Wrack: Difference between revisions

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Consuming tether grants the consumer a mysterious vision of living someone else's life, sometimes from the past,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Fair_King%27s_Yearning#Interactions|Kiss the Fair King|Sunless Sea|}}</ref> present,<ref name = "paisley pillow">{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Cup#Interactions|...a paisley pillow|Sunless Sea|}}</ref> or even the future,<ref name = "sky">{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Knife|...the smell of the lamp|Sunless Sea|}}</ref> and these visions may take place in the Neath,<ref name = "paisley pillow"/> on the [[Surface]], or as far as the reaches of the [[High Wilderness]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Bone|Visions with the Bone|Sunless Sea|}}</ref><ref name = "sky">{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Knife|...the smell of the lamp|Sunless Sea|}}</ref> The nature of these visions can also be specified by taking tether while holding a certain memento, and specified further by clearing one's mind and focusing on an object or aspect of one's surroundings during consumption.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Knife,_Cup,_or_Bone%3F|Knife, Cup, or Bone?|Sunless Sea|}}</ref><ref>{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Bone#Story_description|Visions with the Bone|Sunless Sea|}}</ref> Tether is often used as a recreational drug,<ref name = "watery journal"/><ref name = "provide for priest"/> though some inhabitants of Wrack use tether for reasons other than indulgence: tether-visions can be useful for gathering information or for learning new expertise.<ref name = "get to know king"/>
Consuming tether grants the consumer a mysterious vision of living someone else's life, sometimes from the past,<ref>{{FLCitation|https://sunlesssea.gamepedia.com/The_Fair_King%27s_Yearning#Interactions|Kiss the Fair King|Sunless Sea|}}</ref> present,<ref name = "paisley pillow">{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Cup#Interactions|...a paisley pillow|Sunless Sea|}}</ref> or even the future,<ref name = "sky">{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Knife|...the smell of the lamp|Sunless Sea|}}</ref> and these visions may take place in the Neath,<ref name = "paisley pillow"/> on the [[Surface]], or as far as the reaches of the [[High Wilderness]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Bone|Visions with the Bone|Sunless Sea|}}</ref><ref name = "sky">{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Knife|...the smell of the lamp|Sunless Sea|}}</ref> The nature of these visions can also be specified by taking tether while holding a certain memento, and specified further by clearing one's mind and focusing on an object or aspect of one's surroundings during consumption.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Knife,_Cup,_or_Bone%3F|Knife, Cup, or Bone?|Sunless Sea|}}</ref><ref>{{FLCitation|https://sunlesssea.gamepedia.com/Visions_with_the_Bone#Story_description|Visions with the Bone|Sunless Sea|}}</ref> Tether is often used as a recreational drug,<ref name = "watery journal"/><ref name = "provide for priest"/> though some inhabitants of Wrack use tether for reasons other than indulgence: tether-visions can be useful for gathering information or for learning new expertise.<ref name = "get to know king"/>


There's always a consistent theme in tether-visions: the people one can live through via tether are always accompanied by someone else, like a friend or lover.<ref name = "tethered">{{FLCitation|https://sunlesssea.gamepedia.com/An_Audience_with_the_King|Recall a vision of Knives|Sunless Sea|}}</ref>
Interestingly, there's always a consistent theme in tether-visions: the people one can live through via tether are always accompanied by someone else, like a friend or lover.<ref name = "tethered">{{FLCitation|https://sunlesssea.gamepedia.com/An_Audience_with_the_King|Recall a vision of Knives|Sunless Sea|}}</ref>
<ref name = "yearning">{{FLCitation|https://sunlesssea.gamepedia.com/The_Fair_King%27s_Yearning|The Fair King's Yearning|Sunless Sea|}}</ref> Sometimes, two people may share the same tether-visions of each other: a meeting of sorts between the two in a different time and place.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/An_Audience_with_the_King#Interactions|The Fair King's Question|Sunless Sea|}}</ref> These couples are considered to be '''tethered''', should they meet outside of their visions, and the people of Wrack consider this evidence of a strong, fated connection.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Wrack#Interactions|Visit the Royal Hull|Sunless Sea|}}</ref> It is also customary in Wrack for the recipient of the first gift exchanged between a tethered pair to bury said gift in [[Dahut]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Wrack:_A_Wrack_Ritual#Qualities_description|Wrack: A Wrack Ritual|Sunless Sea|}}</ref>
<ref name = "yearning">{{FLCitation|https://sunlesssea.gamepedia.com/The_Fair_King%27s_Yearning|The Fair King's Yearning|Sunless Sea|}}</ref> Sometimes, two people may share the same tether-visions of each other: a meeting of sorts between the two in a different time and place.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/An_Audience_with_the_King#Interactions|The Fair King's Question|Sunless Sea|}}</ref> These couples are considered to be '''tethered''', should they meet outside of their visions, and the people of Wrack consider this evidence of a strong, fated connection.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Wrack#Interactions|Visit the Royal Hull|Sunless Sea|}}</ref> It is also customary in Wrack for the recipient of the first gift exchanged between a tethered pair to bury said gift in [[Dahut]].<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Wrack:_A_Wrack_Ritual#Qualities_description|Wrack: A Wrack Ritual|Sunless Sea|}}</ref>



Revision as of 21:11, 14 February 2021

"Ships lured in by false promises and lights litter the zee-floor. Their broken hulls make a city for the wreckers. The citizens are in constant motion, working to survive and appease the Fair King, who sits deep within the city on his wheeled throne."[1]

Wrack is a city of sunken ships found on the floor of the Unterzee.

