Editing The Great Game
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''"The Great Game is played between the Bazaar's Masters, the surface cities, and other powers. Spies and assassins are their pawns."'' | ''"The Great Game is played between the Bazaar's Masters, the surface cities, and other powers. Spies and assassins are their pawns."'' | ||
'''The Great Game''' is the main network of spies everywhere, even on | '''The Great Game''' is the main network of spies everywhere, even on [[the Surface]]. It's often likened to a game of chess, especially because every spy literally makes moves.__forcetoc__ | ||
==A Stakeout!== | ==A Stakeout!== | ||
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As expected of a city of secrets and intrigue, Fallen London's spy network is infamously complex and multi-threaded. Spies often hide in plain sight, though their disguises and reputations often speak for themselves. | As expected of a city of secrets and intrigue, Fallen London's spy network is infamously complex and multi-threaded. Spies often hide in plain sight, though their disguises and reputations often speak for themselves. | ||
Players of varying ranks are sometimes given titles corresponding chess pieces. The minor spies are called pawns, and the most powerful ones are called '''Queens'''. The Great Game has its own unique subculture; for example, notable operatives will sometimes receive tattoos from the | Players of varying ranks are sometimes given titles corresponding chess pieces. The minor spies are called pawns, and the most powerful ones are called '''Queens'''. The Great Game has its own unique subculture; for example, notable operatives will sometimes receive tattoos from [[the Clathermonts]]. Furthermore, when the Game needs someone off the board, it will ensure that they'll be gone for ''a long time''; the Game has some of the most brutal execution methods seen in London (of course, said violence takes place in secret). These can range from pits full of [[sorrow-spiders]] to being drowned by former comrades. The Game's primary base of operations of is [[Wilmot's End/The Foreign Office|Wilmot's End]]. | ||
[[File:Midnighter.png|thumb|left|Shrine to Saint Joshua.]] | [[File:Midnighter.png|thumb|left|Shrine to Saint Joshua.]] | ||
Spies tend to pray to '''St. Joshua''', their patron saint. The most experienced spies under his service have shrines to him that are wrapped in [[irrigo]], so they forget their secret rites after learning and performing them every time. These people are called | Spies tend to pray to '''St. Joshua''', their patron saint. The most experienced spies under his service have shrines to him that are wrapped in [[irrigo]], so they forget their secret rites after learning and performing them every time. These people are called '''Midnighters'''. | ||
We know from the spies from which nations are still at least somewhat intact on the Surface: Germany (or at least Prussia), France, Italy, Russia, and perhaps a diminished remnant of the British Empire. Austria-Hungary also still participates in the Great Game, and much clandestine activity happens in the city of [[Vienna]], on the Surface. | We know from the spies from which nations are still at least somewhat intact on the Surface: Germany (or at least Prussia), France, Italy, Russia, and perhaps a diminished remnant of the British Empire. Austria-Hungary also still participates in the Great Game, and much clandestine activity happens in the city of [[Vienna]], on the Surface. | ||
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'''The Cheesemonger''' is an important player in the Great Game. | '''The Cheesemonger''' is an important player in the Great Game. | ||
The Cheesemonger's real name is '''Alice'''. She prevented Russian and French agents from killing | The Cheesemonger's real name is '''Alice'''. She prevented Russian and French agents from killing [[The Masters of the Bazaar|a Master of the Bazaar]], but at the price of a good portion of her family (who were also in the business). She is now a fading star, and she's worried someone might murder her soon. | ||
She has a daughter, '''Catherine''', and a sister, for whom a servant at the [[Shuttered Palace]] had some affection. | She has a daughter, '''Catherine''', and a sister, for whom a servant at the [[The Shuttered Palace and the Empress's Court|Shuttered Palace]] had some affection. | ||
===The Clathermonts=== | ===The Clathermonts=== | ||
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Clathermont has three triplet tattooists who may be his daughters. Their names are '''Edie''', '''Myrtle''', and '''Lily'''. | Clathermont has three triplet tattooists who may be his daughters. Their names are '''Edie''', '''Myrtle''', and '''Lily'''. | ||
During the [[Feast of the Exceptional Rose]], residents can also let Mr. Clathermont's [[Lilac|wife]] give them tattoos. She | During the [[Feast of the Exceptional Rose]], residents can also let Mr. Clathermont's [[Lilac|wife]] give them tattoos. She's...mysterious to say the least. And oddly forgettable. | ||
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The Great Game in Fallen London universe is a reference to the [https://en.wikipedia.org/wiki/The_Great_Game real-life Great Game] — a simmering diplomatic confrontation between European superpowers (especially British Empire and Russian Empire) that lasted for the most part of the 19th century, full of espionage, backdoor deals, small wars, propaganda, and political maneuvering. In that Great Game, two empires ostensibly vied for control of Afghanistan / Central Asia, an important "crossroads" point that was viewed as a key to Asia and Middle East. | The Great Game in Fallen London universe is a reference to the [https://en.wikipedia.org/wiki/The_Great_Game real-life Great Game] — a simmering diplomatic confrontation between European superpowers (especially British Empire and Russian Empire) that lasted for the most part of the 19th century, full of espionage, backdoor deals, small wars, propaganda, and political maneuvering. In that Great Game, two empires ostensibly vied for control of Afghanistan / Central Asia, an important "crossroads" point that was viewed as a key to Asia and Middle East. | ||
Similarly, in the Fallen London universe, the Neath is a completely new region that offers potentially vast benefits (such as near-immortality, incredible technologies tantamount to magic, and unknown new resources), and also holds immense potential threats (both from unknown creatures and races and from the party that controls the only entry point to the Neath: London). It makes sense that surface superpowers would like to at least know everything there is about the Neath, if not project their own influence there. On top of that, | Similarly, in the Fallen London universe, the Neath is a completely new region that offers potentially vast benefits (such as near-immortality, incredible technologies tantamount to magic, and unknown new resources), and also holds immense potential threats (both from unknown creatures and races and from the party that controls the only entry point to the Neath: London). It makes sense that surface superpowers would like to at least know everything there is about the Neath, if not project their own influence there. On top of that, [[the Masters of the Bazaar]] play their own Game of secrets and influence using human factions as proxies. | ||
[[Category:Factions]] | [[Category:Factions]] |