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| | ==Codex== |
| {{Neath_Location | | {{Neath_Location |
| |image1 = SS Locations Codex Map.webp | | |image1 = Codex.png |
| |caption1 = | | |caption1 = An Enigma. Art from Sunless Sea. |
| |location = [[The Unterzee|Boreal Reach]] | | |location = Boreal Reach |
| |allegiance = [[Whither]] | | |allegiance = Whither |
| |notable_inhabitants = | | |notable_inhabitants = |
| |music = [https://failbettergames.bandcamp.com/track/Elegiac Elegiac]|title1=Codex|image2=|caption2=|port=|alias=The Isle of Codex}}<blockquote>''"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."''<ref name="codex port interactions">{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Port_interactions|Port interactions|Sunless Sea|}}</ref></blockquote> | | |music = [https://failbettergames.bandcamp.com/track/Elegiac Elegiac]|title1=Codex|image2=|caption2=|port=|alias=}}''"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."'' |
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| <blockquote>''"An isle of answers."''<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Port_description|Port description|Sunless Sea|}}</ref></blockquote> | | '''Codex '''is a chilly island east of [[Whither]]. It is indeed home to a group of mute exiles and a band of grumpy monkeys. Most of them are ex-Whithern that dared to answer a question.<ref name = "admiralty">{{FLCitation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex|Strategic Information for the Admiralty|Sunless Sea|}}</ref> |
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| '''Codex''' is an island to the north of the [[Unterzee]] located east of [[Whither]]. It is a sullen place home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"Allow your Navigator to join the Mute Exiles"''</ref> many of whom are ex-[[Whither]]n that dared to answer instead of ask.<ref name="admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}} ''"[...] she points across the water towards the distant lights of Whither town. She shakes her head. No home there for her, not now."''</ref> Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.<ref name="acquire a doomed monster-hunter">{{Citation|https://sunlesssea.gamepedia.com/https://sunlesssea.gamepedia.com/Codex#Interactions|Acquire a Doomed Monster-Hunter|Sunless Sea|}} ''"This one has waited all her life for a single answer. Give her that answer [...] "Thank you! [...] "I've waited so long to speak, [...]"''</ref>
| | Some of the exiles have a certain question, one whose answer they've been searching for for years. If they find the answer to this question, they will start speaking again.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex|Acquire a Doomed Monster-Hunter|Sunless Sea|}}</ref> |
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| There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the [[Correspondence]] sigils marking the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}} ''"Offer the shivering monkeys a [...] Relic [...] They will lay it before their mournful shrine. In exchange, they offer [...] log books [...] An irritable monkey snatches the relic [...] Another [...] flings three log books at you, [...] Each is filled with scientific field notes: this one of zee-soundings, this one of angler-crab behaviour, this one cataloguing the fossilised sigils of Codex."''</ref> In fact, sigils can be found ''within'' the terrain of Codex as well, etched into the island's stones like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"He leads you to an unmarked stone the size of a church Bible, [...] and strikes the stone [...] It splits in half. Inside, a sigil the colour of quartz glistens, trapped in the stone like a fossil."''</ref>
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| == References == | | == References == |
| {{Scroll box|text=<references/>}}
| | <references/> |
| [[Category:Places]]
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| [[Category:The Neath]]
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| [[Category:The Unterzee]]
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