Codex: Difference between revisions
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'''Codex''' is an island to the north of the [[Unterzee]] located east of [[Whither]]. It is a sullen place home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"Allow your Navigator to join the Mute Exiles"''</ref> many of whom are ex-[[Whither]]n that dared to answer instead of ask.<ref name="admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}} ''"[...] she points across the water towards the distant lights of Whither town. She shakes her head. No home there for her, not now."''</ref> Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.<ref name="acquire a doomed monster-hunter">{{Citation|https://sunlesssea.gamepedia.com/https://sunlesssea.gamepedia.com/Codex#Interactions|Acquire a Doomed Monster-Hunter|Sunless Sea|}} ''"This one has waited all her life for a single answer. Give her that answer [...] "Thank you! [...] "I've waited so long to speak, [...]"''</ref> | '''Codex''' is an island to the north of the [[Unterzee]] located east of [[Whither]]. It is a sullen place home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"Allow your Navigator to join the Mute Exiles"''</ref> many of whom are ex-[[Whither]]n that dared to answer instead of ask.<ref name="admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}} ''"[...] she points across the water towards the distant lights of Whither town. She shakes her head. No home there for her, not now."''</ref> Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.<ref name="acquire a doomed monster-hunter">{{Citation|https://sunlesssea.gamepedia.com/https://sunlesssea.gamepedia.com/Codex#Interactions|Acquire a Doomed Monster-Hunter|Sunless Sea|}} ''"This one has waited all her life for a single answer. Give her that answer [...] "Thank you! [...] "I've waited so long to speak, [...]"''</ref> | ||
There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the [[Correspondence]] sigils marking the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic | There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the [[Correspondence]] sigils marking the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}} ''"Offer the shivering monkeys a [...] Relic [...] They will lay it before their mournful shrine. In exchange, they offer [...] log books [...] An irritable monkey snatches the relic [...] Another [...] flings three log books at you, [...] Each is filled with scientific field notes: this one of zee-soundings, this one of angler-crab behaviour, this one cataloguing the fossilised sigils of Codex."''</ref> In fact, sigils can be found ''within'' the terrain of Codex as well, etched into the island's stones like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"He leads you to an unmarked stone the size of a church Bible, [...] and strikes the stone [...] It splits in half. Inside, a sigil the colour of quartz glistens, trapped in the stone like a fossil."''</ref> | ||
== References == | == References == |
Revision as of 18:07, 19 May 2024
"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."[1]
"An isle of answers."[2]
Codex is an island to the north of the Unterzee located east of Whither. It is a sullen place home to a group of Mute Exiles,[3] many of whom are ex-Whithern that dared to answer instead of ask.[4][5] Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.[6]
There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the Correspondence sigils marking the landscape of Codex.[7] In fact, sigils can be found within the terrain of Codex as well, etched into the island's stones like fossils.[8]
References
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