Salt

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"A zailor has grown fretful and disobedient, reluctant to go on deck, even in port."

"There's a white zee-bat watching me up there. Salt's messenger. Salt's got its eye on me. I'll never see home again!"[1]

Salt is one of the three Gods of the Unterzee.

The God of Farewells

"Out here, a captain needs all the help he can get. Even from sad strange gods of farewells."[2]

A dark sea.
The Unterzee

Salt is the nameless god of farewells[2] and of the horizon.[3] It is fond of change[4] and associated with travels,[5][6] and may embody the Unterzee itself.[7] Its domain lies in the Uttermost East.[8]

Salt's presence may be marked by a light from the horizon or a sea breeze, both from the East.[8][2] It may provoke intense melancholy[9] or convey prescient dreams.[10][11][12] Lost faces are sacred to Salt,[13] and it is associated with the phrase "TRAVELLER RETURNING."[14] It can apparently transmute matter, such as flesh into salt, but this is rarely seen.[15]

A bat.
A zee-bat.

White zee-bats are Salt's messengers. Being watched by a white zee-bat is an ill omen, as the subject may never reach home again.[1] Feeding a white zee-bat incurs Salt's favor and may cause other strange occurrences,[16] while harming one incurs Salt's wrath.[17]

Salt's Song, and its light, tempt travelers to venture East, especially if they lack a home.[18][8] Salt's hum[19] permeates the wind near the Eastern zee[20] and the sound of the zee's waves,[7] giving listeners strange dreams of its domain.[21] Anyone who zails too far East will find themselves under Salt's scrutiny, which silences all sound.[22] Salt's light will bloom from the Unterzee, and any unworthy travelers will be forced to turn back.[23]

Salt appears to be connected in some way to Irem[8] and Kingeater's Castle,[24][25] though the exact reasons why are unclear.

Worship

"The face of the northern sphinx is all but gone. Lost faces are sacred to Salt, they say. You are drawn there. To what end? Salt's voice is distant, but clear..."[26]

A temple near the side of a cliff.
The House of the Question

Salt is worshipped by zailors,[27] who make offerings to it by dropping treasures,[28] such as moon-pearls, into the Unterzee.[29] Zailors also maintain shrines[27] to Salt; these may be constructed of a circle of salt and an arrow of chalk.[2] The House of the Question in Whither has a shrine to Salt with walls inscribed with stories. Providing stories for the shrine grants Salt's favor, but seeing where the tale will be written is considered bad luck.[30]

Salt's favor has varying effects. Beseeching the zee-god may grant strange revelations,[31] and its voice may hint of treasure near its hallowed places.[26] However, in times of crisis, Salt has its own ideas of "help." For instance, it might summon a Tyrant-Moth to accost the unlucky.[32]

Salt's Curse

"You won't take me? Well, you'll take my curse! Salt, witness me! My curse on this captain without charity! Others will abandon you, as you abandoned me! Curse you! Curse you!"[33]

A half-sunken ship.
The Nocturne. Beware.

Salt's curse is feared by zailors; they would rather sacrifice transgressors to the Unterzee than risk its effects.[34] Its curse may be inflicted by harming white zee-bats,[17] or stealing from partially-submerged shipwrecks.[35][36] Zailors can also invoke it upon others as punishment. Methods include a ritual of speech, blood, and spit,[33] complex sign language,[37] or written cursing-signs.[38]

The effects of Salt's curse are dire: a victim may find their family gone upon returning home. They may receive the comfort of a farewell note,[39][40] or their loved ones might vanish entirely, leaving behind nary a trace besides Salt's mark.[41]

Lifting Salt's curse is possible in the House of the Question. The process is unclear, but a white flower petal appears afterwards to signal that the curse has been lifted.[42]

The Traveler's Journey

"Are you quite sure you want to know this?"

Beyond this point lie major spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include endgame or major Fate-locked spoilers. Proceed at your own risk.

You can find out more about our spoiler policy here.


"Recall who sent you here. That fierce old thing in the dark."

