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"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."[1]
The Isle of Codex, or Codex, is a chilly island to the north of the Unterzee, located east of Whither.
Silence
"An isle of answers."[2]
Codex is a sullen island home to a group of Mute Exiles,[3] many of whom are ex-Whithern that dared to answer instead of ask.[4][5] Some of these Exiles have a particular question that they've been trying to answer for forever; should they find the answer to their question, they may start speaking again.[6]
Certain Exiles may also reveal information when given the proper sign (though of course they'll do it without speaking),[7] and the other few that are willing to communicate may provide answers (though of course these answers will lack their corresponding questions).[8]
There's a small population of irritable monkeys in Codex who maintain a mysterious shrine. They're in possession of several strange log-books, including a book that documents the Correspondence sigils dotting the landscape of Codex.[9][10] In fact, sigils can be found within the terrain of Codex as well, etched into the island's stones like fossils.[11]
An Answer: Forever hurtling towards the earth.
References
- ↑ Port interactions, Sunless Sea
- ↑ Port description, Sunless Sea
- ↑ Allow your Navigator to join the Mute Exiles, Sunless Sea
- ↑ Codex, Sunless Sea "Exiled for giving answers. That's Whither for you. Anything new?"
- ↑ Strategic Information for the Admiralty, Sunless Sea
- ↑ Acquire a Doomed Monster-Hunter, Sunless Sea
- ↑ Strategic Information for the Admiralty, Sunless Sea
- ↑ Compile a Port Report, Sunless Sea
- ↑ Offer the shivering monkeys a Lamentable Relic, Sunless Sea
- ↑ Codex (Gazetteer), Sunless Sea
- ↑ Allow your Navigator to join the Mute Exiles, Sunless Sea