The Shepherd Isles: Difference between revisions

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Shepherd Isles is home to a few landmarks, and the inhabitants seem eager to tell fantastical, often contradictory, stories about them and their history.<ref name = "tales of the standing stones"/>
Shepherd Isles is home to a few landmarks, and the inhabitants seem eager to tell fantastical, often contradictory, stories about them and their history.<ref name = "tales of the standing stones"/>


The Isles' most notable landmarks are the '''Standing Stones''',<ref name = "tales of the standing stones"> also called the '''Three Graves'''.<ref name = "tales of three graves">{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|Tales of the Three Graves|Sunless Sea|}}</ref> These odd structures are located on a mysterious island to the northwest of the mainland, accessible only by boat.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|A picnic at the standing stones|Sunless Sea|}}</ref> According to the Isles' storytellers, these Stones, or Graves, were...
The Isles' most notable landmarks are the '''Standing Stones''',<ref name = "tales of the standing stones"/> also called the '''Three Graves'''.<ref name = "tales of three graves">{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|Tales of the Three Graves|Sunless Sea|}}</ref> These odd structures are located on a mysterious island to the northwest of the mainland, accessible only by boat.<ref>{{Citation|https://sunlesssea.fandom.com/wiki/Shepherd_Isles#Interactions|A picnic at the standing stones|Sunless Sea|}}</ref> According to the Isles' storytellers, these Stones, or Graves, were...


*...brought to the Isles 80 years ago by a wise man from [[Irem]], and have been growing ever since that day.<ref name = "tales of the standing stones"/>
*...brought to the Isles 80 years ago by a wise man from [[Irem]], and have been growing ever since that day.<ref name = "tales of the standing stones"/>

Revision as of 19:02, 7 June 2021

"Course, there are no actual shepherds on the Shepherd Isles. Sheep are mostly illegal here. No indeed, it's just the name of the genterman that found the islands."[1]

The Shepherd Isles are a small archipelago of islands located in the Unterzee.

Tales Upon Tales

"No sheep. But plenty o' tales. Ask us anything."[1]

Despite its name, there are no real shepherds at Shepherd Isles, or sheep; the Isles supposedly got their name from the explorer who discovered them. Rather, the Shepherd Isles are populated by a group of bearded villagers with a fondness for telling tales.[1] These individuals love to spin stories about the happenings of their settlement,[2] but they seem reluctant to tell stories regarding the rest of the zee.[3] Mysteriously, this location is also a popular drop-off point for Soothe and Cooper Long Boxes, left behind by secretive black-colored ships.[4]

The answer for the inhabitants' love for nonsensical tales may lie in the Mithridate Office, the Elder Continent's office of spreading misinformation and falsehoods among foreingers.[5] Supposedly, many years ago a previous director of the Office resigned from his position and decided to retire to the Shepherd Isles, which may have strongly influenced the Isles' culture into what it is today.[6]

Landmarks

"The bearded villagers are happy to talk about the local sights. Well, sight."[7]

Shepherd Isles is home to a few landmarks, and the inhabitants seem eager to tell fantastical, often contradictory, stories about them and their history.[7]

The Isles' most notable landmarks are the Standing Stones,[7] also called the Three Graves.[8] These odd structures are located on a mysterious island to the northwest of the mainland, accessible only by boat.[9] According to the Isles' storytellers, these Stones, or Graves, were...

  • ...brought to the Isles 80 years ago by a wise man from Irem, and have been growing ever since that day.[7]
  • ...members of the sisterhood of Abbey Rock, who have been transformed into pillars by Stone.[7]
  • ...used by the Chelonate to bury three hunters who died cowards.[8]
  • ...used by the Drownies to settle underground and experience land once more for a while.[8]

Another landmark is the Thornwell Croft, an abandoned island to the north of the mainland that lacks a connecting bridge. Apparently, this isle contains dark reflections of the mainland's inhabitants, and as such, the isle is avoided. That, or a mysterious vessel called the Ship of Light zailed through the bridge and destroyed it, and any time the bridge is rebuilt, it bursts into flames again.[12]

Despite these obscenely ridiculous stories, some members of the Admiralty remain interested in information regarding the Isles, as there may be a grain of truth under all the rumor.[13] That, or they may be fooled entirely and treat such information as a world-ending revelation. It depends, really.[14]

References