The Unterzee: Difference between revisions

From The Fifth City Wiki
Vanillian (talk | contribs)
No edit summary
Tag: visualeditor
Vanillian (talk | contribs)
No edit summary
Tag: visualeditor
Line 3: Line 3:
|location = [[The Neath]]
|location = [[The Neath]]
|alias = The Zee
|alias = The Zee
}}The '''Unterzee''' is a massive underground ocean in the [[The Neath|Neath]]. Its saltwaters, teeming with life including monsters aplenty, are the impossible color [[peligin]].
}}<blockquote>''"Far calmer than any surface sea: black glass stretching to the fathomless depths of the Neath, glimmering with the light of false-stars. Beautiful in the way that only mirrors are, and deserts. Also positively stuffed with monsters and nine kinds of pirate."<ref>{{Citation|https://fallenlondon.wiki/wiki/The_Broad_Unterzee|The Broad Unterzee|Fallen London|}}</ref>''</blockquote>
The '''Unterzee''' is a massive underground ocean in the [[The Neath|Neath]]. Its saltwaters, teeming with life including monsters aplenty, are the impossible color [[peligin]].
== The Zee ==
== The Zee ==
[[File:Unterzee-mood.jpg|thumb|A sunless sea]]
[[File:Unterzee-mood.jpg|thumb|A sunless sea]]
Much of the Neath is dominated by this placid, ominous body of water. The Zee is roughly shaped like a wheel, its currents flowing in a wide, anticlockwise spiral centered on a perilous region known as the '''[[The Snares|Snares]]''', the "hub" of the wheel,<ref>{{Citation|https://fallenlondon.wiki/wiki/On_charting_a_course|On charting a course|Fallen London|}}''"The Zee is shaped like a wheel. [...] The Snares, the most dangerous waters in the Zee, are the "hub" of this wheel, in the centre. [...] If you need to travel to a further part of the Zee, your route will circle around the dangerous Snares – anticlockwise motion, along the Zee's currents [...]"''</ref><ref>{{Citation|https://fallenlondon.wiki/wiki/Plot_your_zailing_route|Plot your zailing route|Fallen London|}}''"These give me a general sense, but we'll need to chart the currents. The Unterzee flows in a spiral, you know. Shepherd's Wash to the Sea of Voices to the Salt Steppe; then the Pillared Sea, Stormbones, the Fifth City's Home Waters – and back into Shepherd's Wash; with the Snares in the centre, of course."''</ref> These currents are said to carry regrets, hopes, sorrows, and yearnings, drawing all things inward toward the Snares.<ref>{{Citation|https://fallenlondon.wiki/wiki/Plot_your_zailing_route|Plot your zailing route|Fallen London|}}''"London's misery flows into Shepherd's Wash: despairs borne by sickly amber tides, polluted with debris that keens off Polythreme's coast. Khaganian vessels cut through hopes lost overboard – hopes that will float, frozen, drowned, toward Irem. North. Northwest. Corpses for the Stormbones. Dead dreams. Strangled truths. Regrets. Back around the Snares, sinking deeper with each wave that pushes them down, like a victim forced underwater, struggling in a bath, until the struggling stops. Sweet silence as the blood circles the drain."''</ref>
Much of the Neath is dominated by this massive, placid underground lake.<ref>{{Citation|https://www.failbettergames.com/news/caverns-measureless-to-man-or-sunless-sea-art-direction|"Caverns measureless to man..." Sunless Sea art direction|Failbetter Games|}}''"[...] the Unterzee is actually an underground lake. [...]''</ref> The Zee is roughly shaped like a wheel, its currents flowing in a wide, anticlockwise spiral centered on a perilous region known as the '''[[The Snares|Snares]]''', the "hub" of the wheel,<ref>{{Citation|https://fallenlondon.wiki/wiki/On_charting_a_course|On charting a course|Fallen London|}}''"The Zee is shaped like a wheel. [...] The Snares, the most dangerous waters in the Zee, are the "hub" of this wheel, in the centre. [...] If you need to travel to a further part of the Zee, your route will circle around the dangerous Snares – anticlockwise motion, along the Zee's currents [...]"''</ref><ref>{{Citation|https://fallenlondon.wiki/wiki/Plot_your_zailing_route|Plot your zailing route|Fallen London|}}''"These give me a general sense, but we'll need to chart the currents. The Unterzee flows in a spiral, you know. Shepherd's Wash to the Sea of Voices to the Salt Steppe; then the Pillared Sea, Stormbones, the Fifth City's Home Waters – and back into Shepherd's Wash; with the Snares in the centre, of course."''</ref> These currents are said to carry regrets, hopes, sorrows, and yearnings, drawing all things inward toward the Snares.<ref>{{Citation|https://fallenlondon.wiki/wiki/Plot_your_zailing_route|Plot your zailing route|Fallen London|}}''"London's misery flows into Shepherd's Wash: despairs borne by sickly amber tides, polluted with debris that keens off Polythreme's coast. Khaganian vessels cut through hopes lost overboard – hopes that will float, frozen, drowned, toward Irem. North. Northwest. Corpses for the Stormbones. Dead dreams. Strangled truths. Regrets. Back around the Snares, sinking deeper with each wave that pushes them down, like a victim forced underwater, struggling in a bath, until the struggling stops. Sweet silence as the blood circles the drain."''</ref> Dotted around the Zee are stalagmites poking up from the zee floor, giant geodes and - occasionally - the gigantic natural pillars that hold the cavern roof up.<ref>{{Citation|https://www.failbettergames.com/news/caverns-measureless-to-man-or-sunless-sea-art-direction|"Caverns measureless to man..." Sunless Sea art direction|Failbetter Games|}}''"[...] stalagmites poking up from the ocean floor, giant geodes and - occasionally - the gigantic natural pillars that hold the cavern roof up. [...]"''</ref>


