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Codex is home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref> many of whom are ex-[[Whither]]n that dared to answer a question,<ref name = "admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> Some of these exiles possess a certain question, the answer of which they've been searching for forever, and should they find the answer to their question, they may start speaking again.<ref name = "acquire a doomed monster-hunter"/> Certain exiles may also reveal information when given the proper sign, though of course, they'll do it without speaking,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> and the other few that are willing to communicate may provide answers, though these answers will lack corresponding questions.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Compile a Port Report|Sunless Sea|}}</ref>
Codex is home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref> many of whom are ex-[[Whither]]n that dared to answer a question,<ref name = "admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> Some of these exiles possess a certain question, the answer of which they've been searching for forever, and should they find the answer to their question, they may start speaking again.<ref name = "acquire a doomed monster-hunter"/> Certain exiles may also reveal information when given the proper sign, though of course, they'll do it without speaking,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}}</ref> and the other few that are willing to communicate may provide answers, though these answers will lack corresponding questions.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Compile a Port Report|Sunless Sea|}}</ref>


There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly [[Correspondence]] sigils, that dot the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}}</ref> In fact, such sigils can be found ''within'' the stones of Codex as well, etched within like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref>
There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly [[Correspondence]] sigils, that dot the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}}</ref> In fact, such sigils can be found ''within'' the stones of Codex as well, etched in like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}}</ref>


== References ==
== References ==

Revision as of 02:58, 15 March 2021

"An isle of answers."[1]

The Isle of Codex, or just Codex, is a chilly island to the north of the Unterzee, located east of Whither.

Silence

"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."[2]

"This is what I needed. This is enough. I've waited so long to speak, and now - now I have nothing at all to say. Quickly, then. Find me my death."[3]

Codex is home to a group of Mute Exiles,[4] many of whom are ex-Whithern that dared to answer a question,[5][6] Some of these exiles possess a certain question, the answer of which they've been searching for forever, and should they find the answer to their question, they may start speaking again.[3] Certain exiles may also reveal information when given the proper sign, though of course, they'll do it without speaking,[7] and the other few that are willing to communicate may provide answers, though these answers will lack corresponding questions.[8]

There is a small population of irritable monkeys squatting in Codex, maintaining a mysterious shrine. They're in possession of several strange log-books, including a book that documents the many sigils, possibly Correspondence sigils, that dot the landscape of Codex.[9] In fact, such sigils can be found within the stones of Codex as well, etched in like fossils.[10]

References