Gaider's Mourn: Difference between revisions
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Build atop a gigantic stalagmite,<ref>{{Citation|https://fallenlondon.wiki/wiki/Dock_at_Gaider%27s_Mourn|Dock at Gaider's Mourn|Fallen London|}} ''"The Mourn is a stalagmite vast as a crag [...] The Corsair's Citadel nestles halfway up."''</ref> Gaider's Mourn teems with all sorts of pirates, smugglers, and other individuals of dubious reputation.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Gaider%27s_Mourn#Interactions|Gather intelligence|Sunless Sea|}} ''"Gaider's Mourn swarms with pirates, smugglers and captains of uncertain allegiance."''</ref> Reaching the Mourn is a challenge in of itself: the [[The Snares|Snares]] are teeming with pirates and are deadly to navigate,<ref>{{Citation|https://fallenlondon.wiki/wiki/Chart_a_course_to_more_dangerous_shores|Chart a course to more dangerous shores|Fallen London|}} ''"The route you chart to reach [...] Gaider's Mourn is not so much 'safe' as it is 'slightly less deadly'. But it is a refreshing challenge of your prowess, and planning a circuitous route through the Labyrinth of Eels proves an entertaining diversion."''</ref><ref>{{Citation|https://fallenlondon.wiki/wiki/A_Pirate_Steamer!|A Pirate Steamer!|Fallen London|}} ''"The Snares are a nest of pirates and cutthroats [...]"''</ref> and the Mourn's vantage points make it impossible for authorities like the [[Admiralty]] to stage a surprise attack.<ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"No wonder the Navy gave up trying to surprise the pirates that live in Corsair's Forest – they'd need lights to navigate the Snares, and any ship showing a light would be seen from miles."''</ref> The Mourn's unique location means it has no safe harbors for ships, so vessels are instead "docked" by raising them far above zee-level through a system of winches before securing them in cradles.<ref>{{Citation|https://fallenlondon.wiki/wiki/Dock_at_Gaider%27s_Mourn|Dock at Gaider's Mourn|Fallen London|}} ''"The Mourn [...] its foot has no safe harbours. [...] An intricate system of winches takes the strain... and your ship rises slowly from the zee. [...] The winch slows, and you hang in a cradle next to a red-bowed pirate cutter."''</ref> The infrastructure here is functional and cleverly engineered,<ref>{{Citation|https://fallenlondon.wiki/wiki/Survey_the_dock-cradles|Survey the dock-cradles|Fallen London|}} ''"For a moment it looks as though the steamer in this cradle will fall [...] but an intricate series of fall-backs and guard-ropes catch it before its tumble can truly begin."''</ref> but visitors must nonetheless watch their step lest they plummet into the zee below.<ref>{{Citation|https://fallenlondon.wiki/wiki/Traverse_the_beast-paths_and_urchin-roads|Traverse the beast-paths and urchin-roads|Fallen London|}} ''"A plank of wood crumbles under your feet, and you nearly loose your footing."''</ref> | Build atop a gigantic stalagmite,<ref>{{Citation|https://fallenlondon.wiki/wiki/Dock_at_Gaider%27s_Mourn|Dock at Gaider's Mourn|Fallen London|}} ''"The Mourn is a stalagmite vast as a crag [...] The Corsair's Citadel nestles halfway up."''</ref> Gaider's Mourn teems with all sorts of pirates, smugglers, and other individuals of dubious reputation.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Gaider%27s_Mourn#Interactions|Gather intelligence|Sunless Sea|}} ''"Gaider's Mourn swarms with pirates, smugglers and captains of uncertain allegiance."''</ref> Reaching the Mourn is a challenge in of itself: the [[The Snares|Snares]] are teeming with pirates and are deadly to navigate,<ref>{{Citation|https://fallenlondon.wiki/wiki/Chart_a_course_to_more_dangerous_shores|Chart a course to more dangerous shores|Fallen London|}} ''"The route you chart to reach [...] Gaider's Mourn is not so much 'safe' as it is 'slightly less deadly'. But it is a refreshing challenge of your prowess, and planning a circuitous route through the Labyrinth of Eels proves an entertaining diversion."''</ref><ref>{{Citation|https://fallenlondon.wiki/wiki/A_Pirate_Steamer!|A Pirate Steamer!|Fallen London|}} ''"The Snares are a nest of pirates and cutthroats [...]"''</ref> and the Mourn's vantage points make it impossible for authorities like the [[Admiralty]] to stage a surprise attack.<ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"No wonder the Navy gave up trying to surprise the pirates that live in Corsair's Forest – they'd need lights to navigate the Snares, and any ship showing a light would be seen from miles."''