Sunken Delights

'We found Wrack, and were safe from the wreckships that had hunted us. But there are sweeter dangers in the City of Delights. We had a taste of the tether-weed, and in order to have more we sold such parts of our ship as we could hope to manage without. It need only get us to the next port.'[2]

Wrack is a settlement of scoundrels built on the zee-floor from many, many sunken ships. The city is the home of the infamous Wreckers, pirates who use trickery and craftiness to destroy unsuspecting vessels for plunder and infrastructure.[1][3]

Below the zee, the Wreckers use vessels disguised as shipwrecks to lure in unsuspecting zubmarines searching for plunder and blinded by greed. The pirates' Wreckship will then surface for battle and either sink the ship or be sunk itself, but even a destroyed Wreckship is dangerous; its inhabitants, like the ship itself, have an annoying habit of playing dead when boarded.[4][5]

A sunken ship with glowing lights.
A Wreckship.

Above the Zee, the Wreckers have a more devious methodology. They travel from port to port to lure ships loaded with riches to the waters above Wrack,[6] using a combination of carefully crafted poems, lies,[7] and fantasies of riches and wonders.[8][9] Once the victims arrive at Wrack, their ships are promptly destroyed by underwater minefields,[10] and the sunken ships are then added to the city's structure while their treasures are used to contribute to the city's ever-dwindling resources.[3]

Wrack was founded by the captain of a particularly durable ship that sank to the bottom of the Zee. The ship's crew managed to survive thanks to the captain's leadership, and the captain declared herself the Queen of Wrack before starting her career as an under-zee pirate to claim further territory and expand the city.[11] The Queen lacked an heir, so she adopted a child who was orphaned after his family's ship was sunken. The child would later receive tutelage in a variety of subjects before becoming the new ruler of Wrack, following the Queen's death.[12]

Tether

"There are some things we were not meant to know, they say. But you wouldn't be down here if you took that seriously."

Beyond this point lie spoilers for Fallen London, Sunless Sea, Sunless Skies, or Mask of the Rose. This may include midgame or minor Fate-locked content. Proceed with caution.

You can find out more about our spoiler policy here.


"There is a weed that grows on the broken ships: to taste it is a privilege reserved for successful wreckers."[13]

"That's tether for you. Sometimes people find each other."[14]

The inhabitants of Wrack cultivate an unusual but highly valuable weed called tether, which grows on the broken hulls of the ships the Wreckers destroy.[15][16] The Wreckers use thick gloves and long clippers to harvest tether,[7] as touching it with one's fingers can remove one's ability to taste tether forever. Which would be unfortunate, as tether can be highly addictive, similar to Prisoner's Honey.[17] Wrack's primary stockpile of tether can be found in the Sanctum, a heavily guarded vault in a sunken battleship, and the strange plant is primarily reserved for successful Wreckers.[13]

Consuming tether grants the consumer a mysterious vision of living someone else's life, sometimes from the past,[18] present,[19] or even the future,[20] and these visions may take place in the Neath,[19] on the Surface, or as far as the reaches of the High Wilderness.[21][20] The nature of these visions can also be specified by taking tether while holding a certain memento, and specified further by clearing one's mind and focusing on an object or aspect of one's surroundings during consumption.[22][23] Tether is often used as a recreational drug,[2][17] though some inhabitants of Wrack use tether for reasons other than indulgence: tether-visions can be useful for gathering information or for learning new expertise.[12]

Interestingly, there's always a consistent theme in tether-visions: the people one can live through via tether are always accompanied by someone else, like a friend or lover.[14] [24] Sometimes, two people may share the same tether-visions of each other: a meeting of sorts between the two in a different time and place.[25] These couples are considered to be tethered, should they meet outside of their visions, and the people of Wrack consider this evidence of a strong, fated connection.[26] It is also customary in Wrack for the recipient of the first gift exchanged between a tethered pair to bury said gift in Dahut.[27]

The Fair King

"The wreckers fear and adore their King. With the right offering, you may be able to meet him."[28]

"Yes, your ships came. Promise them riches, promise them knowledge, promise them pretty toys - it's all the same! They come, and our stores replenish; the tether has new hulls to grow on. Take this gift of scrap to the priestess - look for me in the other times."[29]

