Gaider's Mourn: Difference between revisions
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<blockquote>''"These edicts have blossomed in the darkness of the Neath, and their knowledge grows like moss in the minds of the corsairs. You trade a little treasure for a fragment of this knowledge. The black codes of mercy and revenge between thieves. The hidden rules of a soul's voyage beneath the zee. The proper manner of obeisance before a Prophet."''<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_some_plunder_for_a_Cave-Aged_Code_of_Honour|Exchange some plunder for a Cave-Aged Code of Honour|Fallen London|}}</ref></blockquote> | <blockquote>''"These edicts have blossomed in the darkness of the Neath, and their knowledge grows like moss in the minds of the corsairs. You trade a little treasure for a fragment of this knowledge. The black codes of mercy and revenge between thieves. The hidden rules of a soul's voyage beneath the zee. The proper manner of obeisance before a Prophet."''<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_some_plunder_for_a_Cave-Aged_Code_of_Honour|Exchange some plunder for a Cave-Aged Code of Honour|Fallen London|}}</ref></blockquote> | ||
[[File:Pirate2gaiders.png|alt=A pirate.|thumb|A corsair of Gaider's Mourn.]] | |||
Gaider's Mourn has those who come and go, but it is also home to a large population of locals who were born and raised with the Mourn's culture and values. They live in the higher elevations of the Mourn where visitors usually do not tread,<ref>{{Citation|https://fallenlondon.wiki/wiki/Traverse_the_beast-paths_and_urchin-roads|Traverse the beast-paths and urchin-roads|Fallen London|}} ''"Further up the taper of the Mourn, where visitors tread less often, is the domain of the Mourn-born."''</ref> and unlike others who must watch their step, they traverse the stalagmite's infrastructure with ease and grace.<ref>{{Citation|https://fallenlondon.wiki/wiki/Traverse_the_beast-paths_and_urchin-roads|Traverse the beast-paths and urchin-roads|Fallen London|}} ''"It is easy to differentiate visitors from locals. The former [...] testing their every footstep with exaggerated care, lest they tumble off [...] Natives, however, are graceful, and fearless."''</ref> The Mourn has a population of [[urchins]], who like their [[London]] counterparts form communities out of necessity and perform certain jobs.<ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"I quite like being on Gaider's Mourn. There are lots of other children, but I don't have to look after any of them."''</ref><ref name = "acrobat">{{Citation|https://fallenlondon.wiki/wiki/Traverse_the_beast-paths_and_urchin-roads|Traverse the beast-paths and urchin-roads|Fallen London|}} ''"A bustling industry of acrobatic urchins exists for the sole purpose of scraping the excrement from rock, [...] for distribution to the munitions manufacturers of the dock-winches."''</ref> | |||
Gaider's Mourn is by no means an entirely lawless place; its people follow unspoken rules and at least try to maintain a degree of "honor among thieves."<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_some_plunder_for_a_Cave-Aged_Code_of_Honour|Exchange some plunder for a Cave-Aged Code of Honour|Fallen London|}} ''"The corsairs know the value of the unspoken rule. Even here, there are laws that the lawless silently consent to follow. [...] The black codes of mercy and revenge between thieves."''</ref> Most are also willing to parlay with friendly corsairs, though the pass-signs are constantly changing and may not be reliable.<ref>{{Citation|https://fallenlondon.wiki/wiki/Flash_a_pass-sign_of_the_Mourn|Flash a pass-sign of the Mourn|Fallen London|}} ''"The corsairs of Gaider's Mourn have a complicated system of signs and passphrases, used to identify friend from foe. The codes change often, and are just as often ignored. [...] "Stand down lads, they's one of us!" [...] Codes are dispensed with, and chatter flows freely."''</ref> Some rites are a result of the environment: as the Mourn has no room for graves, corsairs instead light Mourning Candles for the dead, including their own targets.<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_some_plunder_for_five_Mourning_Candles|Exchange some plunder for five Mourning Candles|Fallen London|}} ''"It is common practice among the corsairs to light candles in memory of successful encounters. Many here are solemn; some even cry in front of personal memorials for the lost and sunken. [...] "Pay your respects to the souls you've helped along.""''</ref> In general, life and [[death]] are viewed as cyclical and necessary counterparts at Gaider's Mourn,<ref>{{Citation|https://fallenlondon.wiki/wiki/Join_the_congregation|Join the congregation|Fallen London|}} ''""Our brother has come home!" [...] "As all things do, in time." [...] "We deliver him now to the zee, as he delivered so many others before him." [...] an utterance repeated so often as to become song. "From death, life. From life, death.""''</ref> as opposed to the view that death is an unthinkable shadow and a source of fear. Corsairs also have other practices and superstitions besides those centered around death, such as giving treasure to the Unterzee to calm troubled waters.<ref>{{Citation|https://fallenlondon.wiki/wiki/Offer_some_riches_to_the_zee_below|Offer some riches to the zee below|Fallen London|}} ''" The corsairs have many superstitions. One such belief is that an offering of gold can soothe an angry zee."''</ref> | |||