</ref> The Mourn's unique location means it has no safe harbors for ships, so vessels are instead "docked" by raising them far above zee-level through a system of winches before securing them in cradles.<ref>{{Citation|https://fallenlondon.wiki/wiki/Dock_at_Gaider%27s_Mourn|Dock at Gaider's Mourn|Fallen London|}} ''"The Mourn [...] its foot has no safe harbours. [...] An intricate system of winches takes the strain... and your ship rises slowly from the zee. [...] The winch slows, and you hang in a cradle next to a red-bowed pirate cutter."''</ref> The infrastructure here is functional and cleverly engineered,<ref>{{Citation|https://fallenlondon.wiki/wiki/Survey_the_dock-cradles|Survey the dock-cradles|Fallen London|}} ''"For a moment it looks as though the steamer in this cradle will fall [...] but an intricate series of fall-backs and guard-ropes catch it before its tumble can truly begin."''</ref> but visitors must nonetheless watch their step lest they plummet into the zee below.<ref>{{Citation|https://fallenlondon.wiki/wiki/Traverse_the_beast-paths_and_urchin-roads|Traverse the beast-paths and urchin-roads|Fallen London|}} ''"A plank of wood crumbles under your feet, and you nearly loose your footing."''</ref> | ||
[[File:Currency1 gold.png|alt=Gold coins.|thumb|Pieces of Plunder Weighing Down Your Hold.]] | [[File:Currency1 gold.png|alt=Gold coins.|thumb|Pieces of Plunder Weighing Down Your Hold.]] | ||
The central establishment here is a raucous tavern called the '''Arrant Limpet''',<ref>{{Citation|https://fallenlondon.wiki/wiki/Drink_at_the_Arrant_Limpet|Drink at the Arrant Limpet|Fallen London|}} ''"The Arrant Limpet is much like a Wolfstack tavern [...] A dice-game erupts in accusations of cheating. [...] Two corsairs, grasping each others' collars, crash against a flimsy wooden wall. It gives way – they plummet [...] A corsair sits at the battered piano [...] The lyrics are much filthier here than in Wolfstack."''</ref> which serves a hard drink called '''Red Ruin'''.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Tomb-Colonists_in_Gaider%27s_Mourn|Send crew to watch them|Sunless Sea|}} ''"They'll only drink too much Red Ruin and cut up someone important."''</ref> Shady figures from all around the [[Unterzee]] gather for drinks and revelry, whether they be from [[London]], the [[Khanate]], or even places as far as [[Whither]] or the [[Chelonate]].<ref>{{Citation|https://fallenlondon.wiki/wiki/Drink_at_the_Arrant_Limpet|Drink at the Arrant Limpet|Fallen London|}} ''"Zailors from the Khanate rub shoulders with Chelonite hunters and Whithern buccaneers. [...] A Boisterous Captain bursts into the tavern, [...] she offers to buy the house a drink. Her ship, it seems, has landed a big score, and she is soon the toast of the hour. [...] For the last hour he has been sinking ales and bemoaning the state of the Admiralty [...]"''</ref> However, spies are despised and often met with violence when discovered.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Gaider%27s_Mourn#Interactions|Gather intelligence|Sunless Sea|}} ''"A dislike of spies [...] your zailor is a little too forward with her questions. There is a scuffle, and a stabbing."''</ref> The Mourn has other businesses besides taverns, such as fighting rings and fish-markets.<ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"Most of the competitors are pirates enjoying a break from the zee. But there are professional fighters, too."''</ref><ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"Step into the Fish-Market"''</ref> Hijacked ships are also | The central establishment here is a raucous tavern called the '''Arrant Limpet''',<ref>{{Citation|https://fallenlondon.wiki/wiki/Drink_at_the_Arrant_Limpet|Drink at the Arrant Limpet|Fallen London|}} ''"The Arrant Limpet is much like a Wolfstack tavern [...] A dice-game erupts in accusations of cheating. [...] Two corsairs, grasping each others' collars, crash against a flimsy wooden wall. It gives way – they plummet [...] A corsair sits at the battered piano [...] The lyrics are much filthier here than in Wolfstack."''</ref> which serves a hard drink called '''Red Ruin'''.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Tomb-Colonists_in_Gaider%27s_Mourn|Send crew to watch them|Sunless Sea|}} ''"They'll only drink too much Red Ruin and cut up someone important."''</ref> Shady figures from all around the [[Unterzee]] gather for drinks and revelry, whether they be from [[London]], the [[Khanate]], or even places as far as [[Whither]] or the [[Chelonate]].