"Find her, and you will find the treasures. Go down. You need only take a little. My aid is cheap. You will have what I promised."[43]

A star surrounded by snowflakes.
The White

Salt was once an exiled Judgement from the High Wilderness.[44] It visited the palace of the White[45] and was tasked with finding what the Sun had hid in the Neath;[46] this may have been Stone herself.[47][48] The White promised a treasure at the end of the search, and may have promised some other boon. Salt did not know anything about the Neath at the time,[43] and feared it may never come back from the journey, but a "need" drove it to accept.[45]

En route to the Neath, Salt was hunted down[49] by beasts of the High Wilderness. Salt slaughtered them all, leaving their enormous carcasses to drift in space.[50] Salt then entered the Neath in a painful process[51] that may have involved the Red Science.[52]

The Castle of Ice

"Long ago a hungry monarch built a castle. The monarch saw a light in the south, in the palace of the south's queen. In those days, hungry as the monarch was, that light provoked nothing but appetite. But she was too far to devour. Over time, their correspondence calmed the monarch, and when the time came for the monarch to depart, the monarch's appetite was transformed, like blood into tears."[53]

A castle of ice with two towers.
Frostfound

When Salt entered the Neath, it rode a "dead wind" from the North. It built a castle of ice out of its memories[25] that would later be called Frostfound.[54] The once-star was famished, and saw Stone's light to the South, finding it appetizing. But Stone was too far to reach, so Salt corresponded with her instead. Their exchanges calmed Salt, and over time, its hunger was transformed, like "blood into tears."[55]

Salt also sent several messengers, including beings from Axile, to communicate with Storm, but Storm devoured them all. Salt then found Storm's true name, and Storm had to take heed. What transpired next is unknown, but it was not beneficial to either of them.[56]

It is implied that Salt made a deal with the Presbyterate before the Echo Bazaar came to the Neath,[57] and it may have made a later deal with the Bazaar,[58] but neither claim is confirmed.

The Horizon's Road

"Long ago, a traveller went East, seeking something that could not be found in the black and starry kingdoms of the High Wilderness, nor in the irrigo temptations of the Nadir. Not in the glow of the Forge nor the crushing silence of the Unterzee deeps. Not in the shapeling citadels, not in the light of the South, not of the Sundered Sea. The traveller went East, and others may follow."[53]

"To travel is to change. Travel further; change more. This is the winnowing before the spring, the shearing of selves; the cold scarring of alteration. A stranger savours a warm breeze on a golden shore, and forgets all that they no longer are."[59]

Salt wandered the Neath to satisfy its "need,"[60] but no place it visited provided fulfillment.[61] But then Salt looked East, and it was fascinated by the horizon.[62] In search of answers,[5] Salt changed itself completely and utterly;[63][64] it left behind the last remnants of its former self,[65] and the Name-Which-Burns,[66] in Frostfound.[14]

A landscape with mountains in a dark sky, with a sea lit from below.
The Uttermost East

Salt's current status and future are unclear. They say Salt rests on the shore of the Uttermost East, recalling the stars it left behind.[67] They say it has forgotten all that it once was.[68] They say it will sail onward, seeking new horizons.[69]

They say the Traveller is always returning.[70] They say that Salt will come to Kingeater's Castle,[71] and the last of seven Witnesses will see something cataclysmic.[72] And they say that one day, the Traveller will rise to face the White in his palace of poisoned crystal.[46]

