Codex
"An isle of answers."[1]
The Isle of Codex, or just Codex, is a chilly island to the north of the Unterzee, located east of Whither.
Silence
"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."[2]
"This is what I needed. This is enough. I've waited so long to speak, and now - now I have nothing at all to say. Quickly, then. Find me my death."[3]
Codex is home to a group of Mute Exiles,[4] many of whom are ex-Whithern that dared to answer a question.[5][6] Some of these exiles possess a certain question, the answer to which they've been searching for forever; should they find the answer to their question, they may start speaking again.[3] Certain exiles may also reveal information when given the proper sign (though of course they'll do it without speaking),[7] and the other few that are willing to communicate may provide answers, though these answers will lack corresponding questions.[8]
There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly Correspondence sigils, that dot the landscape of Codex.[9] In fact, such sigils can be found within the stones of Codex as well, etched in like fossils.[10]
References
- ↑ Port description, Sunless Sea
- ↑ Port interactions, Sunless Sea
- ↑ 3.0 3.1 Acquire a Doomed Monster-Hunter, Sunless Sea
- ↑ Allow your Navigator to join the Mute Exiles, Sunless Sea
- ↑ Codex, Sunless Sea "Exiled for giving answers. That's Whither for you. Anything new?"
- ↑ Strategic Information for the Admiralty, Sunless Sea
- ↑ Strategic Information for the Admiralty, Sunless Sea
- ↑ Compile a Port Report, Sunless Sea
- ↑ Offer the shivering monkeys a Lamentable Relic, Sunless Sea
- ↑ Allow your Navigator to join the Mute Exiles, Sunless Sea