<ref>{{Citation|https://fallenlondon.wiki/wiki/Drink_at_the_Arrant_Limpet|Drink at the Arrant Limpet|Fallen London|}} ''"Zailors from the Khanate rub shoulders with Chelonite hunters and Whithern buccaneers. [...] A Boisterous Captain bursts into the tavern, [...] she offers to buy the house a drink. Her ship, it seems, has landed a big score, and she is soon the toast of the hour. [...] For the last hour he has been sinking ales and bemoaning the state of the Admiralty [...]"''</ref> However, spies are despised and often met with violence when discovered.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Gaider%27s_Mourn#Interactions|Gather intelligence|Sunless Sea|}} ''"A dislike of spies [...] your zailor is a little too forward with her questions. There is a scuffle, and a stabbing."''</ref> The Mourn has other businesses besides taverns, such as fighting rings and fish-markets.<ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"Most of the competitors are pirates enjoying a break from the zee. But there are professional fighters, too."''</ref><ref>{{Citation|https://fallenlondon.wiki/wiki/We_Absolutely_Meant_to_Go_to_Zee|We Absolutely Meant to Go to Zee|Fallen London|}} ''"Step into the Fish-Market"''</ref> Hijacked ships are also sent here in exchange for payment.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Gaider%27s_Mourn#Interactions|Collect your ill-gotten gains|Sunless Sea|}} ''"Have you been sending stolen ships to Corsair's Forest?"''</ref> Regardless of all these amusements, the Mourn's ''real'' trade occurs in the '''Prophet's Call''', a grotto hidden near the summit of the stalagmite. Here, corsairs trade their plunder for various treasures, and visitors are forbidden entry.<ref>{{Citation|https://fallenlondon.wiki/wiki/The_Citadel_within_the_Citadel|The Citadel within the Citadel|Fallen London|}} ''"Far above [...] where the taper of the Mourn thins and space is more cramped [...] the tip of the stalagmite has been hollowed. This, they say, is where the true trade here is conducted. [...] Here, carved into the very face of the Mourn itself, is the sanctuary of the Prophets' Call – half funerary-temple, half market. [...] The guards acknowledge your corsair's colours, [...] You are free to do business here."''</ref> | ||
Gaider's Mourn was apparently named after the '''Pirate-King Gaider''', a legendary figure whose plunder is said to have overflowed with diamonds.<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_a_hoard_of_plunder_for_a_Fabulous_Diamond|Exchange a hoard of plunder for a Fabulous Diamond|Fallen London|}} ''""This was part of the hoard of Pirate-King Gaider," a One-Eyed Corsair crows. "Not many of 'em left, now.""''</ref> In the timeline of the [[The Neon Future|Neon Future]], Gaider's Mourn became a tourist attraction by the time of the [[Seventh City]].<ref>{{Citation|https://fallenlondon.wiki/wiki/%22That_was_simply_how_long_it_took_to_put_my_plan_into_motion.%22|'That was simply how long it took to put my plan into motion.'|Fallen London|}} ''"You stop at Gaider's Mourn to resupply; nobody in your crew remembers when the pirate's nest at the heart of the Zee was real and not a tourist attraction."''</ref> | Gaider's Mourn was apparently named after the '''Pirate-King Gaider''', a legendary figure whose plunder is said to have overflowed with diamonds.<ref>{{Citation|https://fallenlondon.wiki/wiki/Exchange_a_hoard_of_plunder_for_a_Fabulous_Diamond|Exchange a hoard of plunder for a Fabulous Diamond|Fallen London|}} ''""This was part of the hoard of Pirate-King Gaider," a One-Eyed Corsair crows. "Not many of 'em left, now.""''</ref> In the timeline of the [[The Neon Future|Neon Future]], Gaider's Mourn became a tourist attraction by the time of the [[Seventh City]].<ref>{{Citation|https://fallenlondon.wiki/wiki/%22That_was_simply_how_long_it_took_to_put_my_plan_into_motion.%22|'That was simply how long it took to put my plan into motion.'|Fallen London|}} ''"You stop at Gaider's Mourn to resupply; nobody in your crew remembers when the pirate's nest at the heart of the Zee was real and not a tourist attraction."''</ref> |
Revision as of 01:10, 12 May 2024
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"The Mourn is a stalagmite vast as a crag, and its foot has no safe harbours. The corsair's citadel nestles halfway up. An intricate system of winches takes the strain... and your ship rises slowly from the zee. Her hull creaks in protest. Grizzled zailors groan and cling to stanchions."[2]
Gaider's Mourn is a pirate citadel and the center of the Snares and the Unterzee overall.