The name "Unterzee" was coined by a group of Dutch explorers who were the ones to establish relations with the Tomb-Colony of [[Venderbight]] and solve London's [[The Tomb-Colonies#The Tomb-Colonists|Bandage]] issue. Their linguistic legacy lives on in Neath’s nautical vocabulary: zailors, zee-ztories, and zubmarines are common parlance, though such excessive “Z” usage is often mocked as the habit of landlubbers.<ref>{{Citation|https://www.failbettergames.com/news/z|Z?|Failbetter Games|}}''""...in 1867, after the triumphant return of the Vogelstruis from Venderbight, that 'zee' entered the popular usage. Euphoria! The Difficulty with the Bandages had been resolved. Disfigured and unbreathing friends and relatives boarded the steamers for the tomb-colonies in their hundreds. Box-rooms were empty again. Grave-yards were quiet. And sailors were the heroes of the hour.''
The name "Unterzee" was coined by a group of Dutch explorers who were the ones to establish relations with the Tomb-Colony of [[Venderbight]] and solve London's [[The Tomb-Colonies#The Tomb-Colonists|Bandage]] issue. Their linguistic legacy lives on in Neath’s nautical vocabulary: zailors, zee-ztories, and zubmarines are common parlance, though such excessive “Z” usage is often mocked as the habit of landlubbers.<ref>{{Citation|https://www.failbettergames.com/news/z|Z?|Failbetter Games|}}''""...in 1867, after the triumphant return of the Vogelstruis from Venderbight, that 'zee' entered the popular usage. Euphoria! The Difficulty with the Bandages had been resolved. Disfigured and unbreathing friends and relatives boarded the steamers for the tomb-colonies in their hundreds. Box-rooms were empty again. Grave-yards were quiet. And sailors were the heroes of the hour.''
Line 18: Line 19:
The Unterzee is perilous and unforgiving. Countless zailors have vanished into its depths, claimed by the many dangers that lurk above and below the surface. For a brackish lake sealed within a cavern far beneath the Earth, it harbors a surprising abundance of life,<ref>{{Citation|https://fallenlondon.wiki/wiki/Hunting_the_Beasts_of_the_Zee|Hunting the Beasts of the Zee|Fallen London|}}''"For a still brackish lake in a cavern beneath the Earth, the Unterzee harbours a great deal of life. Much of it has an improbable number of teeth."''</ref> most of it vast, hungry, and tooth-laden enough to swallow a glim-steamer whole.<ref>{{Citation|https://fallenlondon.wiki/wiki/Sign_on_to_a_glim-steamer|Sign on to a glim-steamer|Fallen London|}}''"[...] There are things down there. Huge, hungry things that could swallow a glim-steamer. [...]"''</ref> The siren songs of the [[Drownies]] drift across the still waters, luring the unwary to a gasping death beneath the zee.<ref>{{Citation|https://fallenlondon.wiki/wiki/What_do_the_Drownies_Sing%3F|What do the Drownies Sing?|Fallen London|}}''"A song rises from the calm waters. The eerie singing of the drownies is known to lure men to their doom; one Zailor is already leaning over the parapet."''</ref> From the cavern [[The Roof of the Neath|Roof]], massive boulders of glim occasionally plummet into the sea without warning.<ref>{{Citation|https://fallenlondon.wiki/wiki/Creaking_from_Above|Creaking from Above|Fallen London|}}''"You can see the purple haze that marks the glim-fall. A diaphanous lavender curtain over the black waters. Quite beautiful, until you're under it. It falls by the crashing handful into your nets. A zailor screams as a sharp little stone rips through his forearm. Still, there's a decent haul here."''