [[Grand Geode]] and who think that the Machine is lonely and requires contact with other stars. They plan to go to the High Wilderness as messengers. | There's a rogue group of New Sequencers in Our Lady of Pyres, who were banished from [[Grand Geode]] and who think that the Machine is lonely and requires contact with other stars. They plan to go to the High Wilderness as messengers. | ||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Other Places]] | [[Category:Other Places]] |
Revision as of 00:58, 30 April 2019
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Beyond this point lie spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include midgame or minor Fate-locked content. Proceed with caution. You can find out more about our spoiler policy here. |
"-UN. THE SUN. THE SUN. THE SUN. THE S-"
The Dawn Machine is a huge light-creating machine/false-Sun that lies within the Barnsmore Gap.
Dawn's Fingers
"The Dawn Machine's roots extend here, into a luminous, impossible space. You breathe gold. You think light."
The Machine was manufactured by June and the Admiralty. It started out as a benevolent project to try to bring light and order to the Neath, before the Machine developed a will of its own, beginning to control the minds of its followers - a splinter group of the Admiralty, called the New Sequence - and looking to impose its own regime.
Those who attempt to venture WEST beyond the Barnsmore Gap will gradually lose their sanity as they suffer the Dawn Machine's sickness and hate.
Those under the Machine's influence possess unique eyes, with striking amber irises and gold-speckled sclera; their perception is changed, allowing them to sense law and lawlessness. It is entirely possible to straight-up reject the New Sequence after being exposed to the Machine, like the Carnelian Exile, but it seems to have a similar addictive effect to being exposed to true sunlight.
For some reason, these "Bright-Eyed" cannot enter Frostfound.
The New Sequence
The New Sequencers seem to mainly rely on the Admiralty's own structure - the Commodore is the leading authority on Grand Geode, the Sequence's base at Zee. To be entirely fair to them, the Machine's regime mostly resembles what the Sequence had in mind, before the false-star started thinking it had better ideas than its creators when it came to achieving infinite happiness and prosperity for London. Shame about their free will, though. After the colonisation of the High Wilderness, the New Sequence became an officially recognized belief, as the Clockwork Sun took control over New London
There's a rogue group of New Sequencers in Our Lady of Pyres, who were banished from Grand Geode and who think that the Machine is lonely and requires contact with other stars. They plan to go to the High Wilderness as messengers.