Pirate's Paradise
"The pirate haven of the Snares. Step carefully."[3]
Build atop a gigantic stalagmite,[4] Gaider's Mourn teems with all sorts of pirates, smugglers, and other individuals of dubious reputation.[5] Reaching the Mourn is a challenge in of itself: the Snares are teeming with pirates and are deadly to navigate,[6][7] and the Mourn's vantage points make it impossible for authorities like the Admiralty to stage a surprise attack.[8] The Mourn's unique location means it has no safe harbors for ships, so vessels are instead "docked" by raising them far above zee-level through a system of winches before securing them in cradles.[9] The infrastructure here is functional and cleverly engineered,[10] but visitors must nonetheless watch their step lest they plummet into the zee below.[11]

The central establishment here is a raucous tavern called the Arrant Limpet,[12] which serves a hard drink called Red Ruin.[13] Shady figures from all around the Unterzee gather for drinks and revelry, whether they be from London, the Khanate, or even places as far as Whither or the Chelonate.[14] However, spies are despised and often met with violence when discovered.[15] The Mourn has other businesses besides taverns, such as fighting rings and fish-markets.[16][17] Hijacked ships are also sent here in exchange for payment.[18] Regardless of all these amusements, the Mourn's real trade occurs in the Prophet's Call, a grotto hidden near the summit of the stalagmite. Here, corsairs trade their plunder for various treasures, and visitors are forbidden entry.[19]
Gaider's Mourn was apparently named after the Pirate-King Gaider, a legendary figure whose plunder is said to have overflowed with diamonds.[20] In the timeline of the Neon Future, Gaider's Mourn became a tourist attraction by the time of the Seventh City.[21]
Culture
"The corsairs know the value of the unspoken rule. Even here, there are laws that the lawless silently consent to follow."
"These edicts have blossomed in the darkness of the Neath, and their knowledge grows like moss in the minds of the corsairs. You trade a little treasure for a fragment of this knowledge. The black codes of mercy and revenge between thieves. The hidden rules of a soul's voyage beneath the zee. The proper manner of obeisance before a Prophet."[22]

Gaider's Mourn has those who come and go, but it is also home to a large population of locals who were born and raised on the Mourn's culture and values. They live in the higher elevations of the Mourn where visitors usually do not tread,[23] and unlike others who must watch their step, they traverse the stalagmite's infrastructure with ease and grace.[24] The Mourn notably has a population of urchins, who like their London counterparts form communities out of necessity and perform the odd job or two.[25][26] Gaider's Mourn is by no means an entirely lawless place; its people follow unspoken rules and at least try to maintain a degree of "honor among thieves."[27] Some rites are a result of the environment: as the Mourn has no room for graves, corsairs instead light Mourning Candles for the dead, including their own targets.[28] In general, life and death are viewed as cyclical and necessary counterparts at Gaider's Mourn,[29] as opposed the view that death is an unthinkable shadow that must be fled from.
The Blue Birds
"We's got 'undreds of pirate kings and captains. None of 'em are in charge – although some of 'em are less in charge than others, if you catch my drift. However. If yer a true Corsair of the Mourn then you holds the birds in high regard. Now, I ain't in charge of nuffink, but I does listen to the birds better'n anyone else. And the birds, they is in charge."[30]
"We's at the centre of it all, y'see. The 'ole Neath converges 'ere, in the waters around the Mourn. So many lives, and so many deaths, all circlin' the spire. This ain't just a tall spike o' rock; it's the omphalos. Right 'ere in the middle – this is where the zee mourns."[31]

Gaider's Mourn has an unusually high population of Blue Prophets,[32] vicious blue birds who menace the Unterzee. Many zailors claim the birds speak the names of those about to die, and fear them greatly. However, the locals of the Mourn treat Blue Prophets with utmost respect, allowing them to roost and act however they please.[33] The birds also play a role in the corsairs' funerals: a wrecked ship is raised high into the air and its captain's bones buried at zee,[34][35] after which the Prophets swarm the wreck before flying off to conclude the ceremony.[36] The reason for the corsairs' reverence is twofold: firstly, the birds' guano makes for powerful gunpowder and is harvested by the Mourn's urchins.[37][26] Secondly, the corsairs and birds have a symbiotic pact: the Prophets speak the name of passing ships,[38] and the corsairs hunt and plunder the ship to ensure its destruction.[39][40] The corsairs view this tradition as the highest form of piracy,[41] and identify these rarefied raiders with sky-blue ribbons.[42]

At the very top of Gaider's Mourn, a huge flock of Blue Prophets circle the stalagmite. The Mourn rests at the very center of the Unterzee, and the birds fly counter to the zee's rotating currents.[43][44] An urchin known as the Guano-Splattered Hierophant is the summit's role resident.[45] She has a unique ability to commune with the birds,[46] and claims they are the true authority of Gaider's Mourn.[47] She also claims all the superstitions about Blue Prophets are true,[48] and views the corsairs' work as enforcing the cycle of life and death on the birds' behalf.[49][50] Her explanation for why the Prophets' favor Gaider's Mourn is simple: the zee's lives and deaths circle the Mourn like an wheel, but here at the center is where the zee mourns.[51]
References
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