The Fair King

Seemingly leaping straight out of a fairy tale, the beautiful Fair King leads the Wreckers from his throne room in the Royal Hull deep in Wrack.[30] The King's fairness doesn't just refer to his appearance; he notably goes without any special privileges during times of crisis, and is as such beloved by Wrack's populace.[31][28] This fairness goes both ways, however, as the King will still subject any idlers who neglect their work on the city's infrastructure to severe punishments,[31] and he'll also offer outsiders a taste of tether... for the price of luring ships to their doom.[29]

The Fair King is an extremely well-read individual thanks to his upbringing and usage of tether,[12] and he is very knowledgeable of the secrets and politics of the Neath, often dedicating his time to analyzing charts and maps as well as to other studies.[32][33] He is also wheelchair-bound by the loss of his legs, which have been tanned and made into banners that hang on one of his walls.[34]

Mirror, Mirror on the Wall

"At the rear of his chamber, the Fair King keeps a mirror made of ice. It holds a reflection - neither yours nor his, but that of a narrow, bespectacled gentleman."[35]

"I am never sure what it is we are seeing. The gentleman's hopes? His fears? He certainly seems to have an ambitious imagination."[36]

The Man in the Mirror

At the back of the Fair King's chamber is his greatest treasure, a mysterious frozen mirror taken from Frostfound.[35][37][38] This mirror doesn't reflect the Fair King or anyone else in Wrack; rather it holds an image of a strange bespectacled gentleman.[35] It may also show a vision of a future where the Bazaar is a "blasted ruin" and "DEATH HATH NO MORE DOMINION", or perhaps another future where the bespectacled man can share flasks of Hesperidean Cider with men and women from the Surface, for the cause of "liberty, equality, and eternity".[36][39]

The person trapped within the mirror is Bourdain of the Seven Against Nidah, who sought to liberate and democratize immortality from the rule of the Presbyterate in the Elder Continent.[36] Unfortunately, he was forced into hiding in Frostfound, where he was mysteriously absorbed into a slab of ice, hence his current predicament. Not that he really minds.[40]

References

  1. 1.0 1.1 Wrack, Sunless Sea
  2. 2.0 2.1 A watery journal, Sunless Sea
  3. 3.0 3.1 Wrack: The State of the City, Sunless Sea
  4. You have defeated a Wreckship, Sunless Sea
  5. Send a boarding party, Sunless Sea
  6. Go Wrecking!, Sunless Sea
  7. 7.0 7.1 Compile a Port Report, Sunless Sea
  8. Save the smugglers from Wrack, Sunless Sea
  9. Warn some merchants about Wrack, Sunless Sea
  10. Warn the adventurers of Wrack, Sunless Sea
  11. Unearth a heroic tale, Sunless Sea
  12. 12.0 12.1 12.2 Get to know the King, Sunless Sea "The old Queen, childless, took him in as her own. She thought she'd found a daughter, he laughs. [...] He was tutored in matters of poetry, mathematics, engineering, biology, oceanography, and jurisprudence. [...] "A straightforward affair. The Queen died, and I have ruled since.""
  13. 13.0 13.1 Taste the tether, Sunless Sea
  14. 14.0 14.1 Recall a vision of Knives, Sunless Sea
  15. Taste the tether, Sunless Sea "There is a weed that grows on the broken ships: to taste it is a privilege reserved for successful wreckers."
  16. Have any of the ships you sent come in?, Sunless Sea
  17. 17.0 17.1 Provide for a Disgraced Tether-Priest, so he may provide for you, Sunless Sea
  18. Kiss the Fair King, Sunless Sea
  19. 19.0 19.1 ...a paisley pillow, Sunless Sea
  20. 20.0 20.1 ...the smell of the lamp, Sunless Sea
  21. Visions with the Bone, Sunless Sea
  22. Knife, Cup, or Bone?, Sunless Sea
  23. Visions with the Bone, Sunless Sea
  24. The Fair King's Yearning, Sunless Sea
  25. The Fair King's Question, Sunless Sea
  26. Visit the Royal Hull, Sunless Sea
  27. Wrack: A Wrack Ritual, Sunless Sea
  28. 28.0 28.1 Buy an audience with the Fair King, Sunless Sea
  29. 29.0 29.1 Have any of the ships you sent come in?, Sunless Sea
  30. Visit the Royal Hull, Sunless Sea
  31. 31.0 31.1 Consider the state of the city (Struggling), Sunless Sea
  32. Discuss business, Sunless Sea
  33. Have any of the ships you sent come in?, Sunless Sea
  34. Sometimes, it happens in this way:, Sunless Sea
  35. 35.0 35.1 35.2 Approach the mirror, Sunless Sea
  36. 36.0 36.1 36.2 Try to see yourself, Sunless Sea
  37. Ambition: Can you have the mirror?, Sunless Sea
  38. Ask the King to gift you the mirror, Sunless Sea
  39. Try to see the Man in the Mirror, Sunless Sea
  40. Invite him to rejoin the Seven, Sunless Sea