</ref> Ill-prepared voyages often end in starvation, and worse.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Worrying_Appetite|A Worrying Appetite|Fallen London|}}''"The ship's stores of food are bare. The zailors have started looking at you in an unsettling way – basting you with their eyes."''</ref> And always, there are pirates, prowling the currents in search of vulnerable prey.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Pirate_Steamer!|A Pirate Steamer!|Fallen London|}}''"The Snares are a nest of pirates and cutthroats, zailing stolen vessels to and from their hunting grounds in the trading lanes between London, Port Carnelian, and the Khanate. They are not above accosting an innocent vessel who dares sneak through their territory – like yours."''</ref>
The Unterzee is perilous and unforgiving. Countless zailors have vanished into its depths, claimed by the many dangers that lurk above and below the surface. For a brackish lake sealed within a cavern far beneath the Earth, it harbors a surprising abundance of life,<ref>{{Citation|https://fallenlondon.wiki/wiki/Hunting_the_Beasts_of_the_Zee|Hunting the Beasts of the Zee|Fallen London|}}''"For a still brackish lake in a cavern beneath the Earth, the Unterzee harbours a great deal of life. Much of it has an improbable number of teeth."''</ref> most of it vast, hungry, and tooth-laden enough to swallow a glim-steamer whole.<ref>{{Citation|https://fallenlondon.wiki/wiki/Sign_on_to_a_glim-steamer|Sign on to a glim-steamer|Fallen London|}}''"[...] There are things down there. Huge, hungry things that could swallow a glim-steamer. [...]"''</ref> The siren songs of the [[Drownies]] drift across the still waters, luring the unwary to a gasping death beneath the zee.<ref>{{Citation|https://fallenlondon.wiki/wiki/What_do_the_Drownies_Sing%3F|What do the Drownies Sing?|Fallen London|}}''"A song rises from the calm waters. The eerie singing of the drownies is known to lure men to their doom; one Zailor is already leaning over the parapet."''</ref> From the cavern [[The Roof of the Neath|Roof]], massive boulders of glim occasionally plummet into the sea without warning.<ref>{{Citation|https://fallenlondon.wiki/wiki/Creaking_from_Above|Creaking from Above|Fallen London|}}''"You can see the purple haze that marks the glim-fall. A diaphanous lavender curtain over the black waters. Quite beautiful, until you're under it. It falls by the crashing handful into your nets. A zailor screams as a sharp little stone rips through his forearm. Still, there's a decent haul here."''</ref> Ill-prepared voyages often end in starvation, and worse.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Worrying_Appetite|A Worrying Appetite|Fallen London|}}''"The ship's stores of food are bare. The zailors have started looking at you in an unsettling way – basting you with their eyes."''</ref> And always, there are pirates, prowling the currents in search of vulnerable prey.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Pirate_Steamer!|A Pirate Steamer!|Fallen London|}}''"The Snares are a nest of pirates and cutthroats, zailing stolen vessels to and from their hunting grounds in the trading lanes between London, Port Carnelian, and the Khanate. They are not above accosting an innocent vessel who dares sneak through their territory – like yours."''</ref>


