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== Introduction ==
[[File:Glassman.png|thumb]]Fingerkings are snake-like entities that swim in the dreams of the denizens of the Neath. They swim in a river of memory and dreams, which can be accessed via several locations scattered around the Neath ([[Hunter's Keep]] and [[Irem]] are examples). Little is known of their origins or purpose, but they occasionally help individuals understand lost knowledge and secrets. Even [[The Echo Bazaar|the Bazaar]] itself is not safe from the Fingerkings' influence. If one makes a deal with them it is possible to peer into the deepest secrets of the world, but that's not advisable. (Look at what happened to poor July, a member of [[Revolutionaries: the Calendar Council|the Calendar Council]].)
Fingerkings are snake-like entities that swim in the dreams of the denizens of the Unterzee. They swim within the river of memory and dreams, which can be accessed through several locations scattered around the Neath (Hunter's Keep for example). It is unknown Little is known of their origins or purpose, but they are vital in attaining lost knowledge and secrets beyond that of mortal understanding. Even the Bazaar itself is not safe of the Fingerking's influence. If one makes a deal with them it is possible to gleam into the deepest secrets of the world, just don't cross them...


== Catching the Dream Snakes         ==
== Catching Dream-Snakes ==
Should a poor souls ever happen to get on the bad side of a Fingerking, it's advised to never sleep...again. An angry dream-snake is the last thing many people want, but often many knowledge driven madmen double cross them in order to discover forbidden secrets. For those who can, sleep can be staved off, but if they ever want to sleep again, a Serpent Trap is required. The Serpent Trap is a clever creation used to allow at least one night of sleep for the target of the Fingerking's anger. By forcing an unlucky Clay Man into holding a Empty Mirrorcatch Box and resting by a point near the river of dreams, one can trick dream-snakes into attacking the soul of the Clay Man and trapping them in the box. Doing so will stave off the inevitable attack, and a Mirrorcatch Box of Very Angry Dream-Snakes is a rare and valuable commodity on the Zee, being a source of the Neathbow color [http://thefifthcity.wikia.com/wiki/The_Neathbow Viric]
Should one ever happen to get on the bad side of a Fingerking, it's advised that the unfortunate individual never sleep, ever, lest they be killed permanently by furious dream-snakes. ([[The Haunted Doctor]] is in this situation.) These are the last thing many people want to meet, but many knowledge-craving madmen have double-crossed Fingerkings in order to discover forbidden secrets. For one who has done so, they can stave off sleep for only so long; if they do want to rest, they will have to build a serpent trap. It's a clever creation that allows its snake-plagued maker at least one night of sleep. It uses a [[Clay Men|Clay Man]] as a decoy to draw the Fingerkings' attention away from oneself; the snakes eat the Clay Man's soul, and the trap becomes one of the few sources of the elusive Neathy green called [[The Neathbow|viric]].

Revision as of 18:23, 6 March 2016

File:Glassman.png

Fingerkings are snake-like entities that swim in the dreams of the denizens of the Neath. They swim in a river of memory and dreams, which can be accessed via several locations scattered around the Neath (Hunter's Keep and Irem are examples). Little is known of their origins or purpose, but they occasionally help individuals understand lost knowledge and secrets. Even the Bazaar itself is not safe from the Fingerkings' influence. If one makes a deal with them it is possible to peer into the deepest secrets of the world, but that's not advisable. (Look at what happened to poor July, a member of the Calendar Council.)

Catching Dream-Snakes

Should one ever happen to get on the bad side of a Fingerking, it's advised that the unfortunate individual never sleep, ever, lest they be killed permanently by furious dream-snakes. (The Haunted Doctor is in this situation.) These are the last thing many people want to meet, but many knowledge-craving madmen have double-crossed Fingerkings in order to discover forbidden secrets. For one who has done so, they can stave off sleep for only so long; if they do want to rest, they will have to build a serpent trap. It's a clever creation that allows its snake-plagued maker at least one night of sleep. It uses a Clay Man as a decoy to draw the Fingerkings' attention away from oneself; the snakes eat the Clay Man's soul, and the trap becomes one of the few sources of the elusive Neathy green called viric.