The Grand Sanatorium
"It will be a splendid building once completed: more like a palace of marble than any sanatorium I have seen... My understanding is that the colonists whose decay is too advanced to permit speech or movement – but who still "live" – are to be relocated within (I had almost written "interred"). Some mysteries remain, however..."[1]
The Grand Sanatorium is a large facility south of the Tomb-Colony of Venderbight.[2] It is under constant construction, it seems, and requires an extraordinary amount of imported marble. The source of all the money to afford such extravagance is unknown, but the expense is justifiable, since this is where the most fragile of tomb-colonists spend their last days.[3][4]
Why the Sanatorium is so hard to find, then, or why the entrance is guarded by armed men and a Spider-Council, is anyone's guess.[5]
Undead Bedlam[edit | edit source]
"You walk the endless marble corridors of the Grand Sanatorium. The inmates lie still for the most part, though some hum, weep or scream. Somewhere far off, an operatic warble collapses into gurgles."[6]
The Sanatorium is a massive construction of steel and marble,[7] windowless and featureless.[8] Its layout is sprawling and confusing, making it easy to get lost in.[9] It has several wings: the Immobiles Wings (of which there are at least seven);[9] a minimum of four formidable wings built for especially skilled former fighters;[10] the "screecher wards;"[11] seventeen or more holding halls,[12] et cetera. A single wing can hold dozens of patients.[13]
Tomb-Colonists all across Venderbight fear having to go to the Sanatorium, and not because it means the end of their life. In fact, they would (and will) rather end their own lives than be committed.[14][15] Even the First Curator is afraid of this place...[16]
The Sanatorium is "something between an insane asylum and a crypt."[17] Its corridors are filled with the cries of its patients, many of them confined to their beds by force.[17][18] Its "nurses" are equipped with mallets to pummel any resisting patient into submission.[19] Some of the inmates are indeed too far gone, their body slowly giving in to injuries even though they cannot die.[20] Others, however, appear to be in good physical condition and may have been sent here as a way to get rid of them permanently.[21][11]
The Permanent Surgeons[edit | edit source]
"Carrywell is a Permanent Surgeon: a senior staff-member at the Grand Sanatorium, where they bring the tomb-colonists too far gone to walk or think or speak."[22]
Much of the Sanatorium's staff are sourced from the Tomb-Colony of Venderbight; this includes bandaged individuals, but also living humans whose reputations have been irreparably destroyed.[23] The tomb-colonists employed are skilled fighters, and are equipped with rifles to protect the Sanatorium, its staff, and its secrets.[24] The senior staff members who make rounds in the facility are referred to as Permanent Surgeons.[25]
One Permanent Surgeon, Doctor Carrywell, is the leader of an intelligence-gathering operation at the Sanatorium[26] in which she extracts sensitive information from her patients on their deathbeds. Some dying tomb-colonists volunteer this information to anyone who is willing to listen,[27] while others remain tight-lipped.[28] Carrywell previously researched Gaoler's Honey in the Cage-Gardens of the Shuttered Palace;[29][30] the Sanatorium is one of the honey-gardens' biggest customers, since consumption of foreign memories is another means of gathering intelligence.[31] Carrywell is also known to be an avatar of the Red-Handed Queen,[32] with a cold and uncaring personality to match.[33] She makes no attempt to pretend the Sanatorium is anything other than a torture chamber, and openly threatens "admittance" should her secret operation be made public.[34]
References[edit | edit source]
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