Hidden within a vast subterranean cavern, the Unterzee lies in perpetual darkness, untouched by sunlight and largely weatherless.<ref>{{Citation|https://fallenlondon.wiki/wiki/Sign_on_to_a_glim-steamer|Sign on to a glim-steamer|Fallen London|}}''"The work is hard and cold and often wet. The Unterzee is brutally dangerous, for all it lacks the savage storms of the surface. [...]"''</ref> Winds are uncommon and usually mild, though on rare occasions, certain kinds of wind will appear that are extremely lethal.<ref>{{Citation|https://fallenlondon.wiki/wiki/The_Killing_Wind|The Killing Wind|Fallen London|}}''"There is little breeze on the Unterzee. But the Killing Wind, when it comes, is filled with tiny razor stones from the Elder Continent. It can flay a man to the bone faster than a piranha."''</ref> While waves do occasionally rise, the waters are more often still and placid.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Wind_from_the_North|A Wind from the North|Fallen London|}}''"The northern reaches of the Zee are choppy and vicious, unlike its usual placid surface. Rough winds blow; the air is cold and thin. The weather makes men fearful, or worse, maudlin. Work slows. The helmsman's hand drifts."''</ref> When perfectly still, the surface of the Zee can act as a giant mirror, revealing glimpses of [[Parabola]], the realm of dreams.<ref>{{Citation|https://fallenlondon.wiki/wiki/Becalmed|Becalmed|Fallen London|}}''"The Pillared Sea is ordinarily choppy and rough, driven to turbulence by the cold winds that blow from the northern edge of the Neath. But sometimes one finds patches of stillness; places where the Zee is so glassy, it reflects the false-stars above like a mirror."''</ref>  Most zeefaring vessels rely on steam engines or oars, as sails are rendered useless beneath the cavern roof. A few private individuals operate clandestine zubmarines, though these violate the [[The Agreement About Nothing of Consequence|Agreement About Nothing of Consequence]] and are thus carefully concealed.
Hidden within a vast subterranean cavern, the Unterzee lies in perpetual darkness, untouched by sunlight, lit with minimal ambient light from the cavern roof. Ships have powerful searchlights (energised by heated glim) and strings of fairy lights to illuminate decks; creatures have adapted to darkness in manner of deep ocean dwellers; buoys light trade lanes; and so on.<ref>{{Citation|https://www.failbettergames.com/news/caverns-measureless-to-man-or-sunless-sea-art-direction|"Caverns measureless to man..." Sunless Sea art direction|Failbetter Games|}}''"The Unterzee is dark by default, with minimal ambient light from the cavern roof. What light there is, you bring yourself. Ships have powerful searchlights (energised by heated glim) and strings of fairy lights to illuminate decks; creatures have adapted to darkness in manner of deep ocean dwellers; buoys light trade lanes; and so on."''</ref> It largely weatherless,<ref>{{Citation|https://fallenlondon.wiki/wiki/Sign_on_to_a_glim-steamer|Sign on to a glim-steamer|Fallen London|}}''"The work is hard and cold and often wet. The Unterzee is brutally dangerous, for all it lacks the savage storms of the surface. [...]"''</ref> winds are uncommon and usually mild, though on rare occasions, certain kinds of wind will appear that are extremely lethal.<ref>{{Citation|https://fallenlondon.wiki/wiki/The_Killing_Wind|The Killing Wind|Fallen London|}}''"There is little breeze on the Unterzee. But the Killing Wind, when it comes, is filled with tiny razor stones from the Elder Continent. It can flay a man to the bone faster than a piranha."''</ref> While waves do occasionally rise, the waters are more often still and placid.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Wind_from_the_North|A Wind from the North|Fallen London|}}''"The northern reaches of the Zee are choppy and vicious, unlike its usual placid surface. Rough winds blow; the air is cold and thin. The weather makes men fearful, or worse, maudlin. Work slows. The helmsman's hand drifts."''</ref> When perfectly still, the surface of the Zee can act as a giant mirror, revealing glimpses of [[Parabola]], the realm of dreams.<ref>{{Citation|https://fallenlondon.wiki/wiki/Becalmed|Becalmed|Fallen London|}}''"The Pillared Sea is ordinarily choppy and rough, driven to turbulence by the cold winds that blow from the northern edge of the Neath. But sometimes one finds patches of stillness; places where the Zee is so glassy, it reflects the false-stars above like a mirror."''</ref>  Most zeefaring vessels rely on steam engines or oars, as sails are rendered useless beneath the cavern roof. A few private individuals operate clandestine zubmarines, though these violate the [[The Agreement About Nothing of Consequence|Agreement About Nothing of Consequence]] and are thus carefully concealed.  


