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==Codex==
{{Neath_Location
{{Neath_Location
|image1 = Codex.png
|image1 = SS Locations Codex Map.webp
|caption1 = An Enigma. Art from Sunless Sea.
|caption1 =  
|location = Boreal Reach
|location = [[The Unterzee|Boreal Reach]]
|allegiance = Whither
|allegiance = [[Whither]]
|notable_inhabitants =  
|notable_inhabitants =  
|music = [https://failbettergames.bandcamp.com/track/Elegiac Elegiac]|title1=Codex|image2=|caption2=|port=|alias=}}''"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."''
|music = [https://failbettergames.bandcamp.com/track/Elegiac Elegiac]|title1=Codex|image2=|caption2=|port=|alias=The Isle of Codex}}<blockquote>''"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."''<ref name="codex port interactions">{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Port_interactions|Port interactions|Sunless Sea|}}</ref></blockquote>


'''Codex '''is a chilly island east of [[Whither]]. It is indeed home to a group of mute exiles and a band of grumpy monkeys. Most of them are ex-Whithern that dared to answer a question.<ref name = "admiralty">{{FLCitation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex|Strategic Information for the Admiralty|Sunless Sea|}}</ref>
<blockquote>''"An isle of answers."''<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Port_description|Port description|Sunless Sea|}}</ref></blockquote>


Some of the exiles have a certain question, one whose answer they've been searching for for years. If they find the answer to this question, they will start speaking again.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex|Acquire a Doomed Monster-Hunter|Sunless Sea|}}</ref>
'''Codex''' is an island to the north of the [[Unterzee]] located east of [[Whither]]. It is a sullen place home to a group of '''Mute Exiles''',<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"Allow your Navigator to join the Mute Exiles"''</ref> many of whom are ex-[[Whither]]n that dared to answer instead of ask.<ref name="admiralty">{{Citation|https://sunlesssea.gamepedia.com/The_Admiralty_Survey_Office#Port_Reports|Codex|Sunless Sea|}}''"Exiled for giving answers. That's Whither for you. Anything new?"''</ref><ref>{{Citation|https://sunlesssea.gamepedia.com/Codex#Interactions|Strategic Information for the Admiralty|Sunless Sea|}} ''"[...] she points across the water towards the distant lights of Whither town. She shakes her head. No home there for her, not now."''</ref> Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.<ref name="acquire a doomed monster-hunter">{{Citation|https://sunlesssea.gamepedia.com/https://sunlesssea.gamepedia.com/Codex#Interactions|Acquire a Doomed Monster-Hunter|Sunless Sea|}} ''"This one has waited all her life for a single answer. Give her that answer [...] "Thank you! [...] "I've waited so long to speak, [...]"''</ref>
 
There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the [[Correspondence]] sigils marking the landscape of Codex.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Offer the shivering monkeys a Lamentable Relic|Sunless Sea|}} ''"Offer the shivering monkeys a [...] Relic [...] They will lay it before their mournful shrine. In exchange, they offer [...] log books [...] An irritable monkey snatches the relic [...] Another [...] flings three log books at you, [...] Each is filled with scientific field notes: this one of zee-soundings, this one of angler-crab behaviour, this one cataloguing the fossilised sigils of Codex."''</ref> In fact, sigils can be found ''within'' the terrain of Codex as well, etched into the island's stones like fossils.<ref>{{FLCitation|https://sunlesssea.gamepedia.com/Codex#Interactions|Allow your Navigator to join the Mute Exiles|Sunless Sea|}} ''"He leads you to an unmarked stone the size of a church Bible, [...] and strikes the stone [...] It splits in half. Inside, a sigil the colour of quartz glistens, trapped in the stone like a fossil."''</ref>


== References ==
== References ==
<references/>
{{Scroll box|text=<references/>}}
[[Category:Places]]
[[Category:The Neath]]
[[Category:The Unterzee]]

Latest revision as of 16:55, 2 February 2025

"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."[1]

"An isle of answers."[2]

Codex is an island to the north of the Unterzee located east of Whither. It is a sullen place home to a group of Mute Exiles,[3] many of whom are ex-Whithern that dared to answer instead of ask.[4][5] Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.[6]

There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the Correspondence sigils marking the landscape of Codex.[7] In fact, sigils can be found within the terrain of Codex as well, etched into the island's stones like fossils.[8]

References[edit]

  1. Port interactions, Sunless Sea
  2. Port description, Sunless Sea
  3. Allow your Navigator to join the Mute Exiles, Sunless Sea "Allow your Navigator to join the Mute Exiles"
  4. Codex, Sunless Sea "Exiled for giving answers. That's Whither for you. Anything new?"
  5. Strategic Information for the Admiralty, Sunless Sea "[...] she points across the water towards the distant lights of Whither town. She shakes her head. No home there for her, not now."
  6. Acquire a Doomed Monster-Hunter, Sunless Sea "This one has waited all her life for a single answer. Give her that answer [...] "Thank you! [...] "I've waited so long to speak, [...]"
  7. Offer the shivering monkeys a Lamentable Relic, Sunless Sea "Offer the shivering monkeys a [...] Relic [...] They will lay it before their mournful shrine. In exchange, they offer [...] log books [...] An irritable monkey snatches the relic [...] Another [...] flings three log books at you, [...] Each is filled with scientific field notes: this one of zee-soundings, this one of angler-crab behaviour, this one cataloguing the fossilised sigils of Codex."
  8. Allow your Navigator to join the Mute Exiles, Sunless Sea "He leads you to an unmarked stone the size of a church Bible, [...] and strikes the stone [...] It splits in half. Inside, a sigil the colour of quartz glistens, trapped in the stone like a fossil."