References

  1. 1.0 1.1 Story description, Sunless Sea
  2. 2.0 2.1 2.2 2.3 Permit it, Sunless Sea
  3. Event description, Sunless Sea
  4. Aestival, Sunless Sea
  5. 5.0 5.1 Fumble in the darkness, Sunless Sea "Long ago, a traveller went East, seeking something [...]"
  6. Bread and Salt, Sunless Sea
  7. 7.0 7.1 Shut off every light aboard; full steam ahead!, Fallen London
  8. 8.0 8.1 8.2 8.3 The Colonists will look East, Sunless Sea
  9. Event description, Sunless Sea
  10. Rescue a New Jonah, Sunless Sea
  11. The New Jonah, Sunless Sea
  12. A blessing, Sunless Sea
  13. Salt's Rites, Sunless Sea
  14. 14.0 14.1 TRAVELLER RETURNING, Sunless Sea
  15. The Sixth Witness, Sunless Sea
  16. Feed the zee-bat, Sunless Sea
  17. 17.0 17.1 Shoot the zee-bat, Sunless Sea
  18. Bread and Salt, Sunless Sea
  19. Feel the soil, Fallen London "[...] something is humming, and you are humming with it [...]"
  20. Eastern Wind, Fallen London
  21. Look, Fallen London
  22. The surrounding light, Sunless Sea
  23. The light below, Sunless Sea
  24. Allow the Gall-Eyed Engineer to go ashore, Sunless Sea
  25. 25.0 25.1 Lose your mind, Sunless Sea
  26. 26.0 26.1 Salt's Rites, Sunless Sea
  27. 27.0 27.1 Event description, Sunless Sea
  28. Throw the box in the sea, as an offering to Salt, Sunless Sea
  29. Approaching the Pillared Sea, Fallen London
  30. Gain Salt's Attention, Sunless Sea
  31. Prayer to the god called Salt, Sunless Sea
  32. Make a sacrifice to Salt, Sunless Sea
  33. 33.0 33.1 Leave him here, Sunless Sea
  34. Board this empty mausoleum, Sunless Sea
  35. A little bonus, Sunless Sea
  36. A mystery unresolved, Sunless Sea
  37. Refuse it, Sunless Sea
  38. Let him off with a warning, Sunless Sea
  39. A letter from the Dapper Chap, Sunless Sea
  40. An official notice from the Foreign Office, Sunless Sea
  41. Appalling news, Sunless Sea
  42. Lift Salt's Curse, Sunless Sea
  43. 43.0 43.1 The fifth letter: the White, Sunless Sea
  44. Items description, Sunless Sea
  45. 45.0 45.1 The sixth letter: a palace of poisoned crystal, Sunless Sea
  46. 46.0 46.1 Once, you said… "The zee is wide, but I'll always return home.", Sunless Sea
  47. Listen to the Mountain tell its stories, Fallen London
  48. Dump it on the fire, Fallen London
  49. Enter the Amethyst Gallery, Sunless Sea "You are the centre of hunters' attention [...]"
  50. The Amethyst Gallery, Sunless Sea
  51. TRAVELLER RETURNING, Sunless Sea "The third letter. When you came below, you knew it would hurt, but not this much."
  52. Surrender to the traces of horror, Sunless Sea
  53. 53.0 53.1 Fumble in the darkness, Sunless Sea
  54. Reach out and touch it, Fallen London "–a castle of ice for a hungry monarch–"
  55. Fumble in the darkness, Sunless Sea "Long ago a hungry monarch built a castle. The monarch saw a light in the south [...]"
  56. Fumble in the darkness, Sunless Sea "Long ago a hungry monarch built a castle. The monarch sent messengers to the thunder-dragon in the roof [...]"
  57. An understanding with the Presbyterate, Sunless Sea
  58. One Last Voyage? (9 FATE), Fallen London "A Bazaar Permit has been affixed to the wall with a species of resin. In the section for 'Services Contracted', the notary has scrawled the words TRAVELLER RETURNING."
  59. Release your Uttermost Eel into the waters, Fallen London
  60. Speak to the Exile about the "Name's prison", Sunless Sea
  61. Fumble in the darkness, Sunless Sea
  62. Once, you said… "I cannot rest until I've crossed the last horizon.", Sunless Sea
  63. Peer into the depths, Sunless Sea
  64. Release your Uttermost Eel into the waters, Fallen London "To travel is to change. Travel further; change more. [...] the winnowing before the spring, the shearing of selves; the cold scarring of alteration."
  65. Harvest a Star-Shell, Sunless Sea
  66. Quality description, Sunless Sea
  67. Voyage of the Snow Child, Sunless Sea
  68. Release your Uttermost Eel into the waters, Fallen London "A stranger savours a warm breeze on a golden shore, and forgets all that they no longer are."
  69. Once, you said… "The zee is my only home.", Sunless Sea
  70. The last letter: the East, Sunless Sea
  71. The Sixth Witness, Sunless Sea
  72. Ask the Sixth Witness' Question, Sunless Sea