== The Powers ==
== The Powers ==
Line 33: Line 34:


== The Treachery of Maps ==
== The Treachery of Maps ==
[[File:Zeemap.jpg|thumb|A map of the Unterzee]]
[[File:Zeemap.jpg|thumb|Demeaux's Navigational Chart of the Known Unterzee]]
Thanks to the Treachery of Maps, a peculiarity of Neathian geography, the Unterzee defies conventional cartography. Its islands tend to shift, and only a few landmarks stay fixed, making most charts unreliable.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Navigation_Error|A Navigation Error|Fallen London|}}''"The Zee is treacherous; maps of the zee, doubly so. The motions of the false-stars disagree with your dead reckoning: you are not where you thought you were."''</ref> Zailors deal with these alterations on the fly by relying on the false-stars, landmarks,<ref>{{Citation|https://fallenlondon.wiki/wiki/Use_your_disorientation_to_your_advantage|Use your disorientation to your advantage|Fallen London|}}''"[...] A lesser zailor would search for a landmark [...] to orient around. But you? You dim the lights and run quiet, trusting in your superior knowledge."''</ref> or simply their intuition.<ref>{{Citation|https://fallenlondon.wiki/wiki/Listen_to_the_Zee|Listen to the Zee|Fallen London|}}''"You stand at the prow and concentrate on the motion of the waves and currents, the light of the false-stars above, the faint noise of the water as it follows the currents of the Zee. After a few moments, you give the helmsman a new heading – an accurate one."''</ref> Still, some regions remain relatively constant:
[[File:Unterzee high res map.png|thumb|In-game map]]
Thanks to one of the [[Treacheries]], the one pertaining to Maps, the Unterzee defies conventional cartography. Its islands tend to shift, and only a few landmarks stay fixed, making most charts unreliable.<ref>{{Citation|https://fallenlondon.wiki/wiki/A_Navigation_Error|A Navigation Error|Fallen London|}}''"The Zee is treacherous; maps of the zee, doubly so. The motions of the false-stars disagree with your dead reckoning: you are not where you thought you were."''</ref> Zailors deal with these alterations on the fly by relying on the false-stars, landmarks,<ref>{{Citation|https://fallenlondon.wiki/wiki/Use_your_disorientation_to_your_advantage|Use your disorientation to your advantage|Fallen London|}}''"[...] A lesser zailor would search for a landmark [...] to orient around. But you? You dim the lights and run quiet, trusting in your superior knowledge."''</ref> or simple intuition.<ref>{{Citation|https://fallenlondon.wiki/wiki/Listen_to_the_Zee|Listen to the Zee|Fallen London|}}''"You stand at the prow and concentrate on the motion of the waves and currents, the light of the false-stars above, the faint noise of the water as it follows the currents of the Zee. After a few moments, you give the helmsman a new heading – an accurate one."''</ref> Still, some regions remain relatively constant:


