Adam's Way: Difference between revisions
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{{Major spoiler}}<blockquote>{{Neath_Location|image1 = adamswayheader.png|image2 = | {{Major spoiler}}<blockquote>{{Neath_Location|image1 = <gallery> | ||
adamscape_portgaz.png | SSea | |||
adamswayheader.png | FL Header | |||
</gallery>|image2 = |caption1 = |caption2 = |location = [[The Elder Continent]]|alias = |allegiance = [[The Mountain of Light]] | |||
[[The Presbyterate]]|notable_inhabitants = |music = [https://failbettergames.bandcamp.com/track/sultry Sultry]|title1=Adam's Way}}''"To the south: the Elder Continent, and the seventy-two [sic] cornucopian kingdoms of the Presbyterate. Are the stories true - rivers of honey; castles of ivory?'' ''Who can say?'' ''Foreigners'' ''...'' ''are forbidden from the interior. The closest most get is Adam's Way: a shouting, feasting, thieving riot of a port."''<ref>{{Citation|https://sunlesssea.gamepedia.com/Adam%27s_Way|Adam's Way|Sunless Sea}}</ref></blockquote>'''Adam’s Way''', the estuary of the blood-tinged '''Nameless River''', is the gateway to the [[Elder Continent]] and the [[Presbyterate]], flanked by two massive stone statues of bees. Only living ships may pass through it with some semblance of safety; the red blood of [[The Mountain of Light|Stone]] corrodes and destroys any other ships that try to venture SOUTH.<ref>{{Citation|https://sunlesssea.miraheze.org/wiki/Way_Upstream|Way Upstream|Sunless Sea}} ''"At four o'clock [...] the ship begins to speak to you. It apologises for what will happen next. Only you can hear it. At seven o'clock, the engine bursts like a heart. The hull shatters. You are lost in the tides of the Mountain's Blood [...] Your bones will grow in the muds of the river's shore."''</ref> | [[The Presbyterate]]|notable_inhabitants = |music = [https://failbettergames.bandcamp.com/track/sultry Sultry]|title1=Adam's Way}}''"To the south: the Elder Continent, and the seventy-two [sic] cornucopian kingdoms of the Presbyterate. Are the stories true - rivers of honey; castles of ivory?'' ''Who can say?'' ''Foreigners'' ''...'' ''are forbidden from the interior. The closest most get is Adam's Way: a shouting, feasting, thieving riot of a port."''<ref>{{Citation|https://sunlesssea.gamepedia.com/Adam%27s_Way|Adam's Way|Sunless Sea}}</ref></blockquote>'''Adam’s Way''', the estuary of the blood-tinged '''Nameless River''', is the gateway to the [[Elder Continent]] and the [[Presbyterate]], flanked by two massive stone statues of bees. Only living ships may pass through it with some semblance of safety; the red blood of [[The Mountain of Light|Stone]] corrodes and destroys any other ships that try to venture SOUTH.<ref>{{Citation|https://sunlesssea.miraheze.org/wiki/Way_Upstream|Way Upstream|Sunless Sea}} ''"At four o'clock [...] the ship begins to speak to you. It apologises for what will happen next. Only you can hear it. At seven o'clock, the engine bursts like a heart. The hull shatters. You are lost in the tides of the Mountain's Blood [...] Your bones will grow in the muds of the river's shore."''</ref> | ||
Revision as of 11:59, 4 June 2025
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Beyond this point lie major spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include endgame or major Fate-locked spoilers. Proceed at your own risk. You can find out more about our spoiler policy here. |
"To the south: the Elder Continent, and the seventy-two [sic] cornucopian kingdoms of the Presbyterate. Are the stories true - rivers of honey; castles of ivory? Who can say? Foreigners ... are forbidden from the interior. The closest most get is Adam's Way: a shouting, feasting, thieving riot of a port."[1]
Adam’s Way, the estuary of the blood-tinged Nameless River, is the gateway to the Elder Continent and the Presbyterate, flanked by two massive stone statues of bees. Only living ships may pass through it with some semblance of safety; the red blood of Stone corrodes and destroys any other ships that try to venture SOUTH.[2]
Apis Meet
"A shouting, feasting, thieving, riot of a port, at the entrance to the red route into the heart of the South."[3]

The Gracious, the Presbyterate's coastal guard, governs the port of Apis Meet. Tradition holds that in order to enter, a visitor must tell them a story.[4] According to the Gracious, prolonged exposure to the soil of the Elder Continent may cause "hysteria, rapture, [and] animescence;"[5] consequently, foreigners may only stay in Apis Meet for one day per visit, and cannot venture further South without permission - although the Gracious may be bribed,[6] and prisoners are exempt from permission to travel South.[7] The duration of one's stay is measured using the aptly-named Tree of a Single Day, which grows, buds, and withers over the course of twenty-four hours. Visitors must leave before the tree falls.[8]
Apis Meet is a bustling port city and thriving business hub, home to numerous attractions enjoyed by visitors and locals of all stripes (including literal stripes).[9] It is also a proper tourist trap, filled with fraud and propaganda.[10] Visitors with an interest in the grotesque may observe the strange exhibits of the Sober Showman, who showcases Snuffers,[11] Starved Men (although he may market them otherwise),[12][13] and other marvels.[14][15] A group of high-ranking and eccentric Presybterate soldiers known as the Replete occasionally hosts funeral feasts in a public square,[16] but beware: they have a long-held tradition of eating their own deceased,[17][18] and no, that is not normal on the Elder Continent.[19]
There is a hospital for the animescent - perhaps better described as a quarantine facility[20] - in Apis Meet.[21] It was formerly run by Rosina, until she contracted the disease herself.[22] The city also houses a branch of the Presbyterate's Mithridate Office;[23] a book-burning pub called the Biblioclasm, run by a former governor of Port Carnelian;[24] and the Temple of the Mountain's Mother, which is dedicated to the Echo Bazaar and accepts deliveries of mysterious sphinxstone.[25]
There are ruins of older cities around Apis Meet,[26] though they provide few historical clues.[27] In the hills beyond, at the foot of the bee statues that mark the entrance to Adam's Way, safely hidden storytellers share tales of the Continent.[28]
Historical Inspirations
Or rather, a historical note. The introduction to Adam's Way mentions that there are 72 kingdoms of the Presbyterate. There are actually 77, as confirmed elsewhere in Sunless Sea, but this apparent error is more intentional than one might expect. The Presbyterate is heavily inspired by the medieval legend of Prester John, a fabulously wealthy Christian king said to have ruled a vast swath of Asia. A purported letter from Prester John stated that he held sway over 72 kingdoms; it can be surmised that originally there was a more direct reference intended in Sunless Sea, but eventually the Failbetter team decided that it was better to amend the reference across the rest of the game and for all future content, because Seven is the Number.
References
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