Codex: Difference between revisions

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{{Neath_Location
{{Neath_Location
|image1 = correspondence1gaz.png
|image1 = correspondence1gaz.png
|caption1 = An Enigma.
|caption1 = An Enigma?
|location = Boreal Reach
|location = Boreal Reach
|allegiance = Whither
|allegiance = Whither
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''"This is what I needed. This is enough. I've waited so long to speak, and now - now I have nothing at all to say. Quickly, then. Find me my death."''<ref name = "acquire a doomed monster-hunter">{{Citation|https://sunlesssea.gamepedia.com/https://sunlesssea.gamepedia.com/Codex#Interactions|Acquire a Doomed Monster-Hunter|Sunless Sea|}}</ref>
''"This is what I needed. This is enough. I've waited so long to speak, and now - now I have nothing at all to say. Quickly, then. Find me my death."''<ref name = "acquire a doomed monster-hunter">{{Citation|https://sunlesssea.gamepedia.com/https://sunlesssea.gamepedia.com/Codex#Interactions|Acquire a Doomed Monster-Hunter|Sunless Sea|}}</ref>


Codex is home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref> many of whom are ex-[[Whither]]n that dared to answer a question.<ref name = "admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> Some of these exiles possess a certain question, the answer to which they've been searching for forever; should they find the answer to their question, they may start speaking again.<ref name = "acquire a doomed monster-hunter"/> Certain exiles may also reveal information when given the proper sign (though of course they'll do it without speaking),<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> and the other few that are willing to communicate may provide answers, though these answers will lack corresponding questions.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Compile a Port Report|Sunless Sea|}}</ref>
Codex is home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref> many of whom are ex-[[Whither]]n that dared to answer a question.<ref name = "admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> Some of these exiles possess a certain question, the answer to which they've been searching for forever; should they find the answer to their question, they may start speaking again.<ref name = "acquire a doomed monster-hunter"/> Certain exiles may also reveal information when given the proper sign (though of course they'll do it without speaking),<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> and the other few that are willing to communicate may provide answers (though of course these answers will lack their corresponding questions).<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Compile a Port Report|Sunless Sea|}}</ref>


There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly [[Correspondence]] sigils, that dot the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}}</ref> In fact, such sigils can be found ''within'' the stones of Codex as well, etched in like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref>
There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly [[Correspondence]] sigils, that dot the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}}</ref> In fact, such sigils can be found ''within'' the stones of Codex as well, etched in the rocks like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref>
 
''An Answer:'' <font color="purple"><span style="background-color: purple">''Forever hurtling towards the earth.''</span></font>


== References ==
== References ==

Revision as of 04:39, 15 March 2021

"An isle of answers."[1]

The Isle of Codex, or just Codex, is a chilly island to the north of the Unterzee, located east of Whither.

Silence

"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."[2]

"This is what I needed. This is enough. I've waited so long to speak, and now - now I have nothing at all to say. Quickly, then. Find me my death."[3]

Codex is home to a group of Mute Exiles,[4] many of whom are ex-Whithern that dared to answer a question.[5][6] Some of these exiles possess a certain question, the answer to which they've been searching for forever; should they find the answer to their question, they may start speaking again.[3] Certain exiles may also reveal information when given the proper sign (though of course they'll do it without speaking),[7] and the other few that are willing to communicate may provide answers (though of course these answers will lack their corresponding questions).[8]

There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly Correspondence sigils, that dot the landscape of Codex.[9] In fact, such sigils can be found within the stones of Codex as well, etched in the rocks like fossils.[10]

An Answer: Forever hurtling towards the earth.

References