* To the West lies London and its neighboring settlements.
* To the West lies London and its neighboring settlements.
Line 42: Line 44:


== The Under-Unterzee ==
== The Under-Unterzee ==
[[File:Unterzee_header.png]]Deep beneath the Unterzee’s surface lies the [[The Under-Unterzee|Under-Unterzee]], often simply called Below. This abyssal realm harbors sunken settlements and strange inhabitants, not limited to the drownies. It is a domain of darkness, pressure, and mystery ruled by its own strange laws and even stranger denizens.
Deep beneath the Unterzee’s surface lies the [[The Under-Unterzee|Under-Unterzee]], often simply called Below. This abyssal realm harbors sunken settlements and strange inhabitants, not limited to the drownies. It is a domain of darkness, pressure, and mystery ruled by its own strange laws and even stranger denizens.


==References==
==References==

Revision as of 14:03, 1 May 2025

"Far calmer than any surface sea: black glass stretching to the fathomless depths of the Neath, glimmering with the light of false-stars. Beautiful in the way that only mirrors are, and deserts. Also positively stuffed with monsters and nine kinds of pirate."[1]

The Unterzee is a massive underground ocean in the Neath. Its saltwaters, teeming with life including monsters aplenty, are the impossible color peligin.

The Zee

A sunless sea

Much of the Neath is dominated by this massive, placid underground lake.[2] The Zee is roughly shaped like a wheel, its currents flowing in a wide, anticlockwise spiral centered on a perilous region known as the Snares, the "hub" of the wheel,[3][4] These currents are said to carry regrets, hopes, sorrows, and yearnings, drawing all things inward toward the Snares.[5] Dotted around the Zee are stalagmites poking up from the zee floor, giant geodes and - occasionally - the gigantic natural pillars that hold the cavern roof up.[6]

The name "Unterzee" was coined by a group of Dutch explorers who were the ones to establish relations with the Tomb-Colony of Venderbight and solve London's Bandage issue. Their linguistic legacy lives on in Neath’s nautical vocabulary: zailors, zee-ztories, and zubmarines are common parlance, though such excessive “Z” usage is often mocked as the habit of landlubbers.[7]

The Unterzee is perilous and unforgiving. Countless zailors have vanished into its depths, claimed by the many dangers that lurk above and below the surface. For a brackish lake sealed within a cavern far beneath the Earth, it harbors a surprising abundance of life,[8] most of it vast, hungry, and tooth-laden enough to swallow a glim-steamer whole.[9] The siren songs of the Drownies drift across the still waters, luring the unwary to a gasping death beneath the zee.[10] From the cavern Roof, massive boulders of glim occasionally plummet into the sea without warning.[11] Ill-prepared voyages often end in starvation, and worse.[12] And always, there are pirates, prowling the currents in search of vulnerable prey.[13]

Hidden within a vast subterranean cavern, the Unterzee lies in perpetual darkness, untouched by sunlight, lit with minimal ambient light from the cavern roof. Ships have powerful searchlights (energised by heated glim) and strings of fairy lights to illuminate decks; creatures have adapted to darkness in manner of deep ocean dwellers; buoys light trade lanes; and so on.[14] It largely weatherless,[15] winds are uncommon and usually mild, though on rare occasions, certain kinds of wind will appear that are extremely lethal.[16] While waves do occasionally rise, the waters are more often still and placid.[17] When perfectly still, the surface of the Zee can act as a giant mirror, revealing glimpses of Parabola, the realm of dreams.[18] Most zeefaring vessels rely on steam engines or oars, as sails are rendered useless beneath the cavern roof. A few private individuals operate clandestine zubmarines, though these violate the Agreement About Nothing of Consequence and are thus carefully concealed.

The Powers

Zailors are famously superstitious, and their beliefs often revolve around the three Gods of the Unterzee. None of these deities are considered wholly benevolent or malevolent. Most zailors take great care not to provoke their ire:

  • Stone, goddess of healing, hearth, and home. She resides in the Elder Continent and is the Mountain of Light.
  • Storm, god of violence, valor, and the crash of waves. He is said to reside in the Roof of the Neath.
  • Salt, god of horizons, partings, and the restless urge to depart. Their domain lies in the Uttermost East.