Gaider's Mourn is by no means an entirely lawless place; its people follow unspoken rules and at least try to maintain a degree of "honor among thieves."<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_some_plunder_for_a_Cave-Aged_Code_of_Honour|Exchange some plunder for a Cave-Aged Code of Honour|Fallen London|}} ''"The corsairs know the value of the unspoken rule. Even here, there are laws that the lawless silently consent to follow. [...] The black codes of mercy and revenge between thieves."''</ref> Most are also willing to parlay with friendly corsairs, though the pass-signs are constantly changing and may not be reliable.<ref>{{Citation|https://fallenlondon.wiki/wiki/Flash_a_pass-sign_of_the_Mourn|Flash a pass-sign of the Mourn|Fallen London|}} ''"The corsairs of Gaider's Mourn have a complicated system of signs and passphrases, used to identify friend from foe. The codes change often, and are just as often ignored. [...] "Stand down lads, they's one of us!" [...] Codes are dispensed with, and chatter flows freely."''</ref> Some rites are a result of the environment: as the Mourn has no room for graves, corsairs instead light Mourning Candles for the dead, including their own targets.<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_some_plunder_for_five_Mourning_Candles|Exchange some plunder for five Mourning Candles|Fallen London|}} ''"It is common practice among the corsairs to light candles in memory of successful encounters. Many here are solemn; some even cry in front of personal memorials for the lost and sunken. [...] "Pay your respects to the souls you've helped along.""''</ref> In general, life and [[death]] are viewed as cyclical and necessary counterparts at Gaider's Mourn,<ref>{{Citation|https://fallenlondon.wiki/wiki/Join_the_congregation|Join the congregation|Fallen London|}} ''""Our brother has come home!" [...] "As all things do, in time." [...] "We deliver him now to the zee, as he delivered so many others before him." [...] an utterance repeated so often as to become song. "From death, life. From life, death.""''</ref> as opposed to the view that death is an unthinkable shadow and a source of fear. | |||
== The Blue Birds == | == The Blue Birds == |
Revision as of 22:39, 29 May 2024
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Beyond this point lie spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include midgame or minor Fate-locked content. Proceed with caution. You can find out more about our spoiler policy here. |
"The Mourn is a stalagmite vast as a crag, and its foot has no safe harbours. The corsair's citadel nestles halfway up. An intricate system of winches takes the strain... and your ship rises slowly from the zee. Her hull creaks in protest. Grizzled zailors groan and cling to stanchions."[2]
Gaider's Mourn is a pirate citadel, located at the center of the Snares and the Unterzee as a whole.
Pirate's Paradise
"The pirate haven of the Snares. Step carefully."[3]
Build atop a gigantic stalagmite,[4] Gaider's Mourn teems with all sorts of pirates, smugglers, and other individuals of dubious reputation.[5] Reaching the Mourn is a challenge in of itself: the Snares are teeming with pirates and are deadly to navigate,[6][7] and the Mourn's vantage points make it impossible for authorities like the Admiralty to stage a surprise attack.[8] The Mourn's unique location also means it has no safe harbors for ships, so vessels are instead "docked" by raising them far above zee-level through a system of winches before securing them in cradles.[9] The infrastructure here is functional and cleverly engineered,[10] but visitors must nonetheless watch their step lest they plummet into the zee below.[11]

The central establishment here is a raucous tavern called the Arrant Limpet,[12] which serves a hard drink called Red Ruin.[13] Shady figures from all around the Unterzee gather for drinks and revelry, whether they be from London, the Khanate, or even places as far as Whither or the Chelonate.[14] However, spies are despised and often met with violence when discovered.[15] The Mourn has other businesses besides taverns, such as fighting rings and fish-markets.[16][17] Hijacked and stolen vessels are also sent here in exchange for payment.[18] Regardless of all these amusements, the Mourn's real trade occurs in the Prophet's Call, a grotto hidden near the summit of the stalagmite. Here, corsairs trade their plunder for various treasures, and visitors are forbidden entry.[19]
Gaider's Mourn was apparently named after the Pirate-King Gaider, a legendary figure whose plunder is said to have overflowed with diamonds.[20] In the timeline of the Neon Future, Gaider's Mourn became a tourist attraction by the time of the Seventh City.[21]
Culture
"The corsairs know the value of the unspoken rule. Even here, there are laws that the lawless silently consent to follow."
