The Shepherd Isles
"Course, there are no actual shepherds on the Shepherd Isles. Sheep are mostly illegal here. No indeed, it's just the name of the genterman that found the islands."[1]
The Shepherd Isles are a small archipelago of islands located in the Unterzee.
Tales Upon Tales
"No sheep. But plenty o' tales. Ask us anything."[1]
Despite its name, there are no real shepherds at Shepherd Isles, or sheep; the Isles supposedly got their name from the explorer who discovered them. Rather, the Shepherd Isles are populated by a group of bearded villagers with a fondness for telling tales.[1] These individuals love to spin stories about the happenings of their settlement,[2] but they seem reluctant to tell stories regarding the rest of the zee.[3] Mysteriously, this location is also a popular drop-off point for Soothe and Cooper Long Boxes, left behind by secretive black-colored ships.[4]
The answer for the inhabitants' love for nonsensical tales may lie in the Mithridate Office, the Elder Continent's office of spreading misinformation and falsehoods among foreingers.[5] Supposedly, many years ago a previous director of the Office resigned from his position and decided to retire to the Shepherd Isles, which may have strongly influenced the Isles' culture into what it is today.[6]
Landmarks
Shepherd Isles is home to a few landmarks, and the inhabitants seem eager to tell fantastical, often contradictory, stories about them and their history.[7]
The Isles' most notable landmarks are the Standing Stones,Cite error: Closing </ref>
missing for <ref>
tag These odd structures are located on a mysterious island to the northwest of the mainland, accessible only by boat.[8] According to the Isles' storytellers, these Stones, or Graves, were...
- ...brought to the Isles 80 years ago by a wise man from Irem, and have been growing ever since that day.[7]
- ...members of the sisterhood of Abbey Rock, who have been transformed into pillars by Stone.[7]
- ...raised by Blemmigans, using poetry.[9]
Another landmark is the Thornwell Croft, an abandoned island to the north of the mainland that lacks a connecting bridge. Apparently, this isle contains dark reflections of the mainland's inhabitants, and as such, the isle is avoided. That, or a mysterious vessel called the Ship of Light zailed through the bridge and destroyed it, and any time the bridge is rebuilt, it bursts into flames again.[12]
Despite these obscenely ridiculous stories, some members of the Admiralty remain interested in information regarding the Isles, as there may be a grain of truth under all the rumor.[13] That, or they may be fooled entirely and treat such information as a world-ending revelation. It depends, really.[14]
References
- ↑ 1.0 1.1 1.2 Location description, Sunless Sea
- ↑ Compile a Port Report, Sunless Sea
- ↑ The rest of the zee, Sunless Sea
- ↑ [https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions A Retired Monster-Hunter wants something to remember his glory days , Sunless Sea]
- ↑ Flint, Fallen London "The Mithridate Office fabricates [...] stories about the Continent [...] to confuse foreigners. [...] they often employ foreigners.
- ↑ Listen to a storyteller, Sunless Sea
- ↑ 7.0 7.1 7.2 Tales of the Standing Stones, Sunless Sea
- ↑ A picnic at the standing stones, Sunless Sea
- ↑ Put a blemmigan ashore, Sunless Sea
- ↑ Deliver a Wandering Parson, Sunless Sea
- ↑ 11.0 11.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedtales of three graves
- ↑ Tales of Thornwell Croft, Sunless Sea
- ↑ Shepherd Isles: submit as unsubstantiated hearsay, Sunless Sea
- ↑ Shepherd Isles: submit as fact, Sunless Sea