Beyond gods, there are other entities that rule over the Zee:

  • The Fathomking, sovereign of the Drownies, holds dominion over all who perish at zee.
  • Lady Black, a solitary and lonely spirit, rules the Under-Unterzee, claiming all who sink into its dark depths.

The Treachery of Maps

Demeaux's Navigational Chart of the Known Unterzee
In-game map

Thanks to one of the Treacheries, the one pertaining to Maps, the Unterzee defies conventional cartography. Its islands tend to shift, and only a few landmarks stay fixed, making most charts unreliable.[19] Zailors deal with these alterations on the fly by relying on the false-stars, landmarks,[20] or simple intuition.[21] Still, some regions remain relatively constant:

  • To the West lies London and its neighboring settlements.
  • To the South stands the Elder Continent.
  • To the East lies the mysterious domain of Salt.
  • To the North... one should not go.

The Under-Unterzee

Deep beneath the Unterzee’s surface lies the Under-Unterzee, often simply called Below. This abyssal realm harbors sunken settlements and strange inhabitants, not limited to the drownies. It is a domain of darkness, pressure, and mystery ruled by its own strange laws and even stranger denizens.

References

  1. The Broad Unterzee, Fallen London
  2. "Caverns measureless to man..." Sunless Sea art direction, Failbetter Games "[...] the Unterzee is actually an underground lake. [...]
  3. On charting a course, Fallen London "The Zee is shaped like a wheel. [...] The Snares, the most dangerous waters in the Zee, are the "hub" of this wheel, in the centre. [...] If you need to travel to a further part of the Zee, your route will circle around the dangerous Snares – anticlockwise motion, along the Zee's currents [...]"
  4. Plot your zailing route, Fallen London "These give me a general sense, but we'll need to chart the currents. The Unterzee flows in a spiral, you know. Shepherd's Wash to the Sea of Voices to the Salt Steppe; then the Pillared Sea, Stormbones, the Fifth City's Home Waters – and back into Shepherd's Wash; with the Snares in the centre, of course."
  5. Plot your zailing route, Fallen London "London's misery flows into Shepherd's Wash: despairs borne by sickly amber tides, polluted with debris that keens off Polythreme's coast. Khaganian vessels cut through hopes lost overboard – hopes that will float, frozen, drowned, toward Irem. North. Northwest. Corpses for the Stormbones. Dead dreams. Strangled truths. Regrets. Back around the Snares, sinking deeper with each wave that pushes them down, like a victim forced underwater, struggling in a bath, until the struggling stops. Sweet silence as the blood circles the drain."
  6. "Caverns measureless to man..." Sunless Sea art direction, Failbetter Games "[...] stalagmites poking up from the ocean floor, giant geodes and - occasionally - the gigantic natural pillars that hold the cavern roof up. [...]"
  7. Z?, Failbetter Games ""...in 1867, after the triumphant return of the Vogelstruis from Venderbight, that 'zee' entered the popular usage. Euphoria! The Difficulty with the Bandages had been resolved. Disfigured and unbreathing friends and relatives boarded the steamers for the tomb-colonies in their hundreds. Box-rooms were empty again. Grave-yards were quiet. And sailors were the heroes of the hour. Or, as they quickly became known, zailors. The 'zee-zongs' of Mahogany Hall may be credited for the change, especially 'The Fluke and the Fancy Mare' and 'Eat Our Hearts, My Darling' (which latter this author finds, to this very day, infuriatingly 'catchy'). They were popular at the docks, and no wonder! considering the heights to which they praised the sea-venturers! Steamer-crews adopted the habit as a means to differentiate themselves from their surface cousins. 