"These edicts have blossomed in the darkness of the Neath, and their knowledge grows like moss in the minds of the corsairs. You trade a little treasure for a fragment of this knowledge. The black codes of mercy and revenge between thieves. The hidden rules of a soul's voyage beneath the zee. The proper manner of obeisance before a Prophet."[22]

Gaider's Mourn has those who come and go, but it is also home to a large population of locals who were born and raised with the Mourn's culture and values. They live in the higher elevations of the Mourn where visitors usually do not tread,[23] and unlike others who must watch their step, they traverse the stalagmite's infrastructure with ease and grace.[24] The Mourn has a population of urchins, who like their London counterparts form communities out of necessity and perform certain jobs.[25][26]
Gaider's Mourn is by no means an entirely lawless place; its people follow unspoken rules and at least try to maintain a degree of "honor among thieves."[27] Most are also willing to parlay with friendly corsairs, though the pass-signs are constantly changing and may not be reliable.[28] Some rites are a result of the environment: as the Mourn has no room for graves, corsairs instead light Mourning Candles for the dead, including their own targets.[29] In general, life and death are viewed as cyclical and necessary counterparts at Gaider's Mourn,[30] as opposed to the view that death is an unthinkable shadow and a source of fear. Corsairs also have other practices and superstitions besides those centered around death, such as giving treasure to the Unterzee to calm troubled waters.[31]
The Blue Birds
"We's got 'undreds of pirate kings and captains. None of 'em are in charge – although some of 'em are less in charge than others, if you catch my drift. However. If yer a true Corsair of the Mourn then you holds the birds in high regard. Now, I ain't in charge of nuffink, but I does listen to the birds better'n anyone else. And the birds, they is in charge."[32]
"We's at the centre of it all, y'see. The 'ole Neath converges 'ere, in the waters around the Mourn. So many lives, and so many deaths, all circlin' the spire. This ain't just a tall spike o' rock; it's the omphalos. Right 'ere in the middle – this is where the zee mourns."[33]

Gaider's Mourn has an unusually high population of Blue Prophets,[34] vicious blue birds who menace the Unterzee. Many zailors claim the birds speak the names of those about to die, and fear them greatly. However, the locals of the Mourn treat Blue Prophets with utmost respect, allowing them to roost and act however they please.[35] The birds also play a role in the corsairs' funerals: a wrecked ship is raised high into the air and its captain's bones buried at zee,[36][37] after which the Prophets swarm the wreck before flying off to conclude the ceremony.[38] The reason for the corsairs' reverence is twofold: firstly, the birds' guano makes for powerful gunpowder and is harvested by the Mourn's urchins.[39][26] Secondly, the corsairs and birds have a symbiotic pact: the Prophets speak the name of passing ships,[40] and the corsairs hunt and plunder the ship to ensure its destruction.[41][42] The corsairs view this tradition as the highest form of piracy,[43] and identify these rarefied raiders with sky-blue ribbons.[44]

At the very top of Gaider's Mourn, a huge flock of Blue Prophets circles the stalagmite. The Mourn rests at the very center of the Unterzee, and the birds fly counter to the zee's rotating currents.[45][46] An urchin known as the Guano-Splattered Hierophant is the summit's sole resident.[47] She has a unique ability to commune with the birds,[48] and claims they are the true authority of Gaider's Mourn.[49] She also claims all the superstitions about Blue Prophets are true,[50] and views the corsairs' work as enforcing the cycle of life and death on the birds' behalf.[51][52] Her explanation for why the Prophets' favor Gaider's Mourn is simple: the zee's lives and deaths circle the Mourn like a wheel, but here at the center is where the zee mourns.[53]
References
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