The Shepherd Isles: Difference between revisions

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''"No sheep. But plenty o' tales. Ask us anything."''<ref name = "location description"/>
''"No sheep. But plenty o' tales. Ask us anything."''<ref name = "location description"/>


Despite its name, there are no real shepherds at Shepherd Isles, nor are there sheep; the Isles supposedly got their name from the explorer who discovered them. Rather, the Shepherd Isles are populated by a group of bearded villagers with a fondness for telling tales.<ref name = "location description"/> These individuals love to spin stories about the happenings of their settlement,<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|Compile a Port Report|Sunless Sea|}}</ref> but they seem reluctant to tell stories regarding the rest of the zee.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|The rest of the zee|Sunless Sea|}}</ref> Mysteriously, this location is also a popular drop-off point for [[Station III|Soothe and Cooper Long Boxes]], left behind by secretive black-colored ships.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|A Retired Monster-Hunter wants something to remember his glory days|Sunless Sea|}}</ref>
Despite its name, there are no real shepherds at Shepherd Isles, nor are there sheep; the Isles supposedly got their name from the explorer who discovered them. Rather, the Shepherd Isles are populated by a group of bearded villagers with a fondness for telling tales.<ref name = "location description"/> These individuals love to spin stories about the happenings of their settlement,<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|Compile a Port Report|Sunless Sea|}}</ref> but mysteriously, they seem reluctant to tell stories regarding the rest of the zee.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|The rest of the zee|Sunless Sea|}}</ref>


The answer for the inhabitants' love for nonsensical tales may lie in the [[The_Elder_Continent#Culture|Mithridate Office]], the [[Elder Continent]]'s office of spreading misinformation and falsehoods among foreigners.<ref>{{Citation|https://fallenlondon.wiki/wiki/Flint|Flint|Fallen London|}}''"The Mithridate Office fabricates [...] stories about the Continent [...] to confuse foreigners. [...] they often employ foreigners.''</ref> Supposedly, many years ago, a previous director of the Office resigned from his position and decided to retire to the Shepherd Isles, which may have strongly influenced the Isles' culture into what it is today.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Adam%27s_Way#Adam.27s_Way|Listen to a storyteller|Sunless Sea|}}</ref>
The answer for the inhabitants' love for nonsensical tales may lie in the [[The_Elder_Continent#Culture|Mithridate Office]], the [[Elder Continent]]'s office of spreading misinformation and falsehoods among foreigners.<ref>{{Citation|https://fallenlondon.wiki/wiki/Flint|Flint|Fallen London|}}''"The Mithridate Office fabricates [...] stories about the Continent [...] to confuse foreigners. [...] they often employ foreigners.''</ref> Supposedly, many years ago, a previous director of the Office resigned from his position and decided to retire to the Shepherd Isles, which may have strongly influenced the Isles' culture into what it is today.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Adam%27s_Way#Adam.27s_Way|Listen to a storyteller|Sunless Sea|}}</ref>

Revision as of 19:57, 18 July 2021

"Course, there are no actual shepherds on the Shepherd Isles. Sheep are mostly illegal here. No indeed, it's just the name of the genterman that found the islands."[1]

The Shepherd Isles are a small archipelago of islands located in the Unterzee.

Tales Upon Tales

"No sheep. But plenty o' tales. Ask us anything."[1]

Despite its name, there are no real shepherds at Shepherd Isles, nor are there sheep; the Isles supposedly got their name from the explorer who discovered them. Rather, the Shepherd Isles are populated by a group of bearded villagers with a fondness for telling tales.[1] These individuals love to spin stories about the happenings of their settlement,[2] but mysteriously, they seem reluctant to tell stories regarding the rest of the zee.[3]

The answer for the inhabitants' love for nonsensical tales may lie in the Mithridate Office, the Elder Continent's office of spreading misinformation and falsehoods among foreigners.[4] Supposedly, many years ago, a previous director of the Office resigned from his position and decided to retire to the Shepherd Isles, which may have strongly influenced the Isles' culture into what it is today.[5]

Landmarks

"The bearded villagers are happy to talk about the local sights. Well, sight."[6]

Shepherd Isles is home to a few landmarks, and the inhabitants seem eager to tell fantastical, often contradictory, stories about them and their history.[6]

The Isles' most notable landmarks are the Standing Stones,[6] also called the Three Graves.[7] These odd structures are located on a mysterious island to the northwest of the mainland, accessible only by boat.[8] According to the Isles' storytellers, these Stones, or Graves, were...

  • ...brought to the Isles 80 years ago by a wise man from Irem, and have been growing ever since that day.[6]
  • ...members of the sisterhood of Abbey Rock, who have been transformed into pillars by Stone.[6]
  • ...used by the Chelonate to bury three hunters who died cowards.[7]
  • ...used by the Drownies to settle underground and experience land once more for a while.[7]

Another landmark is the Thornwell Croft, an abandoned island to the north of the mainland that lacks a connecting bridge. Apparently, this isle contains dark reflections of the mainland's inhabitants, and as such, the isle is avoided. That, or a mysterious vessel called the Ship of Light zailed through the bridge and destroyed it, and each time the bridge is rebuilt, it bursts into flame again.[11]

Despite these obscenely ridiculous stories, some members of the Admiralty remain interested in information regarding the Isles, as there may be a grain of truth under all the rumor.[12] That, or they may be fooled entirely and treat such information as a world-ending revelation. It depends, really.[13]

References