'Zailors' disdained the gaudy blue of sky and sea and praised the subtleties and silence of life below. It has been claimed that the 'z' resonates more powerfully than the 's' in an underground space, though I remain sceptical. Seas may alter: human nature does not. As it became fashionable to 'zpeak' of 'zteamers', 'ztowaways' and even 'zhips', seamen disdained the appropriation of their argot. They identified over-use of the 'z' as a landlubber's mark. They reserved the 'z' for 'zee', for 'zailor' and perhaps for 'zong'. (And 'zubmarine', though many zailors consider this a dubious and even impious innovation.) They sneered at the swells who affected the 'zpeech'. Yet their own rules remain frustratingly inconsistent. Is zee-bat a pretension or the correct term? Does a zailor refuse to drink sea-water or zee-water? Accounts vary. This alone is 'zertain': the zailors defend their prerogative to 'z' or not to 'z' with ferocity. Correct a zailor's usage, and suffer a scowl. Refuse a zailor's own correction, and suffer indignities amounting almost to an ambush!" - P.F. Fulchard, 'Engaging Customs of the Underclasses', 1878"
  8. Hunting the Beasts of the Zee, Fallen London "For a still brackish lake in a cavern beneath the Earth, the Unterzee harbours a great deal of life. Much of it has an improbable number of teeth."
  9. Sign on to a glim-steamer, Fallen London "[...] There are things down there. Huge, hungry things that could swallow a glim-steamer. [...]"
  10. What do the Drownies Sing?, Fallen London "A song rises from the calm waters. The eerie singing of the drownies is known to lure men to their doom; one Zailor is already leaning over the parapet."
  11. Creaking from Above, Fallen London "You can see the purple haze that marks the glim-fall. A diaphanous lavender curtain over the black waters. Quite beautiful, until you're under it. It falls by the crashing handful into your nets. A zailor screams as a sharp little stone rips through his forearm. Still, there's a decent haul here."
  12. A Worrying Appetite, Fallen London "The ship's stores of food are bare. The zailors have started looking at you in an unsettling way – basting you with their eyes."
  13. A Pirate Steamer!, Fallen London "The Snares are a nest of pirates and cutthroats, zailing stolen vessels to and from their hunting grounds in the trading lanes between London, Port Carnelian, and the Khanate. They are not above accosting an innocent vessel who dares sneak through their territory – like yours."
  14. "Caverns measureless to man..." Sunless Sea art direction, Failbetter Games "The Unterzee is dark by default, with minimal ambient light from the cavern roof. What light there is, you bring yourself. Ships have powerful searchlights (energised by heated glim) and strings of fairy lights to illuminate decks; creatures have adapted to darkness in manner of deep ocean dwellers; buoys light trade lanes; and so on."
  15. Sign on to a glim-steamer, Fallen London "The work is hard and cold and often wet. The Unterzee is brutally dangerous, for all it lacks the savage storms of the surface. [...]"
  16. The Killing Wind, Fallen London "There is little breeze on the Unterzee. But the Killing Wind, when it comes, is filled with tiny razor stones from the Elder Continent. It can flay a man to the bone faster than a piranha."
  17. A Wind from the North, Fallen London "The northern reaches of the Zee are choppy and vicious, unlike its usual placid surface. Rough winds blow; the air is cold and thin. The weather makes men fearful, or worse, maudlin. Work slows. The helmsman's hand drifts."
  18. Becalmed, Fallen London "The Pillared Sea is ordinarily choppy and rough, driven to turbulence by the cold winds that blow from the northern edge of the Neath. But sometimes one finds patches of stillness; places where the Zee is so glassy, it reflects the false-stars above like a mirror."
  19. A Navigation Error, Fallen London "The Zee is treacherous; maps of the zee, doubly so. The motions of the false-stars disagree with your dead reckoning: you are not where you thought you were."
  20. Use your disorientation to your advantage, Fallen London "[...] A lesser zailor would search for a landmark [...] to orient around. But you? You dim the lights and run quiet, trusting in your superior knowledge."
  21. Listen to the Zee, Fallen London "You stand at the prow and concentrate on the motion of the waves and currents, the light of the false-stars above, the faint noise of the water as it follows the currents of the Zee. After a few moments, you give the helmsman a new heading – an accurate one."