Editing Drownies

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Drownies are, for practical purposes, the typical idea of zombies (as opposed to [[The Tomb-Colonies|tomb-colonists]], who mostly practice swordsmanship and dispense advice to those who don't mind the mold). They shiver, they complain, they try to drag you under the Zee's surface and make you one of them. They become siren-like entities that prey on men driven mad by their experiences at zee. When a ship's crew fears the zee, the fear draws the Drownies like moths to a flame. To hear the song is a death sentence, as most men are urged to jump in and join them. Those of strong will, however, might be able to resist the urge to jump ship. There are several tales of captains returning home to [[London]], shaking and alone with no crew in sight.
Drownies are, for practical purposes, the typical idea of zombies (as opposed to [[The Tomb-Colonies|tomb-colonists]], who mostly practice swordsmanship and dispense advice to those who don't mind the mold). They shiver, they complain, they try to drag you under the Zee's surface and make you one of them. They become siren-like entities that prey on men driven mad by their experiences at zee. When a ship's crew fears the zee, the fear draws the Drownies like moths to a flame. To hear the song is a death sentence, as most men are urged to jump in and join them. Those of strong will, however, might be able to resist the urge to jump ship. There are several tales of captains returning home to [[London]], shaking and alone with no crew in sight.


Be wary of the Drowned Men of the Zee, for they are far smarter than they look. Despite being pale, waterlogged corpses, the Drownies are entirely sapient beings who retain much of their humanity after death. It is uncommon, but known, that Drownies will communicate with living men peacefully when negotiating with other factions or within the court of the arbitrary [[The Fathomking's Hold|Fathomking]]. The Drownies within the Fathomking's Hold are quite sociable towards visitors, and they'll offer goods and services in exchange for scintillack. That being said, they are often prone to being punished by the Fathomking's strange judgements.
Be wary of the Drowned Men of the Zee, for they are far smarter than they look. Despite being pale, waterlogged corpses, the Drownies are entirely sentient beings who retain much of their humanity after death. It is uncommon, but known, that Drownies will communicate with living men peacefully when negotiating with other factions or within the court of the arbitrary [[The Fathomking's Hold|Fathomking]]. The Drownies within the Fathomking's Hold are quite sociable towards visitors, and they'll offer goods and services in exchange for scintillack. That being said, they are often prone to being punished by the Fathomking's strange judgements.


The Drownies have a settlement, called [[Dahut]], an underwater city as beautiful as it is dangerous.
The Drownies have a settlement, called [[Dahut]], an underwater city as beautiful as it is dangerous.
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